Compare commits

...
4 Commits
16 changed files with 254 additions and 54 deletions
+4 -1
View File
@@ -28,7 +28,7 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
- 如果还是无法满足您的需求,可以使用配置文件进行启动,具体如何配置,可以查看文档[配置文件](/guide/network/config-file.html)
![game-step5](/assets/game-step5.png)
- easytier内核升级后,可以点击更新插件按钮就可以进行更新,但是需要出国,如果无法更新,可以在群里获取
- easytier内核升级后,可以点击内核管理按钮就可以进行内核切换和更新,但是需要出国或者github加速链接,如果无法更新,可以在群里获取
![game-step6](/assets/game-step6.png)
- 1.1.4更新了 配置分享功能 可以与朋友之间分享配置,方便联机
@@ -46,6 +46,9 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
**解压zip后你可以查看 easytier/config_template.json 里的注释进行配置**
![game-step10](/assets/game-step10.png)
- 1.2.3新增了帮助.txt 位于“easytier/帮助.txt" 内含 无法打开界面和卸载EasytierGame的办法,新增 "easytier/clear_local_data.bat" 用于清除easytierGame的本地缓存数据(需要管理员模式运行)
![game-step11](/assets/game-step11.png)
## 特性
- 基于easytier组网工具开发,界面清晰简单
+12 -2
View File
@@ -11,10 +11,20 @@
const original = console[fnName];
console[fnName] = (message) => {
original(message);
logger(message);
if (import.meta.env.PROD) {
try {
if (typeof message === "string") {
logger(message);
} else {
logger(JSON.stringify(message));
}
} catch (e) {
logger(`${message}`);
}
}
};
}
forwardConsole("log", trace);
forwardConsole("log", info);
forwardConsole("debug", debug);
forwardConsole("info", info);
forwardConsole("warn", warn);
+5
View File
@@ -32,3 +32,8 @@ html.dark body {
box-sizing: border-box;
padding: 3px 5px;
}
.full-label .el-form-item__label {
width: 100%;
padding-right: 0;
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 27 KiB

After

Width:  |  Height:  |  Size: 23 KiB

+1 -1
View File
@@ -3,7 +3,7 @@
"private": true,
"author": "leizi97",
"description": "A simple network initiator based on Easytier",
"version": "1.2.2",
"version": "1.2.3",
"scripts": {
"dev": "nuxt dev --dotenv env/.env.dev --host 0.0.0.0",
"build": "nuxt generate --dotenv env/.env.prod"
+1 -1
View File
@@ -76,7 +76,7 @@
<ElDivider />
<div><ElCheckbox v-model="mainStore.config.enablExitNode">允许此节点成为出口节点</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.disableEncryption">禁用对等节点通信的加密默认为false必须与对等节点相同</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.disableEncryption">禁用对等节点通信的加密默认为启用必须与对等节点相同</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.multiThread">使用多线程运行时默认为单线程</ElCheckbox></div>
<ElDivider />
+138 -38
View File
@@ -10,9 +10,10 @@
<!-- <div> -->
<ElFormItem
label="服务器"
prop="serverUrl">
prop="serverUrl"
class="full-label">
<template #label>
<div class="flex items-center gap-[0_5px]">
<div class="flex items-center flex-nowrap gap-[0_5px]">
<div>服务器</div>
<span>-</span>
<ElTag
@@ -25,28 +26,37 @@
@click="getCoreVersion(true)">
获取内核版本
</ElButton>
<ElTag
<div
v-else
type="info">
{{ data.coreVersion }}
</ElTag>
<ElPopconfirm
class="flex-1 truncate">
<ElTooltip :content="data.coreVersion">
<ElTag type="info">
{{ data.coreVersion }}
</ElTag>
</ElTooltip>
</div>
<!-- <ElPopconfirm
width="325"
cancel-button-text="取消"
confirm-button-text="继续"
title="内核从github下载,需要出国工具,可能下载缓慢或失败,是否继续?
