mirror of
https://github.com/mickael-kerjean/filestash.git
synced 2024-04-21 12:32:08 +00:00
feature (3d): 3d rendering
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
{
|
||||
"3dm": "model/3dm",
|
||||
"3fr": "image/x-hasselblad-3fr",
|
||||
"3gp": "video/3gpp",
|
||||
"3gpp": "video/3gpp",
|
||||
@@ -42,10 +43,13 @@
|
||||
"epub": "application/epub+zip",
|
||||
"erf": "image/x-epson-erf",
|
||||
"exe": "application/octet-stream",
|
||||
"fbx": "application/fbx",
|
||||
"flac": "audio/flac",
|
||||
"flv": "video/x-flv",
|
||||
"form": "application/x-form",
|
||||
"gif": "image/gif",
|
||||
"gltf": "model/gltf+json",
|
||||
"glb": "model/gtlt-binary",
|
||||
"gz": "application/x-gzip",
|
||||
"heic": "image/heic",
|
||||
"heif": "image/heic",
|
||||
@@ -93,8 +97,10 @@
|
||||
"msi": "application/octet-stream",
|
||||
"msm": "application/octet-stream",
|
||||
"msp": "application/octet-stream",
|
||||
"mtl": "model/mtl",
|
||||
"nef": "image/x-nikon-nef",
|
||||
"nrw": "image/x-nikon-nrw",
|
||||
"obj": "application/object",
|
||||
"odg": "application/vnd.oasis.opendocument.graphics",
|
||||
"odp": "application/vnd.oasis.opendocument.presentation",
|
||||
"ods": "application/vnd.oasis.opendocument.spreadsheet",
|
||||
@@ -141,6 +147,7 @@
|
||||
"so": "application/octet-stream",
|
||||
"sr2": "image/x-sony-sr2",
|
||||
"srw": "image/x-samsung-srw",
|
||||
"stl": "model/stl",
|
||||
"svg": "image/svg+xml",
|
||||
"svgz": "image/svg+xml",
|
||||
"swf": "application/x-shockwave-flash",
|
||||
@@ -155,6 +162,7 @@
|
||||
"vrml": "application/x-vrml",
|
||||
"war": "application/java-archive",
|
||||
"wav": "audio/wave",
|
||||
"wave": "audio/wave",
|
||||
"wbmp": "image/vnd.wap.wbmp",
|
||||
"webm": "video/webm",
|
||||
"webp": "image/webp",
|
||||
@@ -164,6 +172,9 @@
|
||||
"wmv": "video/x-ms-wmv",
|
||||
"woff": "application/font-woff",
|
||||
"wrl": "x-world/x-vrml",
|
||||
"x3d": "model/x3d+xml",
|
||||
"x3dv": "model/x3d-vrml",
|
||||
"x3db": "model/x3d+fastinfoset",
|
||||
"x3f": "image/x-x3f",
|
||||
"xhtml": "application/xhtml+xml",
|
||||
"xls": "application/vnd.ms-excel",
|
||||
|
||||
+1771
File diff suppressed because it is too large
Load Diff
+2309
File diff suppressed because it is too large
Load Diff
+4314
File diff suppressed because it is too large
Load Diff
+4663
File diff suppressed because it is too large
Load Diff
+905
@@ -0,0 +1,905 @@
|
||||
import {
|
||||
BufferGeometry,
|
||||
FileLoader,
|
||||
Float32BufferAttribute,
|
||||
Group,
|
||||
LineBasicMaterial,
|
||||
LineSegments,
|
||||
Loader,
|
||||
Material,
|
||||
Mesh,
|
||||
MeshPhongMaterial,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
Vector3,
|
||||
Color
|
||||
} from './three.module.js';
|
||||
|
||||
// o object_name | g group_name
|
||||
const _object_pattern = /^[og]\s*(.+)?/;
|
||||
// mtllib file_reference
|
||||
const _material_library_pattern = /^mtllib /;
|
||||
// usemtl material_name
|
||||
const _material_use_pattern = /^usemtl /;
|
||||
// usemap map_name
|
||||
const _map_use_pattern = /^usemap /;
|
||||
const _face_vertex_data_separator_pattern = /\s+/;
|
||||
|
||||
const _vA = new Vector3();
|
||||
const _vB = new Vector3();
|
||||
const _vC = new Vector3();
|
||||
|
||||
const _ab = new Vector3();
|
||||
const _cb = new Vector3();
|
||||
|
||||
const _color = new Color();
|
||||
|
||||
function ParserState() {
|
||||
|
||||
const state = {
|
||||
objects: [],
|
||||
object: {},
|
||||
|
||||
vertices: [],
|
||||
normals: [],
|
||||
colors: [],
|
||||
uvs: [],
|
||||
|
||||
materials: {},
|
||||
materialLibraries: [],
|
||||
|
||||
startObject: function ( name, fromDeclaration ) {
|
||||
|
||||
// If the current object (initial from reset) is not from a g/o declaration in the parsed
|
||||
// file. We need to use it for the first parsed g/o to keep things in sync.
|
||||
if ( this.object && this.object.fromDeclaration === false ) {
|
||||
|
||||
this.object.name = name;
|
||||
this.object.fromDeclaration = ( fromDeclaration !== false );
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
this.object = {
|
||||
name: name || '',
|
||||
fromDeclaration: ( fromDeclaration !== false ),
|
||||
|
||||
geometry: {
|
||||
vertices: [],
|
||||
normals: [],
|
||||
colors: [],
|
||||
uvs: [],
|
||||
hasUVIndices: false
|
||||
},
|
||||
materials: [],
|
||||
smooth: true,
|
||||
|
||||
startMaterial: function ( name, libraries ) {
|
||||
|
||||
const previous = this._finalize( false );
|
||||
|
||||
// New usemtl declaration overwrites an inherited material, except if faces were declared
|
||||
// after the material, then it must be preserved for proper MultiMaterial continuation.
|
||||
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
|
||||
|
||||
this.materials.splice( previous.index, 1 );
|
||||
|
||||
}
|
||||
|
||||
const material = {
|
||||
index: this.materials.length,
|
||||
name: name || '',
|
||||
mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
|
||||
smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
|
||||
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
|
||||
groupEnd: - 1,
|
||||
groupCount: - 1,
|
||||
inherited: false,
|
||||
|
||||
clone: function ( index ) {
|
||||
|
||||
const cloned = {
|
||||
index: ( typeof index === 'number' ? index : this.index ),
|
||||
name: this.name,
|
||||
mtllib: this.mtllib,
|
||||
smooth: this.smooth,
|
||||
groupStart: 0,
|
||||
groupEnd: - 1,
|
||||
groupCount: - 1,
|
||||
inherited: false
|
||||
};
|
||||
cloned.clone = this.clone.bind( cloned );
|
||||
return cloned;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
this.materials.push( material );
|
||||
|
||||
return material;
|
||||
|
||||
},
|
||||
|
||||
currentMaterial: function () {
|
||||
|
||||
if ( this.materials.length > 0 ) {
|
||||
|
||||
return this.materials[ this.materials.length - 1 ];
|
||||
|
||||
}
|
||||
|
||||
return undefined;
|
||||
|
||||
},
|
||||
|
||||
_finalize: function ( end ) {
|
||||
|
||||
const lastMultiMaterial = this.currentMaterial();
|
||||
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
|
||||
|
||||
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
|
||||
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
|
||||
lastMultiMaterial.inherited = false;
|
||||
|
||||
}
|
||||
|
||||
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
|
||||
if ( end && this.materials.length > 1 ) {
|
||||
|
||||
for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
|
||||
|
||||
if ( this.materials[ mi ].groupCount <= 0 ) {
|
||||
|
||||
this.materials.splice( mi, 1 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Guarantee at least one empty material, this makes the creation later more straight forward.
