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...
19 Commits
Author SHA1 Message Date
黑先森 8373efa3ba 增加内核管理判断 2024-11-27 19:54:43 +08:00
黑先森 73ae6b90db 内核管理下载的内核保存于easytier/cache目录,下次切换不用下载 2024-11-27 19:47:38 +08:00
黑先森 55c6e49d4a 自建服务器单独重写,成员列表新增断开连接判断,联机增加断开联机的检测 2024-11-27 19:24:19 +08:00
黑先森 5fc931f94e 自建服务器功能重写: 基础配置 2024-11-26 18:17:19 +08:00
黑先森 8120b65c9b 增加处于联机状态切换自建服务器时的确认
+ 升级vue -> 3.5.13
+ 升级nuxt -> 3.14.1592
2024-11-26 17:46:31 +08:00
黑先森 7af0683775 帮助文档外移至easytier-game.exe同级 2024-11-25 16:08:54 +08:00
黑先森 4191a0a12d 增加生成release包的方法 2024-11-25 15:53:42 +08:00
黑先森 66d8bff8b4 修复打印日志config,修复配置文件启动权重不是最高权重的bug 2024-11-25 15:23:21 +08:00
黑先森 c740039325 更新readme 2024-11-25 14:42:52 +08:00
黑先森 589511e356 新增自建服务器功能,修复优化部分文本,成员列表新增通道协议显示 2024-11-25 14:30:18 +08:00
黑先森 c2d060b202 更新readme 直接使用群号 2024-11-22 18:03:44 +08:00
黑先森 d2cd72fed9 增加部分头像和群图,更新readme 2024-11-22 11:55:39 +08:00
leizi97 efee636180 增加tooltip文本提示 2024-11-21 23:43:51 +08:00
leizi97 4e3f1cbd89 系统托盘增加联机和断开的切换 2024-11-21 23:37:24 +08:00
黑先森 c23191fe45 修复开机自启搭配配置文件方式启动 出现的找不到文件路径问题,并增加配置文件启动相关判断 2024-11-21 18:17:34 +08:00
leizi97 0776b074d2 文档更新 2024-11-20 22:45:07 +08:00
leizi97 cdd3fada1f 新增内核管理模块,可切换easytier内核版本,优化帮助和清除数据提示 2024-11-20 22:36:33 +08:00
黑先森 fe785f6066 增加easytierGame帮助文档,包括删除和打不开界面解决方案 2024-11-20 20:26:23 +08:00
黑先森 37fd7b6fb0 修复一些文本说明,增加清除easytierGame数据的bat,可用于完全卸载easytierGame 2024-11-20 12:09:07 +08:00
30 changed files with 1609 additions and 483 deletions
+18 -1
View File
@@ -28,7 +28,8 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
- 如果还是无法满足您的需求,可以使用配置文件进行启动,具体如何配置,可以查看文档[配置文件](/guide/network/config-file.html)
![game-step5](/assets/game-step5.png)
- easytier内核升级后,可以点击更新插件按钮就可以进行更新,但是需要出国,如果无法更新,可以在群里获取
- easytier内核升级后,可以点击内核管理按钮就可以进行内核切换和更新,但是需要出国或者github加速链接,如果无法更新,可以在群里获取
- 1.2.6内核管理下载的内核 保存于easytier/cache目录,下次切换不用二次下载
![game-step6](/assets/game-step6.png)
- 1.1.4更新了 配置分享功能 可以与朋友之间分享配置,方便联机
@@ -46,6 +47,15 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
**解压zip后你可以查看 easytier/config_template.json 里的注释进行配置**
![game-step10](/assets/game-step10.png)
- 1.2.3新增了帮助.txt 位于“easytier/帮助.txt" 内含 无法打开界面和卸载EasytierGame的办法,新增 "easytier/clear_local_data.bat" 用于清除easytierGame的本地缓存数据(需要管理员模式运行)
![game-step11](/assets/game-step11.png)
- 1.2.5新增 自建服务器功能,可以自行搭建服务器,但是需要一些网络知识,具体可以查看文档[自建服务器](https://www.easytier.top/guide/network/host-public-server.html)
![game-step12](/assets/game-step12.png)
- 1.2.6重写 自建服务器功能,可以自行搭建服务器,但是需要一些网络知识,具体可以查看文档[自建服务器](https://www.easytier.top/guide/network/host-public-server.html),也可查看帮助.txt
![game-step12](/assets/game-step12.png)
## 特性
- 基于easytier组网工具开发,界面清晰简单
@@ -59,6 +69,13 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
支持Windows 11 、Windows 10 、 Windows 7
## 群聊交流
- 主群 EasyTier 支持
### 949700262
- EasyTier游戏联机交流群
### 596667137
## 请不要将本程序和仓库代码用于任何违法用途,由此产生的一切后果,仓库所有者和参与开发的人员不承担任何责任
+12 -2
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@@ -11,10 +11,20 @@
const original = console[fnName];
console[fnName] = (message) => {
original(message);
logger(message);
if (import.meta.env.PROD) {
try {
if (typeof message === "string") {
logger(message);
} else {
logger(JSON.stringify(message));
}
} catch (e) {
logger(`${message}`);
}
}
};
}
forwardConsole("log", trace);
forwardConsole("log", info);
forwardConsole("debug", debug);
forwardConsole("info", info);
forwardConsole("warn", warn);
+15
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@@ -27,8 +27,23 @@ html.dark body {
}
#__easytier {
display: flex;
flex-direction: column;
flex-wrap: nowrap;
height: 100%;
overflow: hidden;
box-sizing: border-box;
padding: 3px 5px;
}
.full-label .el-form-item__label {
width: 100%;
padding-right: 0;
}
.full-content .el-form-item__content {
/* height: 100%; */
align-items: flex-start;
overflow: auto;
flex: 1;
}
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+25
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@@ -0,0 +1,25 @@
import useMainStore from "@/stores/index";