也可以从官方群里手动下载后解压到easytier-game.exe同级目录下的easytier目录里,全部覆盖即可"
@confirm="handleUpdateCore">
<template #reference>
<ElButton
:disabled="data.isStart"
:loading="data.update"
type="warning"
size="small">
{{ data.coreVersion ? "更新内核" : "下载内核" }}
</ElButton>
</template>
</ElPopconfirm>
@confirm="handleCoreManagement"
>
<template #reference> -->
<ElButton
class="ml-auto"
:disabled="data.isStart"
@click="handleCoreManagement"
:loading="data.update"
type="primary"
size="small">
内核管理
<!-- {{ data.coreVersion ? "更新内核" : "下载内核" }} -->
</ElButton>
<!-- </template>
</ElPopconfirm> -->
</div>
</template>
<ElSelect
@@ -277,6 +287,71 @@
</div>
</div>
</ElForm>
<ElDialog
width="95%"
top="10px"
append-to-body
:z-index="10"
class="!mb-0"
v-model="coreManagementData.visible"
:close-on-press-escape="false"
title="内核管理">
<div>
<ElText>当前版本: {{ data.coreVersion || "-" }}</ElText>
</div>
<div class="mt-[10px] pb-[5px]">
<ElText class="!mr-[10px]">选择一个内核版本安装</ElText>
<ElButton
:loading="coreManagementData.loading"
@click="getReleaseList"
size="small"
>刷新</ElButton
>
</div>
<ElSelect
placeholder="请选择内核版本"
no-data-text="正在获取中..."
popper-class="!h-[120px]"
v-model="coreManagementData.data">
<ElOption
v-for="(release, idx) in data.releaseList"
:key="`${idx}-ray`"
:label="release[0]"
:value="`${release[2]}<>${release[1]}`">
{{ release ? release[0] : "" }}
</ElOption>
</ElSelect>
<div class="pb-[5px] mt-[10px]">
<ElTooltip content="不使用出国软件也能告诉下载github Release包的地址,可自行搜索替换使用">
<ElText>github下载加速地址</ElText>
</ElTooltip>
</div>
<ElInput
v-model="mainStore.githubFastUrl"
placeholder="请输入github加速地址"></ElInput>
<template #footer>
<div class="text-right">
<ElButton
size="small"
:loading="data.update"
@click="handleInstallCore"
type="primary">
安装选中内核
</ElButton>
<ElButton
size="small"
type="warning"
@click="addQQGroup"
>加群获取</ElButton
>
<ElButton
size="small"
@click="coreManagementData.visible = false">
取消
</ElButton>
</div>
</template>
</ElDialog>
<ElDialog
width="95%"
top="10px"
@@ -376,7 +451,7 @@
import { updateConfigJson } from "~/composables/configJson";
import { writeText, readText } from "@tauri-apps/plugin-clipboard-manager";
import { sortedUniq, uniq } from "lodash-es";
import { bounce } from "~/utils";
import { bounce, addQQGroup } from "~/utils";
let is_close = false;
@@ -390,7 +465,7 @@
const config = mainStore.config;
// console.error(config);
const protocols = ["tcp", "udp", "ws", "wss", "wg", "quic"];
const data = reactive({
const data = reactive<{ [key: string]: any; releaseList: Array<Array<string>> }>({
logVisible: false,
cidrVisible: false,
advanceVisible: false,
@@ -401,7 +476,7 @@
log: "",
update: false,
releaseList: [],
coreVersion: "",
coreVersion: "-",
isSuccessGetIp: false,
startLoading: false,
isStart: false,
@@ -421,6 +496,12 @@
data: "",
});
const coreManagementData = reactive<{ data: ""; [key: string]: any }>({
visible: false,
loading: false,
data: "",
});
const closePrevent = async () => {
const appWindow = getCurrentWindow();
if (appWindow.label == "main") {
@@ -487,7 +568,7 @@
await setTrayTooltip(tray, `IP: ${ipv4}`);
}
} else {
if ((event.payload as string).includes("new peer connection added")) {
if ((event.payload as string).includes("new peer connection added") && !data.isSuccessGetIp) {
await setTrayRunState(tray, true);
data.isSuccessGetIp = true;
await setTrayTooltip(tray, `IP: ${config.ipv4}`);
@@ -531,7 +612,7 @@
},
async listenConfigStart() {
const unListen = await listen("config", (event) => {
console.error("config", event.payload);
// console.error("config", event.payload);
const ipv4 = config.ipv4;
mainStore.$patch(event.payload as any);
config.ipv4 = ipv4;
@@ -555,19 +636,23 @@
};
const checkUpdate = async () => {
await getReleaseList();
const latestVersionFileName = data.releaseList?.[0]?.[0]?.[1] as string;
if (latestVersionFileName) {
