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11 Commits
24 changed files with 757 additions and 274 deletions
+14 -1
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@@ -28,7 +28,7 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
- 如果还是无法满足您的需求,可以使用配置文件进行启动,具体如何配置,可以查看文档[配置文件](/guide/network/config-file.html)
![game-step5](/assets/game-step5.png)
- easytier内核升级后,可以点击更新插件按钮就可以进行更新,但是需要出国,如果无法更新,可以在群里获取
- easytier内核升级后,可以点击内核管理按钮就可以进行内核切换和更新,但是需要出国或者github加速链接,如果无法更新,可以在群里获取
![game-step6](/assets/game-step6.png)
- 1.1.4更新了 配置分享功能 可以与朋友之间分享配置,方便联机
@@ -46,6 +46,12 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
**解压zip后你可以查看 easytier/config_template.json 里的注释进行配置**
![game-step10](/assets/game-step10.png)
- 1.2.3新增了帮助.txt 位于“easytier/帮助.txt" 内含 无法打开界面和卸载EasytierGame的办法,新增 "easytier/clear_local_data.bat" 用于清除easytierGame的本地缓存数据(需要管理员模式运行)
![game-step11](/assets/game-step11.png)
- 1.2.5新增 自建服务器功能,可以自行搭建服务器,但是需要一些网络知识,具体可以查看文档[自建服务器](https://www.easytier.top/guide/network/host-public-server.html)
![game-step12](/assets/game-step12.png)
## 特性
- 基于easytier组网工具开发,界面清晰简单
@@ -59,6 +65,13 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
支持Windows 11 、Windows 10 、 Windows 7
## 群聊交流
- 主群 EasyTier 支持
### 949700262
- EasyTier游戏联机交流群
### 596667137
## 请不要将本程序和仓库代码用于任何违法用途,由此产生的一切后果,仓库所有者和参与开发的人员不承担任何责任
+12 -2
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@@ -11,10 +11,20 @@
const original = console[fnName];
console[fnName] = (message) => {
original(message);
logger(message);
if (import.meta.env.PROD) {
try {
if (typeof message === "string") {
logger(message);
} else {
logger(JSON.stringify(message));
}
} catch (e) {
logger(`${message}`);
}
}
};
}
forwardConsole("log", trace);
forwardConsole("log", info);
forwardConsole("debug", debug);
forwardConsole("info", info);
forwardConsole("warn", warn);
+15
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@@ -27,8 +27,23 @@ html.dark body {
}
#__easytier {
display: flex;
flex-direction: column;
flex-wrap: nowrap;
height: 100%;
overflow: hidden;
box-sizing: border-box;
padding: 3px 5px;
}
.full-label .el-form-item__label {
width: 100%;
padding-right: 0;
}
.full-content .el-form-item__content {
/* height: 100%; */
align-items: flex-start;
overflow: auto;
flex: 1;
}
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+16 -4
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@@ -17,7 +17,7 @@ async function toggleVisibility() {
}
}
export async function useTray(init: boolean = false, beforExit: Function) {
export async function useTray(init: boolean = false, beforExit: Function, handleConnection: Function) {
let tray;
try {
tray = await TrayIcon.getById(DEFAULT_TRAY_NAME);
@@ -28,7 +28,7 @@ export async function useTray(init: boolean = false, beforExit: Function) {
id: DEFAULT_TRAY_NAME,
menu: await Menu.new({
id: "main",
items: await generateMenuItem(beforExit),
items: await generateMenuItem(beforExit, handleConnection),
}),
action: async (e) => {
toggleVisibility();
@@ -46,7 +46,7 @@ export async function useTray(init: boolean = false, beforExit: Function) {
tray.setMenu(
await Menu.new({