export const getServerArgs = () => {
const mainStore = useMainStore();
const args = [];
if (!mainStore.serverConfig.port) {
mainStore.serverConfig.port = "11010";
}
args.push("-l", mainStore.serverConfig.port);
if (mainStore.serverConfig.relayAllPeerrpc) {
args.push("--relay-all-peer-rpc");
}
const whiteList = mainStore.serverConfig.serverWhiteList
.trim()
.split("\n")
.map(el => el.trim())
.filter(el => el)
.join(" ");
if (whiteList && mainStore.serverConfig.enableWhiteList) {
args.push("--relay-network-whitelist", whiteList);
}
if (!whiteList && mainStore.serverConfig.enableWhiteList) {
args.push("--relay-network-whitelist");
}
return args;
};
+16 -4
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@@ -17,7 +17,7 @@ async function toggleVisibility() {
}
}
export async function useTray(init: boolean = false, beforExit: Function) {
export async function useTray(init: boolean = false, beforExit: Function, handleConnection: Function) {
let tray;
try {
tray = await TrayIcon.getById(DEFAULT_TRAY_NAME);
@@ -28,7 +28,7 @@ export async function useTray(init: boolean = false, beforExit: Function) {
id: DEFAULT_TRAY_NAME,
menu: await Menu.new({
id: "main",
items: await generateMenuItem(beforExit),
items: await generateMenuItem(beforExit, handleConnection),
}),
action: async (e) => {
toggleVisibility();
@@ -46,7 +46,7 @@ export async function useTray(init: boolean = false, beforExit: Function) {
tray.setMenu(
await Menu.new({
id: "main",
items: await generateMenuItem(beforExit),
items: await generateMenuItem(beforExit, handleConnection),
})
);
}
@@ -54,9 +54,10 @@ export async function useTray(init: boolean = false, beforExit: Function) {
return tray;
}
export async function generateMenuItem(beforExit: Function) {
export async function generateMenuItem(beforExit: Function, handleConnection:Function) {
return [
await MenuItemShow("显示 / 隐藏"),
await MenuItemExchangeConnection("联机 / 断开", handleConnection),
await MenuItemTheme(),
await PredefinedMenuItem.new({ item: "Separator" }),
await MenuItemExit("退出", beforExit),
@@ -86,6 +87,17 @@ export async function MenuItemShow(text: string) {
});
}
export async function MenuItemExchangeConnection(text: string, handleConnection:Function) {
const menutItem = await MenuItem.new({
id: "exchangeConnection",
text,
action: async () => {
const isStart = await handleConnection();
},
});
return menutItem;
}
export async function MenuItemTheme() {
return await MenuItem.new({
id: "theme",
+5 -3
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@@ -3,10 +3,11 @@
"private": true,
"author": "leizi97",
"description": "A simple network initiator based on Easytier",
"version": "1.2.2",
"version": "1.2.6",
"scripts": {
"dev": "nuxt dev --dotenv env/.env.dev --host 0.0.0.0",
"build": "nuxt generate --dotenv env/.env.prod"
"build": "nuxt generate --dotenv env/.env.prod",
"release": "node zip.js"
},
"devDependencies": {
"@element-plus/icons-vue": "^2.3.1",
@@ -26,10 +27,11 @@
"@types/lodash-es": "^4.17.12",
"@vitejs/plugin-vue-jsx": "^4.1.0",
"@vueuse/core": "^11.2.0",
"archiver": "^7.0.1",
"element-plus": "^2.8.7",
"less": "^4.2.0",
"lodash-es": "^4.17.21",
"nuxt": "^3.13.2",
"nuxt": "^3.14.1592",
"pinia": "^2.2.6",
"pinia-plugin-persistedstate": "^4.1.3",
"postcss": "^8.4.38",
+2 -2
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@@ -76,8 +76,8 @@
<ElDivider />
<div><ElCheckbox v-model="mainStore.config.enablExitNode">允许此节点成为出口节点</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.disableEncryption">禁用对等节点通信的加密默认为false必须与对等节点相同</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.multiThread">使用多线程运行默认为单线程</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.disableEncryption">禁用对等节点通信的加密默认为启用必须与对等节点相同</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.multiThread">用多线程运行</ElCheckbox></div>
<ElDivider />
<div><ElCheckbox v-model="mainStore.config.useSmoltcp">为子网代理启用smoltcp堆栈</ElCheckbox></div>
+510 -228
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+71 -23
