add nodes and selection overloads for Closest

This commit is contained in:
Martin Angers
2012-11-08 21:08:24 -05:00
parent 2f94000c0a
commit 971be3c4e4
+25
View File
@@ -110,6 +110,31 @@ func (this *Selection) Closest(selector string) *Selection {
}))
}
// ClosestNodes() gets the first element that matches one of the nodes by testing the
// element itself and traversing up through its ancestors in the DOM tree.
func (this *Selection) ClosestNodes(nodes ...*html.Node) *Selection {
return pushStack(this, mapNodes(this.Nodes, func(i int, n *html.Node) []*html.Node {
// For each node in the selection, test the node itself, then each parent
// until a match is found.
for ; n != nil; n = n.Parent {
if isInSlice(nodes, n) {
return []*html.Node{n}
}
}
return nil
}))
}
// ClosestSelection() gets the first element that matches one of the nodes in the
// Selection by testing the element itself and traversing up through its ancestors
// in the DOM tree.
func (this *Selection) ClosestSelection(s *Selection) *Selection {
if s == nil {
return pushStack(this, nil)
}
return this.ClosestNodes(s.Nodes...)
}
// Parents() gets the ancestors of each element in the current Selection. It
// returns a new Selection object with the matched elements.
func (this *Selection) Parents() *Selection {