|
||||
if ( end && this.materials.length === 0 ) {
|
||||
|
||||
this.materials.push( {
|
||||
name: '',
|
||||
smooth: this.smooth
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
return lastMultiMaterial;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
// Inherit previous objects material.
|
||||
// Spec tells us that a declared material must be set to all objects until a new material is declared.
|
||||
// If a usemtl declaration is encountered while this new object is being parsed, it will
|
||||
// overwrite the inherited material. Exception being that there was already face declarations
|
||||
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
|
||||
|
||||
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
|
||||
|
||||
const declared = previousMaterial.clone( 0 );
|
||||
declared.inherited = true;
|
||||
this.object.materials.push( declared );
|
||||
|
||||
}
|
||||
|
||||
this.objects.push( this.object );
|
||||
|
||||
},
|
||||
|
||||
finalize: function () {
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
parseVertexIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseNormalIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseUVIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
|
||||
|
||||
},
|
||||
|
||||
addVertex: function ( a, b, c ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addVertexPoint: function ( a ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addVertexLine: function ( a ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addNormal: function ( a, b, c ) {
|
||||
|
||||
const src = this.normals;
|
||||
const dst = this.object.geometry.normals;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addFaceNormal: function ( a, b, c ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.normals;
|
||||
|
||||
_vA.fromArray( src, a );
|
||||
_vB.fromArray( src, b );
|
||||
_vC.fromArray( src, c );
|
||||
|
||||
_cb.subVectors( _vC, _vB );
|
||||
_ab.subVectors( _vA, _vB );
|
||||
_cb.cross( _ab );
|
||||
|
||||
_cb.normalize();
|
||||
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
|
||||
},
|
||||
|
||||
addColor: function ( a, b, c ) {
|
||||
|
||||
const src = this.colors;
|
||||
const dst = this.object.geometry.colors;
|
||||
|
||||
if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addUV: function ( a, b, c ) {
|
||||
|
||||
const src = this.uvs;
|
||||
const dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addDefaultUV: function () {
|
||||
|
||||
const dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( 0, 0 );
|
||||
dst.push( 0, 0 );
|
||||
dst.push( 0, 0 );
|
||||
|
||||
},
|
||||
|
||||
addUVLine: function ( a ) {
|
||||
|
||||
const src = this.uvs;
|
||||
const dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
|
||||
|
||||
const vLen = this.vertices.length;
|
||||
|
||||
let ia = this.parseVertexIndex( a, vLen );
|
||||
let ib = this.parseVertexIndex( b, vLen );
|
||||
let ic = this.parseVertexIndex( c, vLen );
|
||||
|
||||
this.addVertex( ia, ib, ic );
|
||||
this.addColor( ia, ib, ic );
|
||||
|
||||
// normals
|
||||
|
||||
if ( na !== undefined && na !== '' ) {
|
||||
|
||||
const nLen = this.normals.length;
|
||||
|
||||
ia = this.parseNormalIndex( na, nLen );
|
||||
ib = this.parseNormalIndex( nb, nLen );
|
||||
ic = this.parseNormalIndex( nc, nLen );
|
||||
|
||||
this.addNormal( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
this.addFaceNormal( ia, ib, ic );
|
||||
|
||||
}
|
||||
|
||||
// uvs
|
||||
|
||||
if ( ua !== undefined && ua !== '' ) {
|
||||
|
||||
const uvLen = this.uvs.length;
|
||||
|
||||
ia = this.parseUVIndex( ua, uvLen );
|
||||
ib = this.parseUVIndex( ub, uvLen );
|
||||
ic = this.parseUVIndex( uc, uvLen );
|
||||
|
||||
this.addUV( ia, ib, ic );
|
||||
|
||||
this.object.geometry.hasUVIndices = true;
|
||||
|
||||
} else {
|
||||
|
||||
// add placeholder values (for inconsistent face definitions)
|
||||
|
||||
this.addDefaultUV();
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
addPointGeometry: function ( vertices ) {
|
||||
|
||||
this.object.geometry.type = 'Points';
|
||||
|
||||
const vLen = this.vertices.length;
|
||||
|
||||
for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
const index = this.parseVertexIndex( vertices[ vi ], vLen );
|
||||
|
||||
this.addVertexPoint( index );
|
||||
this.addColor( index );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
addLineGeometry: function ( vertices, uvs ) {
|
||||
|
||||
this.object.geometry.type = 'Line';
|
||||
|
||||
const vLen = this.vertices.length;
|
||||
const uvLen = this.uvs.length;
|
||||
|
||||
for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
||||
|
||||
}
|
||||
|
||||
for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
||||
|
||||
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
state.startObject( '', false );
|
||||
|
||||
return state;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
class OBJLoader extends Loader {
|
||||
|
||||
constructor( manager ) {
|
||||
|
||||
super( manager );
|
||||
|
||||
this.materials = null;
|
||||
|
||||
}
|
||||
|
||||
load( url, onLoad, onProgress, onError ) {
|
||||
|
||||
const scope = this;
|
||||
|
||||
const loader = new FileLoader( this.manager );
|
||||
loader.setPath( this.path );
|
||||
loader.setRequestHeader( this.requestHeader );
|
||||
loader.setWithCredentials( this.withCredentials );
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
try {
|
||||
|
||||
onLoad( scope.parse( text ) );
|
||||
|
||||
} catch ( e ) {
|
||||
|
||||
if ( onError ) {
|
||||
|
||||
onError( e );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( e );
|
||||
|
||||
}
|
||||
|
||||
scope.manager.itemError( url );
|
||||
|
||||
}
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
}
|
||||
|
||||
setMaterials( materials ) {
|
||||
|
||||
this.materials = materials;
|
||||
|
||||
return this;
|
||||
|
||||
}
|
||||
|
||||
parse( text ) {
|
||||
|
||||
const state = new ParserState();
|
||||
|
||||
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
||||
|
||||
// This is faster than String.split with regex that splits on both
|
||||
text = text.replace( /\r\n/g, '\n' );
|
||||
|
||||
}
|
||||
|
||||
if ( text.indexOf( '\\\n' ) !== - 1 ) {
|
||||
|
||||
// join lines separated by a line continuation character (\)
|
||||
text = text.replace( /\\\n/g, '' );
|
||||
|
||||
}
|
||||
|
||||
const lines = text.split( '\n' );
|
||||
let result = [];
|
||||
|
||||
for ( let i = 0, l = lines.length; i < l; i ++ ) {
|
||||
|
||||
const line = lines[ i ].trimStart();
|
||||
|
||||
if ( line.length === 0 ) continue;
|
||||
|
||||
const lineFirstChar = line.charAt( 0 );
|
||||
|
||||
// @todo invoke passed in handler if any
|
||||
if ( lineFirstChar === '#' ) continue; // skip comments
|
||||
|
||||
if ( lineFirstChar === 'v' ) {
|
||||
|
||||
const data = line.split( _face_vertex_data_separator_pattern );
|
||||
|
||||
switch ( data[ 0 ] ) {
|
||||
|
||||
case 'v':
|
||||
state.vertices.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] ),
|
||||
parseFloat( data[ 3 ] )
|
||||
);
|
||||
if ( data.length >= 7 ) {
|
||||
|
||||
_color.setRGB(
|
||||
parseFloat( data[ 4 ] ),
|
||||
parseFloat( data[ 5 ] ),
|
||||
parseFloat( data[ 6 ] )
|
||||
).convertSRGBToLinear();
|
||||
|
||||
state.colors.push( _color.r, _color.g, _color.b );
|
||||
|
||||
} else {
|
||||
|
||||
// if no colors are defined, add placeholders so color and vertex indices match
|
||||
|
||||
state.colors.push( undefined, undefined, undefined );
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
case 'vn':
|
||||
state.normals.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] ),
|
||||
parseFloat( data[ 3 ] )
|
||||
);
|
||||
break;
|
||||
case 'vt':
|
||||
state.uvs.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] )
|
||||
);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === 'f' ) {
|
||||
|
||||
const lineData = line.slice( 1 ).trim();
|
||||
const vertexData = lineData.split( _face_vertex_data_separator_pattern );
|
||||
const faceVertices = [];
|
||||
|
||||
// Parse the face vertex data into an easy to work with format
|
||||
|
||||
for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
|
||||
|
||||
const vertex = vertexData[ j ];
|
||||
|
||||
if ( vertex.length > 0 ) {
|
||||
|
||||
const vertexParts = vertex.split( '/' );
|
||||
faceVertices.push( vertexParts );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
||||
|
||||
const v1 = faceVertices[ 0 ];
|
||||
|
||||
for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
|
||||
|
||||
const v2 = faceVertices[ j ];
|
||||
const v3 = faceVertices[ j + 1 ];
|
||||
|
||||
state.addFace(
|
||||
v1[ 0 ], v2[ 0 ], v3[ 0 ],
|
||||