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@@ -6,21 +6,25 @@
stripe
border
:data="data.member"
v-else>
v-else
>
<ElTableColumn
sortable
width="140"
label="主机名"
prop="hostname"></ElTableColumn>
prop="hostname"
></ElTableColumn>
<ElTableColumn
sortable
width="90"
prop="cost"
label="路由">
label="路由"
>
<template #default="{ row }">
<ElTag
effect="dark"
:type="row.cost == 'p2p' ? 'success' : 'info'">
:type="row.cost == 'p2p' ? 'success' : 'info'"
>
{{ row.cost }}
</ElTag>
</template>
@@ -29,17 +33,20 @@
sortable
width="120"
prop="ipv4"
label="虚拟网IP"></ElTableColumn>
label="虚拟网IP"
></ElTableColumn>
<ElTableColumn
sortable
prop="lat_ms"
width="130"
label="延迟/ms"></ElTableColumn>
label="延迟/ms"
></ElTableColumn>
<ElTableColumn
sortable
width="120"
prop="loss_rate"
label="丢包率">
label="丢包率"
>
<template #default="{ row }">
{{ row.loss_rate && row.loss_rate != "-" ? Number(row.loss_rate * 100).toFixed(2) + "%" : row.loss_rate }}
</template>
@@ -48,15 +55,23 @@
sortable
width="120"
label="nat_type"
prop="NAT类型">
prop="NAT类型"
>
<template #default="{ row }">
{{ natMaps[row.nat_type.toLowerCase() as natKyes] || row.nat_type || "-" }}
</template>
</ElTableColumn>
<ElTableColumn
sortable
width="120"
prop="version"
label="版本"></ElTableColumn>
label="版本"
></ElTableColumn>
<ElTableColumn
sortable
prop="tunnel_proto"
label="隧道协议"
></ElTableColumn>
</ElTable>
</div>
</div>
@@ -64,7 +79,9 @@
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { reactive, onMounted, onBeforeUnmount } from "vue";
import { parsePeerInfo } from "@/utils";
import { ATJ, parsePeerInfo } from "@/utils";
import { ElConfirmDanger } from "~/utils/element";
import { getCurrentWindow } from "@tauri-apps/api/window";
// enum NatType {
// // has NAT; but own a single public IP, port is not changed
// Unknown = 0;
@@ -86,14 +103,14 @@
restricted: "nat2",
portrestricted: "nat3",
symmetric: "nat4",
SymmetricEasyDec: "nat4-easydec",
SymmetricEasyInc: "nat4-easyinc",
SymUdpFirewall: "nat4-udpfirewall",
symmetriceasydec: "nat4-easydec",
symmetriceasyinc: "nat4-easyinc",
symUdpfirewall: "nat4-udpfirewall"
};
type natKyes = keyof typeof natMaps;
const data = reactive<{ member: any[] }>({
member: [],
member: []
});
const _showTableHeader = [
@@ -104,12 +121,35 @@
["loss_rate", "丢包率"],
["nat_type", "NAT类型"],
["version", "版本"],
["tunnel_proto", "隧道协议"]
];
let timer: NodeJS.Timeout | null = null;
const listenOutput = async () => {
const member = await invoke<string>("get_members_by_cli");
const [error, member] = await ATJ(invoke<string>("get_members_by_cli"));
// if(!member) return;
if (error) {
data.member = [];
return "";
}
if (member === "_EasytierGameCliFailedToConnect_") {
stopTimer();
const [error] = await ElConfirmDanger("连接已断开,是否重新尝试?", "警告", {
confirmButtonText: "重试",
cancelButtonText: "关闭窗口"
});
if (!error) {
await listenOutput();
} else {
const appWindow = getCurrentWindow();
await appWindow.close();
}
data.member = [];
return;
}
const peerInfo = parsePeerInfo(member);
peerInfo.forEach((value) => {
peerInfo.forEach(value => {
if (value.cost === "Local") {
value.cost = "本机";
}
@@ -117,20 +157,28 @@
value.ipv4 = value.ipv4.split("/")[0];
}
});
// console.error(peerInfo);
data.member = peerInfo;
startTimer();
};
let timer: NodeJS.Timeout | null = null;
const startTimer = async () => {
timer && clearTimeout(timer);
timer = setTimeout(async () => {
await listenOutput();
}, 1000);
};
const stopTimer = () => {
timer && clearTimeout(timer);
timer = null;
}
onMounted(async () => {
listenOutput();
timer = setInterval(() => {
listenOutput();
}, 1000 * 10);
await listenOutput();
await startTimer();
});
onBeforeUnmount(() => {
timer && clearInterval(timer);
stopTimer();
});
</script>
+128
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@@ -0,0 +1,128 @@
<template>
<div class="flex flex-col gap-[10px] h-full">
<ElForm
size="small"
label-position="top"
:model="mainStore.serverConfig"
>
<ElFormItem
label="白名单"
prop="ServerWhiteList"