// const latestVersionFileName = data.releaseList?.[0]?.[0]?.[1] as string;
let [downloadUrl, versionFileName] = (coreManagementData.data as string).split("<>");
if (mainStore.githubFastUrl) {
let fastUrl = mainStore.githubFastUrl.replace(/\\/g, "/").replace(/\/{2,}/g, "/");
if (!fastUrl.endsWith("/")) fastUrl += "/";
downloadUrl = fastUrl + downloadUrl;
}
if (versionFileName) {
// console.error(latestVersionFileName, /\-v(\d+\.\d+\.\d+)/g.exec(latestVersionFileName));
const latestVersion = /\-v(\d+\.\d+\.\d+)/g.exec(latestVersionFileName)?.[1];
const version = /\-v(\d+\.\d+\.\d+)/g.exec(versionFileName)?.[1];
const currentVersion = /(\d+\.\d+\.\d+)/g.exec(data.coreVersion || "")?.[1];
if (latestVersion && currentVersion != latestVersion) {
if (version && currentVersion != version) {
// console.error({ currentVersion, latestVersion });
ElMessage.success(`更新 -> ${latestVersion}`);
const downloadUrl = data.releaseList?.[0]?.[0]?.[2];
return [true, downloadUrl, latestVersionFileName];
} else if (currentVersion === latestVersion) {
ElMessage.success(`当前是最新版`);
ElMessage.success(`更新 -> ${version}`);
return [true, downloadUrl, versionFileName];
} else if (currentVersion === version) {
ElMessage.success(`当前版本无需安装`);
return [false, null, null];
} else {
ElMessage.error(`获取版本失败`);
@@ -579,8 +664,16 @@
return [false, null, null];
};
const handleUpdateCore = async () => {
const handleCoreManagement = async () => {
coreManagementData.visible = true;
await getReleaseList();
};
const handleInstallCore = async () => {
try {
if (!coreManagementData.data) {
return ElMessage.error("请选择一个内核");
}
data.update = true;
await getCoreVersion();
const [isNeedUpdate, downloadUrl, latestVersionFileName] = await checkUpdate();
@@ -593,15 +686,22 @@
await getCoreVersion();
} catch (err) {
console.error(err);
}finally {
} finally {
data.update = false;
}
};
const getReleaseList = async () => {
const list = await invoke("fetch_easytier_list");
data.releaseList = list as never[];
console.error(data.releaseList);
coreManagementData.loading = true;
const list = await invoke<string[][][]>("fetch_easytier_list");
data.releaseList = [
...list.flat().filter((el) => {
// console.log(el, el[0], el[2]);
return el && el[0] && el[2] && !el[2].includes("gui");
}),
];
coreManagementData.loading = false;
// console.log(data.releaseList);
};
const handleAutoStart = async () => {
+1 -1
View File
@@ -1176,7 +1176,7 @@ checksum = "0d6ef0072f8a535281e4876be788938b528e9a1d43900b82c2569af7da799125"
[[package]]
name = "easytier-game"
version = "1.2.2"
version = "1.2.3"
dependencies = [
"log",
"planif",
+1 -1
View File
@@ -1,6 +1,6 @@
[package]
name = "easytier-game"
version = "1.2.2"
version = "1.2.3"
homepage = "https://github.com/EasyTier/EasyTier"
repository = "https://github.com/EasyTier/EasytierGame"
description = "A simple network initiator based on Easytier"
+57
View File
@@ -0,0 +1,57 @@
@echo off
chcp 65001 >nul
setlocal
REM 检查是否具有管理员权限
openfiles >nul 2>&1
if %errorlevel% neq 0 (
echo 当前没有管理员权限,鼠标右键clear_data.bat,选择使用管理员模式运行...
pause
exit /b
)
REM 获取当前用户的 Local 目录路径
set "local_dir=%LOCALAPPDATA%"
REM 设置要删除的任务计划程序文件夹名称
set "folder_name=\easytierGame"
set "task_name=auto start"
REM 设置要删除的目标文件夹
set "target_data_dir=%local_dir%\com.tauri.easytier-game"
echo ---
REM 打印 Local 目录路径
echo 当前数据目录: %target_data_dir%
echo ---
echo 您确定要清除EasytierGame的本地数据吗? (y/n)
echo ---
REM 等待用户输入
set /p confirm=输入'y/n'进行确认:
if /i "%confirm%"=="y" (
echo 清除数据中,请稍后...
echo ---
@REM REM 删除任务计划程序文件夹
echo delete auto_start task ...
echo ---
echo ---
schtasks /delete /tn "%folder_name%\%task_name%" /f
schtasks /delete /tn "%folder_name%" /f
echo ---
echo 开始清除本地缓存数据,没有使用开机自启上面就会报错,不影响数据清理...
if exist "%target_data_dir%" (
REM 删除目标文件夹及其内容
rd /s /q "%target_data_dir%"
)
echo 清除本地缓存数据完毕.
echo ---
echo 您可以手动删除EasytierGame目录下所有文件,即可完成卸载.