v1[ 1 ], v2[ 1 ], v3[ 1 ],
|
||||
v1[ 2 ], v2[ 2 ], v3[ 2 ]
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === 'l' ) {
|
||||
|
||||
const lineParts = line.substring( 1 ).trim().split( ' ' );
|
||||
let lineVertices = [];
|
||||
const lineUVs = [];
|
||||
|
||||
if ( line.indexOf( '/' ) === - 1 ) {
|
||||
|
||||
lineVertices = lineParts;
|
||||
|
||||
} else {
|
||||
|
||||
for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
||||
|
||||
const parts = lineParts[ li ].split( '/' );
|
||||
|
||||
if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
|
||||
if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.addLineGeometry( lineVertices, lineUVs );
|
||||
|
||||
} else if ( lineFirstChar === 'p' ) {
|
||||
|
||||
const lineData = line.slice( 1 ).trim();
|
||||
const pointData = lineData.split( ' ' );
|
||||
|
||||
state.addPointGeometry( pointData );
|
||||
|
||||
} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// o object_name
|
||||
// or
|
||||
// g group_name
|
||||
|
||||
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
||||
// let name = result[ 0 ].slice( 1 ).trim();
|
||||
const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
|
||||
|
||||
state.startObject( name );
|
||||
|
||||
} else if ( _material_use_pattern.test( line ) ) {
|
||||
|
||||
// material
|
||||
|
||||
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
||||
|
||||
} else if ( _material_library_pattern.test( line ) ) {
|
||||
|
||||
// mtl file
|
||||
|
||||
state.materialLibraries.push( line.substring( 7 ).trim() );
|
||||
|
||||
} else if ( _map_use_pattern.test( line ) ) {
|
||||
|
||||
// the line is parsed but ignored since the loader assumes textures are defined MTL files
|
||||
// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
|
||||
|
||||
console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
|
||||
|
||||
} else if ( lineFirstChar === 's' ) {
|
||||
|
||||
result = line.split( ' ' );
|
||||
|
||||
// smooth shading
|
||||
|
||||
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
||||
// but does not define a usemtl for each face set.
|
||||
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
||||
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
||||
// where explicit usemtl defines geometry groups.
|
||||
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
||||
|
||||
/*
|
||||
* http://paulbourke.net/dataformats/obj/
|
||||
*
|
||||
* From chapter "Grouping" Syntax explanation "s group_number":
|
||||
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
|
||||
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
|
||||
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
|
||||
* than 0."
|
||||
*/
|
||||
if ( result.length > 1 ) {
|
||||
|
||||
const value = result[ 1 ].trim().toLowerCase();
|
||||
state.object.smooth = ( value !== '0' && value !== 'off' );
|
||||
|
||||
} else {
|
||||
|
||||
// ZBrush can produce "s" lines #11707
|
||||
state.object.smooth = true;
|
||||
|
||||
}
|
||||
|
||||
const material = state.object.currentMaterial();
|
||||
if ( material ) material.smooth = state.object.smooth;
|
||||
|
||||
} else {
|
||||
|
||||
// Handle null terminated files without exception
|
||||
if ( line === '\0' ) continue;
|
||||
|
||||
console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.finalize();
|
||||
|
||||
const container = new Group();
|
||||
container.materialLibraries = [].concat( state.materialLibraries );
|
||||
|
||||
const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
|
||||
|
||||
if ( hasPrimitives === true ) {
|
||||
|
||||
for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
|
||||
|
||||
const object = state.objects[ i ];
|
||||
const geometry = object.geometry;
|
||||
const materials = object.materials;
|
||||
const isLine = ( geometry.type === 'Line' );
|
||||
const isPoints = ( geometry.type === 'Points' );
|
||||
let hasVertexColors = false;
|
||||
|
||||
// Skip o/g line declarations that did not follow with any faces
|
||||
if ( geometry.vertices.length === 0 ) continue;
|
||||
|
||||
const buffergeometry = new BufferGeometry();
|
||||
|
||||
buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
|
||||
|
||||
if ( geometry.normals.length > 0 ) {
|
||||
|
||||
buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.colors.length > 0 ) {
|
||||
|
||||
hasVertexColors = true;
|
||||
buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.hasUVIndices === true ) {
|
||||
|
||||
buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
|
||||
|
||||
}
|
||||
|
||||
// Create materials
|
||||
|
||||
const createdMaterials = [];
|
||||
|
||||
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
||||
|
||||
const sourceMaterial = materials[ mi ];
|
||||
const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
|
||||
let material = state.materials[ materialHash ];
|
||||
|
||||
if ( this.materials !== null ) {
|
||||
|
||||
material = this.materials.create( sourceMaterial.name );
|
||||
|
||||
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
||||
if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
|
||||
|
||||
const materialLine = new LineBasicMaterial();
|
||||
Material.prototype.copy.call( materialLine, material );
|
||||
materialLine.color.copy( material.color );
|
||||
material = materialLine;
|
||||
|
||||
} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
|
||||
|
||||
const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
|
||||
Material.prototype.copy.call( materialPoints, material );
|
||||
materialPoints.color.copy( material.color );
|
||||
materialPoints.map = material.map;
|
||||
material = materialPoints;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( material === undefined ) {
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
material = new LineBasicMaterial();
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
|
||||
|
||||
} else {
|
||||
|
||||
material = new MeshPhongMaterial();
|
||||
|
||||
}
|
||||
|
||||
material.name = sourceMaterial.name;
|
||||
material.flatShading = sourceMaterial.smooth ? false : true;
|
||||
material.vertexColors = hasVertexColors;
|
||||
|
||||
state.materials[ materialHash ] = material;
|
||||
|
||||
}
|
||||
|
||||
createdMaterials.push( material );
|
||||
|
||||
}
|
||||
|
||||
// Create mesh
|
||||
|
||||
let mesh;
|
||||
|
||||
if ( createdMaterials.length > 1 ) {
|
||||
|
||||
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
||||
|
||||
const sourceMaterial = materials[ mi ];
|
||||
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
||||
|
||||
}
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
mesh = new LineSegments( buffergeometry, createdMaterials );
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
mesh = new Points( buffergeometry, createdMaterials );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = new Mesh( buffergeometry, createdMaterials );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mesh.name = object.name;
|
||||
|
||||
container.add( mesh );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// if there is only the default parser state object with no geometry data, interpret data as point cloud
|
||||
|
||||
if ( state.vertices.length > 0 ) {
|
||||
|
||||
const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
|
||||
|
||||
const buffergeometry = new BufferGeometry();
|
||||
|
||||
buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
|
||||
|
||||
if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
|
||||
|
||||
buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
|
||||
material.vertexColors = true;
|
||||
|
||||
}
|
||||
|
||||
const points = new Points( buffergeometry, material );
|
||||
container.add( points );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return container;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { OBJLoader };
|
||||
+1417
File diff suppressed because it is too large
Load Diff
+9
@@ -0,0 +1,9 @@
|
||||
reference:
|
||||
- https://threejs.org/docs/index.html#examples/en/loaders/MTLLoader
|
||||
|
||||
example:
|
||||
- https://unpkg.com/three@0.160.0/build/three.module.js
|
||||
- https://unpkg.com/three@0.160.0/examples/jsm/controls/OrbitControls.js
|
||||
- https://unpkg.com/three@0.160.0/examples/jsm/loaders/GLTFLoader.js
|
||||
|
||||
*note*: update the file to get the right import location
|
||||
+410
@@ -0,0 +1,410 @@
|
||||
import {
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
Color,
|
||||
FileLoader,
|
||||
Float32BufferAttribute,
|
||||
Loader,
|
||||
Vector3
|
||||
} from './three.module.js';
|
||||
|
||||
/**
|
||||
* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
|
||||
*
|
||||
* Supports both binary and ASCII encoded files, with automatic detection of type.