class="full-label full-content overflow-hidden !flex flex-col h-full !mb-[0]"
>
<template #label>
<div class="flex items-center gap-[10px]">
白名单
<ElSwitch
v-model="mainStore.serverConfig.enableWhiteList"
inline-prompt
active-text="启用"
inactive-text="禁用"
></ElSwitch>
<div class="ml-auto">
<ElTooltip
placement="top"
content="打开软件的时候,就会开启这个自建服务"
>
<ElCheckbox v-model="mainStore.serverConfig.autoStart">自动启动</ElCheckbox>
</ElTooltip>
<ElTooltip
placement="top"
content="帮助其他虚拟网建立P2P链接"
>
<ElCheckbox v-model="mainStore.serverConfig.relayAllPeerrpc">转发所有对等节点的RPC数据包</ElCheckbox>
</ElTooltip>
</div>
</div>
</template>
<div class="h-full w-full flex flex-col overflow-hidden">
<div class="flex-1 overflow-auto">
<ElInput
:disabled="!mainStore.serverConfig.enableWhiteList"
placeholder="一行一个,支持通配符列表,如(ab*)。当该参数的列表为空时,就不会为所有其他网络提供转发服务。"
:maxlength="1000"
v-model="mainStore.serverConfig.serverWhiteList"
type="textarea"
:rows="3"
resize="none"
></ElInput>
</div>
</div>
</ElFormItem>
</ElForm>
<div class="flex items-center gap-[10px]">
<div class="flex items-center gap-[5px]">
<ElText>服务器端口</ElText>
<div class="max-w-[100px]">
<ElTooltip content="端口号">
<ElInput v-model="mainStore.serverConfig.port"></ElInput>
</ElTooltip>
</div>
</div>
<ElButton
size="large"
:loading="data.loading"
:type="data.isStart ? 'danger' : 'primary'"
@click="hanldeClickStart"
>
{{ !data.isStart ? "启动服务器" : "停止服务器" }}
</ElButton>
</div>
<ElInput
placeholder="服务器日志"
:model-value="data.log"
type="textarea"
:rows="14"
resize="none"
></ElInput>
</div>
</template>
<script setup lang="ts">
import useMainStore from "@/stores/index";
import { reactive, onMounted, onBeforeUnmount } from "vue";
import { getCurrentWindow } from "@tauri-apps/api/window";
import { listen, type UnlistenFn } from "@tauri-apps/api/event";
import { getServerArgs } from "@/composables/server";
const appWindow = getCurrentWindow();
const mainStore = useMainStore();
const data = reactive({
log: "",
isStart: false,
loading: true
});
const listenStart = async () => {
const unListen = await listen<{ log: string; threadId: number | null }>("server_logs", event => {
data.log = event.payload.log || "";
if (event.payload.threadId) {
data.isStart = true;
} else {
data.isStart = false;
}
data.loading = false;
});
return unListen;
};
let unlistenStart: UnlistenFn | null = null;
onMounted(async () => {
unlistenStart = await listenStart();
});
onBeforeUnmount(() => {
unlistenStart && unlistenStart();
});
const hanldeClickStart = async () => {
data.loading = true;
const args = getServerArgs();
await appWindow.emitTo("main", "startStopServer", { args });
};
mainStore.$subscribe(async (...a) => {
await appWindow.emitTo("main", "config", { serverConfig: { ...mainStore.serverConfig }});
});
</script>
+485 -153
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+1 -1
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@@ -1176,7 +1176,7 @@ checksum = "0d6ef0072f8a535281e4876be788938b528e9a1d43900b82c2569af7da799125"
[[package]]
name = "easytier-game"
version = "1.2.2"
version = "1.2.6"
dependencies = [
"log",
"planif",
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "easytier-game"
version = "1.2.2"
version = "1.2.6"
homepage = "https://github.com/EasyTier/EasyTier"
repository = "https://github.com/EasyTier/EasytierGame"
description = "A simple network initiator based on Easytier"
+4 -1
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@@ -8,13 +8,16 @@
"member",
"cidr",
"advance",
"tool"
"tool",
"server"
],
"permissions": [
"core:default",
"core:window:allow-minimize",
"core:window:allow-hide",
"core:window:allow-close",
"core:window:allow-set-focus",
"core:window:allow-is-visible",
"shell:allow-open",
"core:window:allow-show",
"core:window:allow-create",
+57
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@@ -0,0 +1,57 @@
@echo off
chcp 65001 >nul
setlocal
REM 检查是否具有管理员权限
openfiles >nul 2>&1
if %errorlevel% neq 0 (
echo 当前没有管理员权限,鼠标右键clear_data.bat,选择使用管理员模式运行...