id: "main",
items: await generateMenuItem(beforExit),
items: await generateMenuItem(beforExit, handleConnection),
})
);
}
@@ -54,9 +54,10 @@ export async function useTray(init: boolean = false, beforExit: Function) {
return tray;
}
export async function generateMenuItem(beforExit: Function) {
export async function generateMenuItem(beforExit: Function, handleConnection:Function) {
return [
await MenuItemShow("显示 / 隐藏"),
await MenuItemExchangeConnection("联机 / 断开", handleConnection),
await MenuItemTheme(),
await PredefinedMenuItem.new({ item: "Separator" }),
await MenuItemExit("退出", beforExit),
@@ -86,6 +87,17 @@ export async function MenuItemShow(text: string) {
});
}
export async function MenuItemExchangeConnection(text: string, handleConnection:Function) {
const menutItem = await MenuItem.new({
id: "exchangeConnection",
text,
action: async () => {
const isStart = await handleConnection();
},
});
return menutItem;
}
export async function MenuItemTheme() {
return await MenuItem.new({
id: "theme",
+1 -1
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@@ -3,7 +3,7 @@
"private": true,
"author": "leizi97",
"description": "A simple network initiator based on Easytier",
"version": "1.2.2",
"version": "1.2.5",
"scripts": {
"dev": "nuxt dev --dotenv env/.env.dev --host 0.0.0.0",
"build": "nuxt generate --dotenv env/.env.prod"
+2 -2
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@@ -76,8 +76,8 @@
<ElDivider />
<div><ElCheckbox v-model="mainStore.config.enablExitNode">允许此节点成为出口节点</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.disableEncryption">禁用对等节点通信的加密默认为false必须与对等节点相同</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.multiThread">使用多线程运行默认为单线程</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.disableEncryption">禁用对等节点通信的加密默认为启用必须与对等节点相同</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.multiThread">用多线程运行</ElCheckbox></div>
<ElDivider />
<div><ElCheckbox v-model="mainStore.config.useSmoltcp">为子网代理启用smoltcp堆栈</ElCheckbox></div>
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+31 -15
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@@ -6,21 +6,25 @@
stripe
border
:data="data.member"
v-else>
v-else
>
<ElTableColumn
sortable
width="140"
label="主机名"
prop="hostname"></ElTableColumn>
prop="hostname"
></ElTableColumn>
<ElTableColumn
sortable
width="90"
prop="cost"
label="路由">
label="路由"
>
<template #default="{ row }">
<ElTag
effect="dark"
:type="row.cost == 'p2p' ? 'success' : 'info'">
:type="row.cost == 'p2p' ? 'success' : 'info'"
>
{{ row.cost }}
</ElTag>
</template>
@@ -29,17 +33,20 @@
sortable
width="120"
prop="ipv4"
label="虚拟网IP"></ElTableColumn>
label="虚拟网IP"
></ElTableColumn>
<ElTableColumn
sortable
prop="lat_ms"
width="130"
label="延迟/ms"></ElTableColumn>
label="延迟/ms"
></ElTableColumn>
<ElTableColumn
sortable
width="120"
prop="loss_rate"
label="丢包率">
label="丢包率"
>
<template #default="{ row }">
{{ row.loss_rate && row.loss_rate != "-" ? Number(row.loss_rate * 100).toFixed(2) + "%" : row.loss_rate }}
</template>
@@ -48,15 +55,23 @@
sortable
width="120"
label="nat_type"
prop="NAT类型">
prop="NAT类型"
>