|
||||
*
|
||||
* The loader returns a non-indexed buffer geometry.
|
||||
*
|
||||
* Limitations:
|
||||
* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
|
||||
* There is perhaps some question as to how valid it is to always assume little-endian-ness.
|
||||
* ASCII decoding assumes file is UTF-8.
|
||||
*
|
||||
* Usage:
|
||||
* const loader = new STLLoader();
|
||||
* loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
|
||||
* scene.add( new THREE.Mesh( geometry ) );
|
||||
* });
|
||||
*
|
||||
* For binary STLs geometry might contain colors for vertices. To use it:
|
||||
* // use the same code to load STL as above
|
||||
* if (geometry.hasColors) {
|
||||
* material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: true });
|
||||
* } else { .... }
|
||||
* const mesh = new THREE.Mesh( geometry, material );
|
||||
*
|
||||
* For ASCII STLs containing multiple solids, each solid is assigned to a different group.
|
||||
* Groups can be used to assign a different color by defining an array of materials with the same length of
|
||||
* geometry.groups and passing it to the Mesh constructor:
|
||||
*
|
||||
* const mesh = new THREE.Mesh( geometry, material );
|
||||
*
|
||||
* For example:
|
||||
*
|
||||
* const materials = [];
|
||||
* const nGeometryGroups = geometry.groups.length;
|
||||
*
|
||||
* const colorMap = ...; // Some logic to index colors.
|
||||
*
|
||||
* for (let i = 0; i < nGeometryGroups; i++) {
|
||||
*
|
||||
* const material = new THREE.MeshPhongMaterial({
|
||||
* color: colorMap[i],
|
||||
* wireframe: false
|
||||
* });
|
||||
*
|
||||
* }
|
||||
*
|
||||
* materials.push(material);
|
||||
* const mesh = new THREE.Mesh(geometry, materials);
|
||||
*/
|
||||
|
||||
|
||||
class STLLoader extends Loader {
|
||||
|
||||
constructor( manager ) {
|
||||
|
||||
super( manager );
|
||||
|
||||
}
|
||||
|
||||
load( url, onLoad, onProgress, onError ) {
|
||||
|
||||
const scope = this;
|
||||
|
||||
const loader = new FileLoader( this.manager );
|
||||
loader.setPath( this.path );
|
||||
loader.setResponseType( 'arraybuffer' );
|
||||
loader.setRequestHeader( this.requestHeader );
|
||||
loader.setWithCredentials( this.withCredentials );
|
||||
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
try {
|
||||
|
||||
onLoad( scope.parse( text ) );
|
||||
|
||||
} catch ( e ) {
|
||||
|
||||
if ( onError ) {
|
||||
|
||||
onError( e );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( e );
|
||||
|
||||
}
|
||||
|
||||
scope.manager.itemError( url );
|
||||
|
||||
}
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
}
|
||||
|
||||
parse( data ) {
|
||||
|
||||
function isBinary( data ) {
|
||||
|
||||
const reader = new DataView( data );
|
||||
const face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
|
||||
const n_faces = reader.getUint32( 80, true );
|
||||
const expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
|
||||
|
||||
if ( expect === reader.byteLength ) {
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
// An ASCII STL data must begin with 'solid ' as the first six bytes.
|
||||
// However, ASCII STLs lacking the SPACE after the 'd' are known to be
|
||||
// plentiful. So, check the first 5 bytes for 'solid'.
|
||||
|
||||
// Several encodings, such as UTF-8, precede the text with up to 5 bytes:
|
||||
// https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding
|
||||
// Search for "solid" to start anywhere after those prefixes.
|
||||
|
||||
// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
|
||||
|
||||
const solid = [ 115, 111, 108, 105, 100 ];
|
||||
|
||||
for ( let off = 0; off < 5; off ++ ) {
|
||||
|
||||
// If "solid" text is matched to the current offset, declare it to be an ASCII STL.
|
||||
|
||||
if ( matchDataViewAt( solid, reader, off ) ) return false;
|
||||
|
||||
}
|
||||
|
||||
// Couldn't find "solid" text at the beginning; it is binary STL.
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
function matchDataViewAt( query, reader, offset ) {
|
||||
|
||||
// Check if each byte in query matches the corresponding byte from the current offset
|
||||
|
||||
for ( let i = 0, il = query.length; i < il; i ++ ) {
|
||||
|
||||
if ( query[ i ] !== reader.getUint8( offset + i ) ) return false;
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
function parseBinary( data ) {
|
||||
|
||||
const reader = new DataView( data );
|
||||
const faces = reader.getUint32( 80, true );
|
||||
|
||||
let r, g, b, hasColors = false, colors;
|
||||
let defaultR, defaultG, defaultB, alpha;
|
||||
|
||||
// process STL header
|
||||
// check for default color in header ("COLOR=rgba" sequence).