pause
exit /b
)
REM 获取当前用户的 Local 目录路径
set "local_dir=%LOCALAPPDATA%"
REM 设置要删除的任务计划程序文件夹名称
set "folder_name=\easytierGame"
set "task_name=auto start"
REM 设置要删除的目标文件夹
set "target_data_dir=%local_dir%\com.tauri.easytier-game"
echo ---
REM 打印 Local 目录路径
echo 当前数据目录: %target_data_dir%
echo ---
echo 您确定要清除EasytierGame的本地数据吗? (y/n)
echo ---
REM 等待用户输入
set /p confirm=输入'y/n'进行确认:
if /i "%confirm%"=="y" (
echo 清除数据中,请稍后...
echo ---
@REM REM 删除任务计划程序文件夹
echo delete auto_start task ...
echo ---
echo ---
schtasks /delete /tn "%folder_name%\%task_name%" /f
schtasks /delete /tn "%folder_name%" /f
echo ---
echo 开始清除本地缓存数据,没有使用开机自启上面就会报错,不影响数据清理...
if exist "%target_data_dir%" (
REM 删除目标文件夹及其内容
rd /s /q "%target_data_dir%"
)
echo 清除本地缓存数据完毕.
echo ---
echo 您可以手动删除EasytierGame目录下所有文件,即可完成卸载.
) else (
echo 取消清理数据
)
pause
endlocal
@@ -0,0 +1,77 @@
# 实例名称,用于在同一台机器上标识此节点
instance_name = ""
# 主机名,用于标识此设备的主机名
hostname = ""
# 实例 ID,一般为 UUID,在同一个虚拟网络中唯一
instance_id = ""
# 此节点的虚拟网 IPv4 地址,如果为空,则此节点将仅转发数据包,不会创建 TUN 设备
ipv4 = ""
# 由 Easytier 自动确定并设置IP地址,默认从10.0.0.1开始。警告:在使用 DHCP 时,如果网络中出现 IP 冲突,IP 将自动更改
dhcp = false
# 监听器列表,用于接受连接
listeners = [
"tcp://0.0.0.0:11010",
"udp://0.0.0.0:11010",
"wg://0.0.0.0:11011",
"ws://0.0.0.0:11011/",
"wss://0.0.0.0:11012/",
]
# 退出节点列表
exit_nodes = [
]
# 用于管理的 RPC 门户地址
rpc_portal = "127.0.0.1:15888"
[network_identity]
# 网络名称,用于标识虚拟网络
network_name = ""
# 网络密钥,用于验证此节点属于虚拟网络
network_secret = ""
# 这里是对等连接节点配置,可以多段配置
[[peer]]
uri = "tcp://public.easytier.top:11010"
[[peer]]
uri = "udp://public.easytier.top:11010"
# 这里是子网代理节点配置,可以有多段配置
[[proxy_network]]
cidr = "10.0.1.0/24"
[[proxy_network]]
cidr = "10.0.2.0/24"
# WireGuard 配置信息
[vpn_portal_config]
# WireGuard 客户端所在的网段,下面为示例
client_cidr = "10.14.14.0/24"
#wg所监听的端口(请勿和listeners的wg冲突)
wireguard_listen = "0.0.0.0:11012"
[flags]
# 连接到对等节点使用的默认协议
default_protocol = "tcp"
# TUN 设备名称,如果为空,则使用默认名称
dev_name = ""
# 禁用p2p
disable_p2p = false
# 是否启用加密
enable_encryption = true
# 是否启用 IPv6 支持
enable_ipv6 = true
# TUN 设备的 MTU
mtu = 1380
# 延迟优先模式,将尝试使用最低延迟路径转发流量,默认使用最短路径
latency_first = false
# 将本节点配置为退出节点
enable_exit_node = false
# 禁用 TUN 设备
no_tun = false
# 为子网代理启用 smoltcp 堆栈
use_smoltcp = false
# 仅转发白名单网络的流量,支持通配符字符串。多个网络名称间可以使用英文空格间隔。如果该参数为空,则禁用转发。默认允许所有网络。例如:'*'(所有网络),'def*'(以def为前缀的网络),'net1 net2'(只允许net1和net2
foreign_network_whitelist = "*"
-23
View File
@@ -1,23 +0,0 @@
hostname = "Test1"
instance_name = "default"
instance_id = "8803362c-e4f1-4df1-93e8-721653945f77"
dhcp = true
listeners = [
"tcp://0.0.0.0:11010",
"udp://0.0.0.0:11010",
"wg://0.0.0.0:11011",
"ws://0.0.0.0:11011/",
"wss://0.0.0.0:11012/",
]
exit_nodes = []
rpc_portal = "0.0.0.0:15888"
[network_identity]
network_name = "default"
network_secret = ""
[[peer]]
uri = "tcp://public.easytier.top:11010"
[[peer]]
uri = "udp://public.easytier.top:11010"
+55 -31
View File
@@ -9,10 +9,7 @@ use std::fs::{self, File};
use std::io::{BufRead, BufReader, Write};
use std::os::windows::process::CommandExt;
use std::process::{Command, Stdio};
use std::sync::{
atomic::{AtomicBool, Ordering},
mpsc, Arc,
};
use std::sync::mpsc;
use std::{path, thread};
use sysinfo::System;
use tauri::tray::{MouseButton, MouseButtonState, TrayIconBuilder, TrayIconEvent};
@@ -142,15 +139,32 @@ fn get_members_by_cli() -> String {
.output()
{
Ok(output) => {
let output_str = String::from_utf8_lossy(&output.stdout);
return output_str.trim().to_string();
if output.status.success() {
let output_str = String::from_utf8_lossy(&output.stdout);