<template #default="{ row }">
{{ natMaps[row.nat_type.toLowerCase() as natKyes] || row.nat_type || "-" }}
</template>
</ElTableColumn>
<ElTableColumn
sortable
width="120"
prop="version"
label="版本"></ElTableColumn>
label="版本"
></ElTableColumn>
<ElTableColumn
sortable
prop="tunnel_proto"
label="隧道协议"
></ElTableColumn>
</ElTable>
</div>
</div>
@@ -86,14 +101,14 @@
restricted: "nat2",
portrestricted: "nat3",
symmetric: "nat4",
SymmetricEasyDec: "nat4-easydec",
SymmetricEasyInc: "nat4-easyinc",
SymUdpFirewall: "nat4-udpfirewall",
symmetriceasydec: "nat4-easydec",
symmetriceasyinc: "nat4-easyinc",
symUdpfirewall: "nat4-udpfirewall"
};
type natKyes = keyof typeof natMaps;
const data = reactive<{ member: any[] }>({
member: [],
member: []
});
const _showTableHeader = [
@@ -104,12 +119,13 @@
["loss_rate", "丢包率"],
["nat_type", "NAT类型"],
["version", "版本"],
["tunnel_proto", "隧道协议"]
];
const listenOutput = async () => {
const member = await invoke<string>("get_members_by_cli");
const peerInfo = parsePeerInfo(member);
peerInfo.forEach((value) => {
peerInfo.forEach(value => {
if (value.cost === "Local") {
value.cost = "本机";
}
@@ -117,7 +133,7 @@
value.ipv4 = value.ipv4.split("/")[0];
}
});
// console.error(peerInfo);
console.error(peerInfo);
data.member = peerInfo;
};
+1 -1
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@@ -1176,7 +1176,7 @@ checksum = "0d6ef0072f8a535281e4876be788938b528e9a1d43900b82c2569af7da799125"
[[package]]
name = "easytier-game"
version = "1.2.2"
version = "1.2.5"
dependencies = [
"log",
"planif",
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "easytier-game"
version = "1.2.2"
version = "1.2.5"
homepage = "https://github.com/EasyTier/EasyTier"
repository = "https://github.com/EasyTier/EasytierGame"
description = "A simple network initiator based on Easytier"
+2
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@@ -15,6 +15,8 @@
"core:window:allow-minimize",
"core:window:allow-hide",
"core:window:allow-close",
"core:window:allow-set-focus",
"core:window:allow-is-visible",
"shell:allow-open",
"core:window:allow-show",
"core:window:allow-create",
+57
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@@ -0,0 +1,57 @@
@echo off
chcp 65001 >nul
setlocal
REM 检查是否具有管理员权限
openfiles >nul 2>&1
if %errorlevel% neq 0 (
echo 当前没有管理员权限,鼠标右键clear_data.bat,选择使用管理员模式运行...
pause
exit /b
)
REM 获取当前用户的 Local 目录路径
set "local_dir=%LOCALAPPDATA%"
REM 设置要删除的任务计划程序文件夹名称
set "folder_name=\easytierGame"
set "task_name=auto start"
REM 设置要删除的目标文件夹
set "target_data_dir=%local_dir%\com.tauri.easytier-game"
echo ---
REM 打印 Local 目录路径
echo 当前数据目录: %target_data_dir%
echo ---
echo 您确定要清除EasytierGame的本地数据吗? (y/n)
echo ---
REM 等待用户输入
set /p confirm=输入'y/n'进行确认:
if /i "%confirm%"=="y" (
echo 清除数据中,请稍后...
echo ---
@REM REM 删除任务计划程序文件夹
echo delete auto_start task ...
echo ---
echo ---
schtasks /delete /tn "%folder_name%\%task_name%" /f
schtasks /delete /tn "%folder_name%" /f
echo ---
echo 开始清除本地缓存数据,没有使用开机自启上面就会报错,不影响数据清理...
if exist "%target_data_dir%" (
REM 删除目标文件夹及其内容
rd /s /q "%target_data_dir%"
)
echo 清除本地缓存数据完毕.
echo ---
echo 您可以手动删除EasytierGame目录下所有文件,即可完成卸载.