|
||||
|
||||
for ( let index = 0; index < 80 - 10; index ++ ) {
|
||||
|
||||
if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
|
||||
( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
|
||||
( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
|
||||
|
||||
hasColors = true;
|
||||
colors = new Float32Array( faces * 3 * 3 );
|
||||
|
||||
defaultR = reader.getUint8( index + 6 ) / 255;
|
||||
defaultG = reader.getUint8( index + 7 ) / 255;
|
||||
defaultB = reader.getUint8( index + 8 ) / 255;
|
||||
alpha = reader.getUint8( index + 9 ) / 255;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const dataOffset = 84;
|
||||
const faceLength = 12 * 4 + 2;
|
||||
|
||||
const geometry = new BufferGeometry();
|
||||
|
||||
const vertices = new Float32Array( faces * 3 * 3 );
|
||||
const normals = new Float32Array( faces * 3 * 3 );
|
||||
|
||||
const color = new Color();
|
||||
|
||||
for ( let face = 0; face < faces; face ++ ) {
|
||||
|
||||
const start = dataOffset + face * faceLength;
|
||||
const normalX = reader.getFloat32( start, true );
|
||||
const normalY = reader.getFloat32( start + 4, true );
|
||||
const normalZ = reader.getFloat32( start + 8, true );
|
||||
|
||||
if ( hasColors ) {
|
||||
|
||||
const packedColor = reader.getUint16( start + 48, true );
|
||||
|
||||
if ( ( packedColor & 0x8000 ) === 0 ) {
|
||||
|
||||
// facet has its own unique color
|
||||
|
||||
r = ( packedColor & 0x1F ) / 31;
|
||||
g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
|
||||
b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
|
||||
|
||||
} else {
|
||||
|
||||
r = defaultR;
|
||||
g = defaultG;
|
||||
b = defaultB;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for ( let i = 1; i <= 3; i ++ ) {
|
||||
|
||||
const vertexstart = start + i * 12;
|
||||
const componentIdx = ( face * 3 * 3 ) + ( ( i - 1 ) * 3 );
|
||||
|
||||
vertices[ componentIdx ] = reader.getFloat32( vertexstart, true );
|
||||
vertices[ componentIdx + 1 ] = reader.getFloat32( vertexstart + 4, true );
|
||||
vertices[ componentIdx + 2 ] = reader.getFloat32( vertexstart + 8, true );
|
||||
|
||||
normals[ componentIdx ] = normalX;
|
||||
normals[ componentIdx + 1 ] = normalY;
|
||||
normals[ componentIdx + 2 ] = normalZ;
|
||||
|
||||
if ( hasColors ) {
|
||||
|
||||
color.set( r, g, b ).convertSRGBToLinear();
|
||||
|
||||
colors[ componentIdx ] = color.r;
|
||||
colors[ componentIdx + 1 ] = color.g;
|
||||
colors[ componentIdx + 2 ] = color.b;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
geometry.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
|
||||
geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
||||
|
||||
if ( hasColors ) {
|
||||
|
||||
geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
|
||||
geometry.hasColors = true;
|
||||
geometry.alpha = alpha;
|
||||
|
||||
}
|
||||
|
||||
return geometry;
|
||||
|
||||
}
|
||||
|
||||
function parseASCII( data ) {
|
||||
|
||||
const geometry = new BufferGeometry();
|
||||
const patternSolid = /solid([\s\S]*?)endsolid/g;
|
||||
const patternFace = /facet([\s\S]*?)endfacet/g;
|
||||
const patternName = /solid\s(.+)/;
|
||||
let faceCounter = 0;
|
||||
|
||||
const patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source;
|
||||
const patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' );
|
||||
const patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' );
|
||||
|
||||
const vertices = [];
|
||||
const normals = [];
|
||||
const groupNames = [];
|
||||
|
||||
const normal = new Vector3();
|
||||
|
||||
let result;
|
||||
|
||||
let groupCount = 0;
|
||||
let startVertex = 0;
|
||||
let endVertex = 0;
|
||||
|
||||
while ( ( result = patternSolid.exec( data ) ) !== null ) {
|
||||
|
||||
startVertex = endVertex;
|
||||
|
||||
const solid = result[ 0 ];
|
||||
|
||||
const name = ( result = patternName.exec( solid ) ) !== null ? result[ 1 ] : '';
|
||||
groupNames.push( name );
|
||||
|
||||
while ( ( result = patternFace.exec( solid ) ) !== null ) {
|
||||
|
||||
let vertexCountPerFace = 0;
|
||||
let normalCountPerFace = 0;
|
||||
|
||||
const text = result[ 0 ];
|
||||
|
||||
while ( ( result = patternNormal.exec( text ) ) !== null ) {
|
||||
|
||||
normal.x = parseFloat( result[ 1 ] );
|
||||
normal.y = parseFloat( result[ 2 ] );
|
||||
normal.z = parseFloat( result[ 3 ] );
|
||||
normalCountPerFace ++;
|
||||
|
||||
}
|
||||
|
||||
while ( ( result = patternVertex.exec( text ) ) !== null ) {
|
||||
|
||||
vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
|
||||
normals.push( normal.x, normal.y, normal.z );
|
||||
vertexCountPerFace ++;
|
||||
endVertex ++;
|
||||
|
||||
}
|
||||
|
||||
// every face have to own ONE valid normal
|
||||
|
||||
if ( normalCountPerFace !== 1 ) {
|
||||
|
||||
console.error( 'THREE.STLLoader: Something isn\'t right with the normal of face number ' + faceCounter );
|
||||
|
||||
}
|
||||
|
||||
// each face have to own THREE valid vertices
|
||||
|
||||
if ( vertexCountPerFace !== 3 ) {
|
||||
|
||||
console.error( 'THREE.STLLoader: Something isn\'t right with the vertices of face number ' + faceCounter );
|
||||
|
||||
}
|
||||
|
||||
faceCounter ++;
|
||||
|
||||
}
|
||||
|
||||
const start = startVertex;
|
||||
const count = endVertex - startVertex;
|
||||
|
||||
geometry.userData.groupNames = groupNames;
|
||||
|
||||
geometry.addGroup( start, count, groupCount );
|
||||
groupCount ++;
|
||||
|
||||
}
|
||||
|
||||
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
||||
geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
||||
|
||||
return geometry;
|
||||
|
||||
}
|
||||
|
||||
function ensureString( buffer ) {
|
||||
|
||||
if ( typeof buffer !== 'string' ) {
|
||||
|
||||
return new TextDecoder().decode( buffer );
|
||||
|
||||
}
|
||||
|
||||
return buffer;
|
||||
|
||||
}
|
||||
|
||||
function ensureBinary( buffer ) {
|
||||
|
||||
if ( typeof buffer === 'string' ) {
|
||||
|
||||
const array_buffer = new Uint8Array( buffer.length );
|
||||
for ( let i = 0; i < buffer.length; i ++ ) {
|
||||
|
||||
array_buffer[ i ] = buffer.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
|
||||
|
||||
}
|
||||
|
||||
return array_buffer.buffer || array_buffer;
|
||||
|
||||
} else {
|
||||
|
||||
return buffer;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// start
|
||||
|
||||
const binData = ensureBinary( data );
|
||||
|
||||
return isBinary( binData ) ? parseBinary( binData ) : parseASCII( ensureString( data ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { STLLoader };
|
||||
@@ -0,0 +1,80 @@
|
||||
import {
|
||||
Curve,
|
||||
Vector3,
|
||||
Vector4
|
||||
} from '../three.module.js';
|
||||
import * as NURBSUtils from './NURBSUtils.js';
|
||||
|
||||
/**
|
||||
* NURBS curve object
|
||||
*
|
||||
* Derives from Curve, overriding getPoint and getTangent.
|
||||
*
|
||||
* Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
|
||||
*
|
||||
**/
|
||||
|
||||
class NURBSCurve extends Curve {
|
||||
|
||||
constructor(
|
||||
degree,
|
||||
knots /* array of reals */,
|
||||
controlPoints /* array of Vector(2|3|4) */,
|
||||
startKnot /* index in knots */,
|
||||
endKnot /* index in knots */
|
||||
) {
|
||||
|
||||
super();
|
||||
|
||||
this.degree = degree;
|
||||
this.knots = knots;
|
||||
this.controlPoints = [];
|
||||
// Used by periodic NURBS to remove hidden spans
|
||||
this.startKnot = startKnot || 0;
|
||||
this.endKnot = endKnot || ( this.knots.length - 1 );
|
||||
|
||||
for ( let i = 0; i < controlPoints.length; ++ i ) {
|
||||
|
||||
// ensure Vector4 for control points
|
||||
const point = controlPoints[ i ];
|
||||
this.controlPoints[ i ] = new Vector4( point.x, point.y, point.z, point.w );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
getPoint( t, optionalTarget = new Vector3() ) {
|
||||
|
||||
const point = optionalTarget;
|
||||
|
||||
const u = this.knots[ this.startKnot ] + t * ( this.knots[ this.endKnot ] - this.knots[ this.startKnot ] ); // linear mapping t->u
|
||||
|
||||
// following results in (wx, wy, wz, w) homogeneous point
|
||||
const hpoint = NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u );
|
||||
|
||||
if ( hpoint.w !== 1.0 ) {
|
||||
|
||||
// project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1)
|
||||
hpoint.divideScalar( hpoint.w );
|
||||
|
||||
}
|
||||
|
||||
return point.set( hpoint.x, hpoint.y, hpoint.z );
|
||||
|
||||
}
|
||||
|
||||
getTangent( t, optionalTarget = new Vector3() ) {
|
||||
|
||||
const tangent = optionalTarget;
|
||||
|
||||
const u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] );
|
||||
const ders = NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 );
|
||||
tangent.copy( ders[ 1 ] ).normalize();
|
||||
|
||||
return tangent;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { NURBSCurve };
|
||||
+487
@@ -0,0 +1,487 @@
|
||||
import {
|
||||
Vector3,
|
||||
Vector4
|
||||
} from '../three.module.js';
|
||||
|
||||
/**
|
||||
* NURBS utils
|
||||
*
|
||||
* See NURBSCurve and NURBSSurface.