return output_str.trim().to_string();
}else {
let output_str = String::from_utf8_lossy(&output.stderr);
log::error!("{}", output_str.trim().to_string());
return "_EasytierGameCliFailedToConnect_".to_string();
}
}
Err(_e) => return _e.to_string(),
Err(_e) => {
log::error!("get member list error");
return "".to_string();
},
}
}
#[tauri::command(rename_all = "snake_case")]
async fn download_easytier_zip(download_url: String, file_name: String) {
let cache_dir_path = get_tool_exe_path(String::from("\\easytier\\cache"));
let cache_file_name = format!("{}\\{}", cache_dir_path, file_name);
let cache_file_name_path = path::Path::new(&cache_file_name);
if cache_file_name_path.exists() {
unzip(cache_file_name_path);
return;
}
let target = format!("{}", download_url);
let response = reqwest::get(target)
.await
@@ -177,10 +191,19 @@ async fn download_easytier_zip(download_url: String, file_name: String) {
file.write_all(&content).expect("error to write easytier");
println!("写入完成");
unzip(path);
match fs::remove_file(path) {
Ok(_) => println!("删除zip文件成功"),
Err(_) => log::error!("删除zip文件失败"),
let cache_dir_path = path::Path::new(&cache_dir_path);
if !cache_dir_path.exists() {
fs::create_dir_all(&cache_dir_path).unwrap();
}
match fs::rename(path, cache_file_name) {
Ok(_) => println!("保存zip文件至easytier/cache成功"),
Err(_) => log::error!("保存zip文件失败"),
}
// match fs::remove_file(path) {
// Ok(_) => println!("删除zip文件成功"),
// Err(_) => log::error!("删除zip文件失败"),
// }
}
fn unzip(fname: &path::Path) {
@@ -228,18 +251,22 @@ fn unzip(fname: &path::Path) {
}
#[tauri::command(rename_all = "snake_case")]
fn run_command(
app_handle: tauri::AppHandle,
args: Vec<String>,
stop_signal: tauri::State<Arc<AtomicBool>>,
) {
fn run_command(app_handle: tauri::AppHandle, args: Vec<String>, is_server: Option<bool>) {
let is_server = is_server.unwrap_or(false);
let (tx, rx) = mpsc::channel();
stop_signal.store(false, Ordering::Relaxed);
let app_handle1 = app_handle.clone();
let app_handle2 = app_handle.clone();
let stop_signal1 = Arc::clone(&stop_signal);
let stop_signal2 = Arc::clone(&stop_signal);
let args2 = args.clone();
let mut thread_id_str = "thread-id";
if is_server {
thread_id_str = "server-thread-id";
}
let mut command_output_str = "command-output";
if is_server {
command_output_str = "server-command-output";
}
thread::spawn(move || {
let core_path = get_tool_exe_path(String::from("\\easytier\\easytier-core.exe"));
// trace, debug, info, warn, error, off
@@ -252,36 +279,36 @@ fn run_command(
println!("child id: {}", child.id());
app_handle1
.emit("thread-id", child.id())
.emit(thread_id_str, child.id())
.expect("failed to emit id event");
app_handle1
.emit("command-output", args2.join(" "))
.emit(command_output_str, args2.join(" "))
.expect("error output args");
let stdout = child.stdout.take().expect("failed to capture stdout");
let reader = BufReader::new(stdout);
for line in reader.lines() {
match line {
Ok(line) => {
tx.send(line).expect("failed to send line");
}
Ok(line) => match tx.send(line) {
Ok(_) => {}
Err(e) => {
log::error!("error sending line: {}", e);
break;
}
},
Err(e) => {
log::error!("error reading line: {}", e);
break;
}
}
}
stop_signal1.store(true, Ordering::Relaxed);
println!("end");
});
thread::spawn(move || {
while let Ok(line) = rx.recv() {
if stop_signal2.load(Ordering::Relaxed) {
break;
}
app_handle2
.emit("command-output", line)
.emit(command_output_str, line)