) else (
echo 取消清理数据
)
pause
endlocal
+16
View File
@@ -0,0 +1,16 @@
[如果界面无法打开]
1. 如果您已经启动easytier-game.exe,那它可能会在后台运行,打开任务管理器关闭easytier-game.exe
2. 使用easytier-game安装目录下的 easytier/tool/MicrosoftEdgeWebview2Setup.exe 安装webview2
3. 再次启用easytier-game.exe
[如果想彻底删除easytierGame]
1. 关闭easytierGame
2. 运行easytier-game安装目录下的 easytier/clear_local_data.bat (需要管理员权限) 输入y确认,清除本地存储数据
3. 删除easytierGame文件夹
+6 -3
View File
@@ -1,7 +1,7 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "easytier-game",
"version": "1.2.2",
"version": "1.2.3",
"identifier": "com.tauri.easytier-game",
"build": {
@@ -13,7 +13,7 @@
"app": {
"windows": [
{
"title": "easytier-game 1.2.2",
"title": "easytier-game 1.2.3",
"label": "main",
"minWidth": 340,
"width": 340,
@@ -43,10 +43,13 @@
"easytier/icons/",
"easytier/config_template.json",
"easytier/tool/WinIPBroadcast.exe",
"easytier/tool/MicrosoftEdgeWebview2Setup.exe",
"easytier/easytier-cli.exe",
"easytier/easytier-core.exe",
"easytier/Packet.dll",
"easytier/wintun.dll"
"easytier/wintun.dll",
"easytier/clear_local_data.bat",
"easytier/帮助.txt"
],
"windows": {
"webviewInstallMode": {
+3 -1
View File
@@ -38,6 +38,7 @@ export default defineStore("main", {
configPath: "", //配置文件路径
winIpBcAutoStart: true,
createConfigInEasytier: false, //在easytier目录生成config.json文件吗
githubFastUrl: "https://ghproxy.cc/",
winipBcPid: 0,
winipBcStart: false
@@ -80,7 +81,8 @@ export default defineStore("main", {
"configStartEnable",
"configPath",
"winIpBcAutoStart",
"createConfigInEasytier"
"createConfigInEasytier",
"githubFastUrl"
],
// // 除了这些,其他都要存下来
// omit: ["winipBcPid", "winipBcStart"]
+9 -5
View File
@@ -1,6 +1,6 @@
import { open } from "@tauri-apps/plugin-shell";
export const ENV = import.meta.env;
//防抖
export const bounce = (time = 3000) => {
let bounceTimer: NodeJS.Timeout | null = null;
@@ -50,8 +50,8 @@ export const numRemoveZero = (num: Number) => {
// await-to-js
export const ATJ = (promise: Promise<any>, errorExt: string | undefined = undefined) => {
return promise
.then(data => [null, data])
.catch(err => {
.then((data) => [null, data])
.catch((err) => {
if (errorExt) {
if (typeof errorExt !== "object") {
return [errorExt, undefined];
@@ -72,7 +72,7 @@ export const parsePeerInfo = (content: string) => {
const headers = lines[1]
.split("│")
.slice(1, -1)
.map(h => h.trim());
.map((h) => h.trim());
// 初始化结果数组
const result: any[] = [];
@@ -85,7 +85,7 @@ export const parsePeerInfo = (content: string) => {
const values = lines[i]
.split("│")
.slice(1, -1)
.map(v => v.trim());
.map((v) => v.trim());
// 创建对象并添加到结果数组
const obj: any = {};
@@ -100,6 +100,10 @@ export const parsePeerInfo = (content: string) => {
return result;
};
export const addQQGroup = () => {
open("https://qm.qq.com/q/Yo3HmaEIWC");
};
export function isValidIP(ip: string) {
const ipv4Pattern =
/^(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/;