|
||||
**/
|
||||
|
||||
|
||||
/**************************************************************
|
||||
* NURBS Utils
|
||||
**************************************************************/
|
||||
|
||||
/*
|
||||
Finds knot vector span.
|
||||
|
||||
p : degree
|
||||
u : parametric value
|
||||
U : knot vector
|
||||
|
||||
returns the span
|
||||
*/
|
||||
function findSpan( p, u, U ) {
|
||||
|
||||
const n = U.length - p - 1;
|
||||
|
||||
if ( u >= U[ n ] ) {
|
||||
|
||||
return n - 1;
|
||||
|
||||
}
|
||||
|
||||
if ( u <= U[ p ] ) {
|
||||
|
||||
return p;
|
||||
|
||||
}
|
||||
|
||||
let low = p;
|
||||
let high = n;
|
||||
let mid = Math.floor( ( low + high ) / 2 );
|
||||
|
||||
while ( u < U[ mid ] || u >= U[ mid + 1 ] ) {
|
||||
|
||||
if ( u < U[ mid ] ) {
|
||||
|
||||
high = mid;
|
||||
|
||||
} else {
|
||||
|
||||
low = mid;
|
||||
|
||||
}
|
||||
|
||||
mid = Math.floor( ( low + high ) / 2 );
|
||||
|
||||
}
|
||||
|
||||
return mid;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Calculate basis functions. See The NURBS Book, page 70, algorithm A2.2
|
||||
|
||||
span : span in which u lies
|
||||
u : parametric point
|
||||
p : degree
|
||||
U : knot vector
|
||||
|
||||
returns array[p+1] with basis functions values.
|
||||
*/
|
||||
function calcBasisFunctions( span, u, p, U ) {
|
||||
|
||||
const N = [];
|
||||
const left = [];
|
||||
const right = [];
|
||||
N[ 0 ] = 1.0;
|
||||
|
||||
for ( let j = 1; j <= p; ++ j ) {
|
||||
|
||||
left[ j ] = u - U[ span + 1 - j ];
|
||||
right[ j ] = U[ span + j ] - u;
|
||||
|
||||
let saved = 0.0;
|
||||
|
||||
for ( let r = 0; r < j; ++ r ) {
|
||||
|
||||
const rv = right[ r + 1 ];
|
||||
const lv = left[ j - r ];
|
||||
const temp = N[ r ] / ( rv + lv );
|
||||
N[ r ] = saved + rv * temp;
|
||||
saved = lv * temp;
|
||||
|
||||
}
|
||||
|
||||
N[ j ] = saved;
|
||||
|
||||
}
|
||||
|
||||
return N;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Calculate B-Spline curve points. See The NURBS Book, page 82, algorithm A3.1.
|
||||
|
||||
p : degree of B-Spline
|
||||
U : knot vector
|
||||
P : control points (x, y, z, w)
|
||||
u : parametric point
|
||||
|
||||
returns point for given u
|
||||
*/
|
||||
function calcBSplinePoint( p, U, P, u ) {
|
||||
|
||||
const span = findSpan( p, u, U );
|
||||
const N = calcBasisFunctions( span, u, p, U );
|
||||
const C = new Vector4( 0, 0, 0, 0 );
|
||||
|
||||
for ( let j = 0; j <= p; ++ j ) {
|
||||
|
||||
const point = P[ span - p + j ];
|
||||
const Nj = N[ j ];
|
||||
const wNj = point.w * Nj;
|
||||
C.x += point.x * wNj;
|
||||
C.y += point.y * wNj;
|
||||
C.z += point.z * wNj;
|
||||
C.w += point.w * Nj;
|
||||
|
||||
}
|
||||
|
||||
return C;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Calculate basis functions derivatives. See The NURBS Book, page 72, algorithm A2.3.
|
||||
|
||||
span : span in which u lies
|
||||
u : parametric point
|
||||
p : degree
|
||||
n : number of derivatives to calculate
|
||||
U : knot vector
|
||||
|
||||
returns array[n+1][p+1] with basis functions derivatives
|
||||
*/
|
||||
function calcBasisFunctionDerivatives( span, u, p, n, U ) {
|
||||
|
||||
const zeroArr = [];
|
||||
for ( let i = 0; i <= p; ++ i )
|
||||
zeroArr[ i ] = 0.0;
|
||||
|
||||
const ders = [];
|
||||
|
||||
for ( let i = 0; i <= n; ++ i )
|
||||
ders[ i ] = zeroArr.slice( 0 );
|
||||
|
||||
const ndu = [];
|
||||
|
||||
for ( let i = 0; i <= p; ++ i )
|
||||
ndu[ i ] = zeroArr.slice( 0 );
|
||||
|
||||
ndu[ 0 ][ 0 ] = 1.0;
|
||||
|
||||
const left = zeroArr.slice( 0 );
|
||||
const right = zeroArr.slice( 0 );
|
||||
|
||||
for ( let j = 1; j <= p; ++ j ) {
|
||||
|
||||
left[ j ] = u - U[ span + 1 - j ];
|
||||
right[ j ] = U[ span + j ] - u;
|
||||
|
||||
let saved = 0.0;
|
||||
|
||||
for ( let r = 0; r < j; ++ r ) {
|
||||
|
||||
const rv = right[ r + 1 ];
|
||||
const lv = left[ j - r ];
|
||||
ndu[ j ][ r ] = rv + lv;
|
||||
|
||||
const temp = ndu[ r ][ j - 1 ] / ndu[ j ][ r ];
|
||||
ndu[ r ][ j ] = saved + rv * temp;
|
||||
saved = lv * temp;
|
||||
|
||||
}
|
||||
|
||||
ndu[ j ][ j ] = saved;
|
||||
|
||||
}
|
||||
|
||||
for ( let j = 0; j <= p; ++ j ) {
|
||||
|
||||
ders[ 0 ][ j ] = ndu[ j ][ p ];
|
||||
|
||||
}
|
||||
|
||||
for ( let r = 0; r <= p; ++ r ) {
|
||||
|
||||
let s1 = 0;
|
||||
let s2 = 1;
|
||||
|
||||
const a = [];
|
||||
for ( let i = 0; i <= p; ++ i ) {
|
||||
|
||||
a[ i ] = zeroArr.slice( 0 );
|
||||
|
||||
}
|
||||
|
||||
a[ 0 ][ 0 ] = 1.0;
|
||||
|
||||
for ( let k = 1; k <= n; ++ k ) {
|
||||
|
||||
let d = 0.0;
|
||||
const rk = r - k;
|
||||
const pk = p - k;
|
||||
|
||||
if ( r >= k ) {
|
||||
|
||||
a[ s2 ][ 0 ] = a[ s1 ][ 0 ] / ndu[ pk + 1 ][ rk ];
|
||||
d = a[ s2 ][ 0 ] * ndu[ rk ][ pk ];
|
||||
|
||||
}
|
||||
|
||||
const j1 = ( rk >= - 1 ) ? 1 : - rk;
|
||||
const j2 = ( r - 1 <= pk ) ? k - 1 : p - r;
|
||||
|
||||
for ( let j = j1; j <= j2; ++ j ) {
|
||||
|
||||
a[ s2 ][ j ] = ( a[ s1 ][ j ] - a[ s1 ][ j - 1 ] ) / ndu[ pk + 1 ][ rk + j ];
|
||||
d += a[ s2 ][ j ] * ndu[ rk + j ][ pk ];
|
||||
|
||||
}
|
||||
|
||||
if ( r <= pk ) {
|
||||
|
||||
a[ s2 ][ k ] = - a[ s1 ][ k - 1 ] / ndu[ pk + 1 ][ r ];
|
||||
d += a[ s2 ][ k ] * ndu[ r ][ pk ];
|
||||
|
||||
}
|
||||
|
||||
ders[ k ][ r ] = d;
|
||||
|
||||
const j = s1;
|
||||
s1 = s2;
|
||||
s2 = j;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
let r = p;
|
||||
|
||||
for ( let k = 1; k <= n; ++ k ) {
|
||||
|
||||
for ( let j = 0; j <= p; ++ j ) {
|
||||
|
||||
ders[ k ][ j ] *= r;
|
||||
|
||||
}
|
||||
|
||||
r *= p - k;
|
||||
|
||||
}
|
||||
|
||||
return ders;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Calculate derivatives of a B-Spline. See The NURBS Book, page 93, algorithm A3.2.