.expect("failed to emit event");
}
});
@@ -523,8 +550,6 @@ pub fn run() {
// 获取命令行参数
let args: Vec<String> = std::env::args().collect();
let stop_signal = Arc::new(AtomicBool::new(false)); // 创建一个原子布尔值,用于控制命令的停止
let stop_signal_clone = Arc::clone(&stop_signal); // 创建一个原子布尔值的克隆,用于传递给命令
let context = tauri::generate_context!();
tauri::Builder::default()
.plugin(
@@ -592,7 +617,6 @@ pub fn run() {
Ok(())
})
.manage(stop_signal_clone)
.invoke_handler(tauri::generate_handler![
run_command,
stop_command,
+6 -3
View File
@@ -1,7 +1,7 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "easytier-game",
"version": "1.2.2",
"version": "1.2.6",
"identifier": "com.tauri.easytier-game",
"build": {
@@ -13,7 +13,7 @@
"app": {
"windows": [
{
"title": "easytier-game 1.2.2",
"title": "easytier-game 1.2.6",
"label": "main",
"minWidth": 340,
"width": 340,
@@ -43,10 +43,13 @@
"easytier/icons/",
"easytier/config_template.json",
"easytier/tool/WinIPBroadcast.exe",
"easytier/tool/MicrosoftEdgeWebview2Setup.exe",
"easytier/easytier-cli.exe",
"easytier/easytier-core.exe",
"easytier/Packet.dll",
"easytier/wintun.dll"
"easytier/wintun.dll",
"easytier/clear_local_data.bat",
"帮助.txt"
],
"windows": {
"webviewInstallMode": {
+24
View File
@@ -0,0 +1,24 @@
[如果界面无法打开]
1. 如果您已经启动easytier-game.exe,那它可能会在后台运行,打开任务管理器关闭easytier-game.exe
2. 使用easytier-game安装目录下的 easytier/tool/MicrosoftEdgeWebview2Setup.exe 安装webview2
3. 再次启用easytier-game.exe
[如果想彻底删除easytierGame]
1. 关闭easytierGame
2. 运行easytier-game安装目录下的 easytier/clear_local_data.bat (需要管理员权限) 输入y确认,清除本地存储数据
3. 删除easytierGame文件夹
[没有服务器,怎么自建服务]
1. 点击 启动联机 按钮旁边的箭头 选择自建服务 设置好端口号后 点击启动服务器
2. 搜索一下 openFrp mossFrp sakurafrp 等 将你的本地服务通过它(们)代理到公网
3. 将代理之后的地址发给别人,他们就可以通过这个加入你的服务了
+21 -2
View File
@@ -14,7 +14,7 @@ export default defineStore("main", {
connectAfterStart: false, //软件打开后,是否自动连接
disableIpv6: false, // 是否禁用IPv6
disbleListenner: false, // 是否禁用监听
disableEncryption: false, // 是否禁用加密
disableEncryption: true, // 是否禁用加密
multiThread: false, //使用多线程
enablExitNode: false, // 是否启用退出节点
noTun: false, // 是否使用TUN
@@ -31,6 +31,14 @@ export default defineStore("main", {
enableNetCardMetric: false, //启用网卡自定义跃点
netCardMetricValue: 1 //自定义网卡跃点值
},
serverConfig: {
enableWhiteList: true, // 是否启用白名单
relayAllPeerrpc: false, // 是否启用所有对等RPC
serverWhiteList: "", // 服务器流量转发白名单
// enableListener: true, // 是否启用监听
autoStart: false, //随软件自启
port: "11010", // 服务器端口
},
cidrEnable: false,
basePeers: ["public.easytier.top:11010"],
theme: false, //主题 false light true dark
@@ -38,6 +46,8 @@ export default defineStore("main", {
configPath: "", //配置文件路径
winIpBcAutoStart: true,
createConfigInEasytier: false, //在easytier目录生成config.json文件吗
githubFastUrl: "https://ghproxy.cc/",
winipBcPid: 0,
winipBcStart: false
@@ -74,13 +84,22 @@ export default defineStore("main", {
"config.enableNetCardMetric",
"config.netCardMetricValue",
"serverConfig.autoStart",
// 'serverConfig.enableListener',
'serverConfig.enableWhiteList',
'serverConfig.relayAllPeerrpc',
'serverConfig.serverWhiteList',
'serverConfig.port',
"cidrEnable",
"basePeers",
"theme",
"configStartEnable",
"configPath",
"winIpBcAutoStart",
"createConfigInEasytier"
"createConfigInEasytier",
"githubFastUrl",
],
// // 除了这些,其他都要存下来
// omit: ["winipBcPid", "winipBcStart"]
+10 -5
View File
@@ -1,6 +1,6 @@
import { open } from "@tauri-apps/plugin-shell";
export const ENV = import.meta.env;
//防抖
export const bounce = (time = 3000) => {
let bounceTimer: NodeJS.Timeout | null = null;