) else (
echo 取消清理数据
)
pause
endlocal
@@ -0,0 +1,77 @@
# 实例名称,用于在同一台机器上标识此节点
instance_name = ""
# 主机名,用于标识此设备的主机名
hostname = ""
# 实例 ID,一般为 UUID,在同一个虚拟网络中唯一
instance_id = ""
# 此节点的虚拟网 IPv4 地址,如果为空,则此节点将仅转发数据包,不会创建 TUN 设备
ipv4 = ""
# 由 Easytier 自动确定并设置IP地址,默认从10.0.0.1开始。警告:在使用 DHCP 时,如果网络中出现 IP 冲突,IP 将自动更改
dhcp = false
# 监听器列表,用于接受连接
listeners = [
"tcp://0.0.0.0:11010",
"udp://0.0.0.0:11010",
"wg://0.0.0.0:11011",
"ws://0.0.0.0:11011/",
"wss://0.0.0.0:11012/",
]
# 退出节点列表
exit_nodes = [
]
# 用于管理的 RPC 门户地址
rpc_portal = "127.0.0.1:15888"
[network_identity]
# 网络名称,用于标识虚拟网络
network_name = ""
# 网络密钥,用于验证此节点属于虚拟网络
network_secret = ""
# 这里是对等连接节点配置,可以多段配置
[[peer]]
uri = "tcp://public.easytier.top:11010"
[[peer]]
uri = "udp://public.easytier.top:11010"
# 这里是子网代理节点配置,可以有多段配置
[[proxy_network]]
cidr = "10.0.1.0/24"
[[proxy_network]]
cidr = "10.0.2.0/24"
# WireGuard 配置信息
[vpn_portal_config]
# WireGuard 客户端所在的网段,下面为示例
client_cidr = "10.14.14.0/24"
#wg所监听的端口(请勿和listeners的wg冲突)
wireguard_listen = "0.0.0.0:11012"
[flags]
# 连接到对等节点使用的默认协议
default_protocol = "tcp"
# TUN 设备名称,如果为空,则使用默认名称
dev_name = ""
# 禁用p2p
disable_p2p = false
# 是否启用加密
enable_encryption = true
# 是否启用 IPv6 支持
enable_ipv6 = true
# TUN 设备的 MTU
mtu = 1380
# 延迟优先模式,将尝试使用最低延迟路径转发流量,默认使用最短路径
latency_first = false
# 将本节点配置为退出节点
enable_exit_node = false
# 禁用 TUN 设备
no_tun = false
# 为子网代理启用 smoltcp 堆栈
use_smoltcp = false
# 仅转发白名单网络的流量,支持通配符字符串。多个网络名称间可以使用英文空格间隔。如果该参数为空,则禁用转发。默认允许所有网络。例如:'*'(所有网络),'def*'(以def为前缀的网络),'net1 net2'(只允许net1和net2
foreign_network_whitelist = "*"
-23
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@@ -1,23 +0,0 @@
hostname = "Test1"
instance_name = "default"
instance_id = "8803362c-e4f1-4df1-93e8-721653945f77"
dhcp = true
listeners = [
"tcp://0.0.0.0:11010",
"udp://0.0.0.0:11010",
"wg://0.0.0.0:11011",
"ws://0.0.0.0:11011/",
"wss://0.0.0.0:11012/",
]
exit_nodes = []
rpc_portal = "0.0.0.0:15888"
[network_identity]
network_name = "default"
network_secret = ""
[[peer]]
uri = "tcp://public.easytier.top:11010"
[[peer]]
uri = "udp://public.easytier.top:11010"
+16
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@@ -0,0 +1,16 @@
[如果界面无法打开]
1. 如果您已经启动easytier-game.exe,那它可能会在后台运行,打开任务管理器关闭easytier-game.exe
2. 使用easytier-game安装目录下的 easytier/tool/MicrosoftEdgeWebview2Setup.exe 安装webview2
3. 再次启用easytier-game.exe
[如果想彻底删除easytierGame]
1. 关闭easytierGame
2. 运行easytier-game安装目录下的 easytier/clear_local_data.bat (需要管理员权限) 输入y确认,清除本地存储数据
3. 删除easytierGame文件夹
+6 -3
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@@ -1,7 +1,7 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "easytier-game",
"version": "1.2.2",
"version": "1.2.5",
"identifier": "com.tauri.easytier-game",
"build": {
@@ -13,7 +13,7 @@
"app": {
"windows": [
{
"title": "easytier-game 1.2.2",