|
||||
|
||||
p : degree
|
||||
U : knot vector
|
||||
P : control points
|
||||
u : Parametric points
|
||||
nd : number of derivatives
|
||||
|
||||
returns array[d+1] with derivatives
|
||||
*/
|
||||
function calcBSplineDerivatives( p, U, P, u, nd ) {
|
||||
|
||||
const du = nd < p ? nd : p;
|
||||
const CK = [];
|
||||
const span = findSpan( p, u, U );
|
||||
const nders = calcBasisFunctionDerivatives( span, u, p, du, U );
|
||||
const Pw = [];
|
||||
|
||||
for ( let i = 0; i < P.length; ++ i ) {
|
||||
|
||||
const point = P[ i ].clone();
|
||||
const w = point.w;
|
||||
|
||||
point.x *= w;
|
||||
point.y *= w;
|
||||
point.z *= w;
|
||||
|
||||
Pw[ i ] = point;
|
||||
|
||||
}
|
||||
|
||||
for ( let k = 0; k <= du; ++ k ) {
|
||||
|
||||
const point = Pw[ span - p ].clone().multiplyScalar( nders[ k ][ 0 ] );
|
||||
|
||||
for ( let j = 1; j <= p; ++ j ) {
|
||||
|
||||
point.add( Pw[ span - p + j ].clone().multiplyScalar( nders[ k ][ j ] ) );
|
||||
|
||||
}
|
||||
|
||||
CK[ k ] = point;
|
||||
|
||||
}
|
||||
|
||||
for ( let k = du + 1; k <= nd + 1; ++ k ) {
|
||||
|
||||
CK[ k ] = new Vector4( 0, 0, 0 );
|
||||
|
||||
}
|
||||
|
||||
return CK;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Calculate "K over I"
|
||||
|
||||
returns k!/(i!(k-i)!)
|
||||
*/
|
||||
function calcKoverI( k, i ) {
|
||||
|
||||
let nom = 1;
|
||||
|
||||
for ( let j = 2; j <= k; ++ j ) {
|
||||
|
||||
nom *= j;
|
||||
|
||||
}
|
||||
|
||||
let denom = 1;
|
||||
|
||||
for ( let j = 2; j <= i; ++ j ) {
|
||||
|
||||
denom *= j;
|
||||
|
||||
}
|
||||
|
||||
for ( let j = 2; j <= k - i; ++ j ) {
|
||||
|
||||
denom *= j;
|
||||
|
||||
}
|
||||
|
||||
return nom / denom;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Calculate derivatives (0-nd) of rational curve. See The NURBS Book, page 127, algorithm A4.2.
|
||||
|
||||
Pders : result of function calcBSplineDerivatives
|
||||
|
||||
returns array with derivatives for rational curve.
|
||||
*/
|
||||
function calcRationalCurveDerivatives( Pders ) {
|
||||
|
||||
const nd = Pders.length;
|
||||
const Aders = [];
|
||||
const wders = [];
|
||||
|
||||
for ( let i = 0; i < nd; ++ i ) {
|
||||
|
||||
const point = Pders[ i ];
|
||||
Aders[ i ] = new Vector3( point.x, point.y, point.z );
|
||||
wders[ i ] = point.w;
|
||||
|
||||
}
|
||||
|
||||
const CK = [];
|
||||
|
||||
for ( let k = 0; k < nd; ++ k ) {
|
||||
|
||||
const v = Aders[ k ].clone();
|
||||
|
||||
for ( let i = 1; i <= k; ++ i ) {
|
||||
|
||||
v.sub( CK[ k - i ].clone().multiplyScalar( calcKoverI( k, i ) * wders[ i ] ) );
|
||||
|
||||
}
|
||||
|
||||
CK[ k ] = v.divideScalar( wders[ 0 ] );
|
||||
|
||||
}
|
||||
|
||||
return CK;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Calculate NURBS curve derivatives. See The NURBS Book, page 127, algorithm A4.2.
|
||||
|
||||
p : degree
|
||||
U : knot vector
|
||||
P : control points in homogeneous space
|
||||
u : parametric points
|
||||
nd : number of derivatives
|
||||
|
||||
returns array with derivatives.
|
||||
*/
|
||||
function calcNURBSDerivatives( p, U, P, u, nd ) {
|
||||
|
||||
const Pders = calcBSplineDerivatives( p, U, P, u, nd );
|
||||
return calcRationalCurveDerivatives( Pders );
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Calculate rational B-Spline surface point. See The NURBS Book, page 134, algorithm A4.3.