@@ -50,8 +50,8 @@ export const numRemoveZero = (num: Number) => {
// await-to-js
export const ATJ = (promise: Promise<any>, errorExt: string | undefined = undefined) => {
return promise
.then(data => [null, data])
.catch(err => {
.then((data) => [null, data])
.catch((err) => {
if (errorExt) {
if (typeof errorExt !== "object") {
return [errorExt, undefined];
@@ -65,6 +65,7 @@ export const ATJ = (promise: Promise<any>, errorExt: string | undefined = undefi
};
export const parsePeerInfo = (content: string) => {
if(!content) return [];
// 将表格字符串分割成行
const lines = content.split("\n");
@@ -72,7 +73,7 @@ export const parsePeerInfo = (content: string) => {
const headers = lines[1]
.split("│")
.slice(1, -1)
.map(h => h.trim());
.map((h) => h.trim());
// 初始化结果数组
const result: any[] = [];
@@ -85,7 +86,7 @@ export const parsePeerInfo = (content: string) => {
const values = lines[i]
.split("│")
.slice(1, -1)
.map(v => v.trim());
.map((v) => v.trim());
// 创建对象并添加到结果数组
const obj: any = {};
@@ -100,6 +101,10 @@ export const parsePeerInfo = (content: string) => {
return result;
};
export const addQQGroup = () => {
open("https://qm.qq.com/q/Yo3HmaEIWC");
};
export function isValidIP(ip: string) {
const ipv4Pattern =
/^(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/;
+66
View File
@@ -0,0 +1,66 @@
/**
* 生成 release 发布包 zip 文件
*/
const releaseDir = "./src-tauri/target/release";
const releaseDirEasytier = `${releaseDir}/easytier/`;
const releaseExe = `${releaseDir}/easytier-game.exe`;
const releaseHelp = `${releaseDir}/帮助.txt`;
const deleteEasytierFiles = ["logs/", "guiLogs/", "cache/"];
const pkg = require("./package.json");
const fileName = `easytier-game_windows_x86_64_${pkg.version}.zip`; // 发布包格式
const releaseZipDir = "./release";
const releaseZip = `${releaseZipDir}/${fileName}`;
const fs = require("fs");
const path = require("path");
const archiver = require("archiver");
const output = fs.createWriteStream(path.join(__dirname, releaseZip));
const archive = archiver("zip", {
zlib: { level: 8 } // Sets the compression level.
});
// listen for all archive data to be written
// 'close' event is fired only when a file descriptor is involved
output.on("close", function () {
console.log(archive.pointer() + " total bytes");
console.log(`archiver has been finalized and the output ${releaseZip}`);
});
// This event is fired when the data source is drained no matter what was the data source.
// It is not part of this library but rather from the NodeJS Stream API.
// @see: https://nodejs.org/api/stream.html#stream_event_end
output.on("end", function () {
console.log("Data has been drained");
});
// good practice to catch warnings (ie stat failures and other non-blocking errors)
archive.on("warning", function (err) {
if (err.code === "ENOENT") {
// log warning
} else {
// throw error
throw err;
}
});
archive.on("error", function (err) {
throw err;
});
for (const f of deleteEasytierFiles) {
fs.rmSync(path.join(__dirname, releaseDirEasytier + f), { recursive: true, force: true });
}
const r = path.join(__dirname, releaseZipDir);
if (!fs.existsSync(r)) {
fs.mkdirSync(r);
}
// pipe archive data to the file
archive.pipe(output);
archive
.append(fs.createReadStream(path.join(__dirname, releaseExe)), { name: "easytier-game.exe" })
.append(fs.createReadStream(path.join(__dirname, releaseHelp)), { name: "帮助.txt" })
.directory(path.join(__dirname, releaseDirEasytier), "easytier")
.finalize();