"title": "easytier-game 1.2.5",
"label": "main",
"minWidth": 340,
"width": 340,
@@ -43,10 +43,13 @@
"easytier/icons/",
"easytier/config_template.json",
"easytier/tool/WinIPBroadcast.exe",
"easytier/tool/MicrosoftEdgeWebview2Setup.exe",
"easytier/easytier-cli.exe",
"easytier/easytier-core.exe",
"easytier/Packet.dll",
"easytier/wintun.dll"
"easytier/wintun.dll",
"easytier/clear_local_data.bat",
"easytier/帮助.txt"
],
"windows": {
"webviewInstallMode": {
+11 -2
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@@ -14,7 +14,7 @@ export default defineStore("main", {
connectAfterStart: false, //软件打开后,是否自动连接
disableIpv6: false, // 是否禁用IPv6
disbleListenner: false, // 是否禁用监听
disableEncryption: false, // 是否禁用加密
disableEncryption: true, // 是否禁用加密
multiThread: false, //使用多线程
enablExitNode: false, // 是否启用退出节点
noTun: false, // 是否使用TUN
@@ -38,6 +38,10 @@ export default defineStore("main", {
configPath: "", //配置文件路径
winIpBcAutoStart: true,
createConfigInEasytier: false, //在easytier目录生成config.json文件吗
githubFastUrl: "https://ghproxy.cc/",
enableCreateServer: false, // 自建服务器
enableWhiteList: true, // 是否启用白名单
ServerWhiteList: "", // 服务器流量转发白名单
winipBcPid: 0,
winipBcStart: false
@@ -80,7 +84,12 @@ export default defineStore("main", {
"configStartEnable",
"configPath",
"winIpBcAutoStart",
"createConfigInEasytier"
"createConfigInEasytier",
"githubFastUrl",
"enableCreateServer",
"enableWhiteList",
"ServerWhiteList"
],
// // 除了这些,其他都要存下来
// omit: ["winipBcPid", "winipBcStart"]
+9 -5
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@@ -1,6 +1,6 @@
import { open } from "@tauri-apps/plugin-shell";
export const ENV = import.meta.env;
//防抖
export const bounce = (time = 3000) => {
let bounceTimer: NodeJS.Timeout | null = null;
@@ -50,8 +50,8 @@ export const numRemoveZero = (num: Number) => {
// await-to-js
export const ATJ = (promise: Promise<any>, errorExt: string | undefined = undefined) => {
return promise
.then(data => [null, data])
.catch(err => {
.then((data) => [null, data])
.catch((err) => {
if (errorExt) {
if (typeof errorExt !== "object") {
return [errorExt, undefined];
@@ -72,7 +72,7 @@ export const parsePeerInfo = (content: string) => {
const headers = lines[1]
.split("│")
.slice(1, -1)
.map(h => h.trim());
.map((h) => h.trim());
// 初始化结果数组
const result: any[] = [];
@@ -85,7 +85,7 @@ export const parsePeerInfo = (content: string) => {
const values = lines[i]
.split("│")
.slice(1, -1)
.map(v => v.trim());
.map((v) => v.trim());
// 创建对象并添加到结果数组
const obj: any = {};
@@ -100,6 +100,10 @@ export const parsePeerInfo = (content: string) => {
return result;
};
export const addQQGroup = () => {
open("https://qm.qq.com/q/Yo3HmaEIWC");
};
export function isValidIP(ip: string) {
const ipv4Pattern =
/^(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/;