mirror of
https://github.com/EasyTier/EasytierGame.git
synced 2025-05-19 10:27:56 +00:00
增加生成release包的方法
This commit is contained in:
+3
-1
@@ -6,7 +6,8 @@
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"version": "1.2.5",
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"scripts": {
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"dev": "nuxt dev --dotenv env/.env.dev --host 0.0.0.0",
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"build": "nuxt generate --dotenv env/.env.prod"
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"build": "nuxt generate --dotenv env/.env.prod",
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"release": "node zip.js"
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},
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"devDependencies": {
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"@element-plus/icons-vue": "^2.3.1",
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@@ -26,6 +27,7 @@
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"@types/lodash-es": "^4.17.12",
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"@vitejs/plugin-vue-jsx": "^4.1.0",
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"@vueuse/core": "^11.2.0",
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"archiver": "^7.0.1",
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"element-plus": "^2.8.7",
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"less": "^4.2.0",
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"lodash-es": "^4.17.21",
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Generated
+3
@@ -59,6 +59,9 @@ importers:
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'@vueuse/core':
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specifier: ^11.2.0
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version: 11.2.0(vue@3.5.12(typescript@5.6.3))
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archiver:
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specifier: ^7.0.1
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version: 7.0.1
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element-plus:
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specifier: ^2.8.7
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version: 2.8.7(vue@3.5.12(typescript@5.6.3))
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@@ -0,0 +1,59 @@
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const releaseDir = "./src-tauri/target/release";
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const releaseDirEasytier = `${releaseDir}/easytier/`;
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const releaseExe = `${releaseDir}/easytier-game.exe`;
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const deleteEasytierFiles = ["logs/", "guiLogs/"]
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const pkg = require("./package.json");
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const fileName = `easytier-game_windows_x86_64_${pkg.version}.zip`;
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const releaseZipDir = "./release";
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const releaseZip = `${releaseZipDir}/${fileName}`;
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const fs = require("fs");
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const path = require("path");
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const archiver = require("archiver");
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const output = fs.createWriteStream(path.join(__dirname, releaseZip));
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const archive = archiver("zip", {
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zlib: { level: 8 } // Sets the compression level.
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});
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// listen for all archive data to be written
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// 'close' event is fired only when a file descriptor is involved
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output.on("close", function () {
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console.log(archive.pointer() + " total bytes");
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console.log(`archiver has been finalized and the output ${releaseZip}`);
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});
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// This event is fired when the data source is drained no matter what was the data source.
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// It is not part of this library but rather from the NodeJS Stream API.
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// @see: https://nodejs.org/api/stream.html#stream_event_end
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output.on("end", function () {
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console.log("Data has been drained");
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});
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// good practice to catch warnings (ie stat failures and other non-blocking errors)
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archive.on("warning", function (err) {
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if (err.code === "ENOENT") {
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// log warning
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} else {
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// throw error
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throw err;
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}
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});
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archive.on("error", function (err) {
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throw err;
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});
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for(const f of deleteEasytierFiles) {
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fs.rmSync(path.join(__dirname, releaseDirEasytier + f), { recursive: true, force: true });
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}
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const r = path.join(__dirname, releaseZipDir)
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if(!fs.existsSync(r)) {
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fs.mkdirSync(r);
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}
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// pipe archive data to the file
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archive.pipe(output);
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archive
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.append(fs.createReadStream(path.join(__dirname, releaseExe)), { name: "easytier-game.exe" })
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.directory(path.join(__dirname, releaseDirEasytier), "easytier").finalize();
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