|
||||
|
||||
p1, p2 : degrees of B-Spline surface
|
||||
U1, U2 : knot vectors
|
||||
P : control points (x, y, z, w)
|
||||
u, v : parametric values
|
||||
|
||||
returns point for given (u, v)
|
||||
*/
|
||||
function calcSurfacePoint( p, q, U, V, P, u, v, target ) {
|
||||
|
||||
const uspan = findSpan( p, u, U );
|
||||
const vspan = findSpan( q, v, V );
|
||||
const Nu = calcBasisFunctions( uspan, u, p, U );
|
||||
const Nv = calcBasisFunctions( vspan, v, q, V );
|
||||
const temp = [];
|
||||
|
||||
for ( let l = 0; l <= q; ++ l ) {
|
||||
|
||||
temp[ l ] = new Vector4( 0, 0, 0, 0 );
|
||||
for ( let k = 0; k <= p; ++ k ) {
|
||||
|
||||
const point = P[ uspan - p + k ][ vspan - q + l ].clone();
|
||||
const w = point.w;
|
||||
point.x *= w;
|
||||
point.y *= w;
|
||||
point.z *= w;
|
||||
temp[ l ].add( point.multiplyScalar( Nu[ k ] ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const Sw = new Vector4( 0, 0, 0, 0 );
|
||||
for ( let l = 0; l <= q; ++ l ) {
|
||||
|
||||
Sw.add( temp[ l ].multiplyScalar( Nv[ l ] ) );
|
||||
|
||||
}
|
||||
|
||||
Sw.divideScalar( Sw.w );
|
||||
target.set( Sw.x, Sw.y, Sw.z );
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
export {
|
||||
findSpan,
|
||||
calcBasisFunctions,
|
||||
calcBSplinePoint,
|
||||
calcBasisFunctionDerivatives,
|
||||
calcBSplineDerivatives,
|
||||
calcKoverI,
|
||||
calcRationalCurveDerivatives,
|
||||
calcNURBSDerivatives,
|
||||
calcSurfacePoint,
|
||||
};
|
||||
+2474
File diff suppressed because it is too large
Load Diff
+6961
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
+53044
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -35,6 +35,8 @@ function loadModule(appName) {
|
||||
return import("./viewerpage/application_video.js");
|
||||
case "ebook":
|
||||
return import("./viewerpage/application_ebook.js");
|
||||
case "3d":
|
||||
return import("./viewerpage/application_3d.js");
|
||||
case "appframe":
|
||||
return import("./viewerpage/application_iframe.js");
|
||||
default:
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
.component_3dviewer {
|
||||
background: #525659;
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
import { createElement, onDestroy } from "../../lib/skeleton/index.js";
|
||||
import rxjs, { effect } from "../../lib/rx.js";
|
||||
import { qs } from "../../lib/dom.js";
|
||||
import { loadCSS } from "../../helpers/loader.js";
|
||||
import { join } from "../../lib/path.js";
|
||||
import { createLoader } from "../../components/loader.js";
|
||||
import { getDownloadUrl } from "./common.js";
|
||||
|
||||
import * as THREE from "../../lib/vendor/three/three.module.js"
|
||||
import { OrbitControls } from "../../lib/vendor/three/OrbitControls.js";
|
||||
import { GLTFLoader } from "../../lib/vendor/three/GLTFLoader.js";
|
||||
import { OBJLoader } from "../../lib/vendor/three/OBJLoader.js";
|
||||
import { STLLoader } from "../../lib/vendor/three/STLLoader.js";
|
||||
import { FBXLoader } from "../../lib/vendor/three/FBXLoader.js";
|
||||
import { Rhino3dmLoader } from "../../lib/vendor/three/3DMLoader.js";
|
||||
|
||||
import ctrlError from "../ctrl_error.js";
|
||||
|
||||
import "../../components/menubar.js";
|
||||
|
||||
export default function(render, { mime }) {
|
||||
const $page = createElement(`
|
||||
<div class="component_3dviewer">
|
||||
<component-menubar></component-menubar>
|
||||
<div class="threeviewer_container"></div>
|
||||
</div>
|
||||
`);
|
||||
render($page);
|
||||
|
||||
const removeLoader = createLoader(qs($page, ".threeviewer_container"));
|
||||
effect(rxjs.of(getLoader(mime)).pipe(
|
||||
rxjs.mergeMap(([loader, createMesh]) => new rxjs.Observable((observer) => loader.load(
|
||||
getDownloadUrl(),
|
||||
(object) => observer.next(createMesh(object)),
|
||||
null,
|
||||
(err) => observer.error(err),
|
||||
))),
|
||||
removeLoader,
|
||||
rxjs.mergeMap((mesh) => {
|
||||
// setup the dom
|
||||
const renderer = new THREE.WebGLRenderer();
|
||||
renderer.setSize($page.clientWidth, $page.clientHeight);
|
||||
renderer.setClearColor(0x525659);
|
||||
qs($page, ".threeviewer_container").appendChild(renderer.domElement);
|
||||
|
||||
// setup the scene
|
||||
const scene = new THREE.Scene();
|
||||
scene.add(mesh);
|
||||
|
||||
// setup the main threeJS components: camera, controls & lighting
|
||||
const camera = new THREE.PerspectiveCamera(45, $page.clientWidth / $page.clientHeight, 1, 1000);
|
||||
const controls = new OrbitControls(camera, renderer.domElement);
|
||||
[
|
||||
new THREE.AmbientLight(0xffffff, 1.5),
|
||||
new THREE.DirectionalLight(0xffffff, 1.5),
|
||||
new THREE.DirectionalLight(0xffffff, 1.5),
|
||||
].forEach((light, i) => {
|
||||
if (i === 1) light.position.set(100, 100, 100);
|
||||
else if (i === 2) light.position.set(-100, -100, -100);
|
||||
scene.add(light);
|
||||
});
|
||||
|
||||
// center everything
|
||||
const box = new THREE.Box3().setFromObject(mesh);
|
||||
const center = box.getCenter(new THREE.Vector3());
|
||||
const size = box.getSize(new THREE.Vector3());
|
||||
camera.position.set(center.x, center.y, center.z + Math.max(size.x, size.y, size.z) * 1.8);
|
||||
controls.target.copy(center);
|
||||
|
||||
// resize handler
|
||||
const onResize = () => {
|
||||
camera.aspect = $page.clientWidth / $page.clientHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize($page.clientWidth, $page.clientHeight);
|
||||
};
|
||||
window.addEventListener("resize", onResize);
|
||||
onDestroy(() => window.removeEventListener("resize", onResize));
|
||||
|
||||
return rxjs.animationFrames().pipe(rxjs.tap(() => {
|
||||
controls.update();
|
||||
renderer.render(scene, camera);
|
||||
}));
|
||||
}),
|
||||
rxjs.catchError(ctrlError()),
|
||||
));
|
||||
}
|
||||
|
||||
function getLoader(mime) {
|
||||
const identity = (s) => s;
|
||||
switch(mime) {
|
||||
case "application/object":
|
||||
return [new OBJLoader(), identity];
|
||||
case "model/3dm":
|
||||
const loader = new Rhino3dmLoader();
|
||||
loader.setLibraryPath(join(import.meta.url, "../../lib/vendor/three/rhino3dm/"));
|
||||
return [loader, identity];
|
||||
case "model/gtlt-binary":
|
||||
case "model/gltf+json":
|
||||
return [new GLTFLoader(), (gltf) => gltf.scene];
|
||||
case "model/stl":
|
||||
return [new STLLoader(), (geometry) => new THREE.Mesh(
|
||||
geometry,
|
||||
new THREE.MeshPhongMaterial(),
|
||||
)];
|
||||
case "application/fbx":
|
||||
return [new FBXLoader(), identity];
|
||||
default:
|
||||
throw new Error(`Invalid loader for "${mime}"`);
|
||||
}
|
||||
}
|
||||
|
||||
export function init() {
|
||||
return loadCSS(import.meta.url, "./application_3d.css");
|
||||
}
|
||||
@@ -35,7 +35,7 @@ export default async function(render) {
|
||||
ajax("/about").pipe(rxjs.delay(TIME_BEFORE_ABORT_EDIT), rxjs.map(() => null)),
|
||||
).pipe(
|
||||
rxjs.mergeMap((content) => {
|
||||
// if (content === null || has_binary(content)) {
|
||||
if (content === null || has_binary(content)) {
|
||||
return rxjs.from(initDownloader()).pipe(
|
||||
removeLoader,
|
||||
rxjs.mergeMap(() => {
|
||||
@@ -43,7 +43,7 @@ export default async function(render) {
|
||||
return rxjs.EMPTY;
|
||||
}),
|
||||
);
|
||||
// }
|
||||
}
|
||||
return rxjs.of(content);
|
||||
}),
|
||||
removeLoader,
|
||||
|
||||
@@ -10,7 +10,7 @@ export function opener(file = "", mimes) {
|
||||
}
|
||||
|
||||
if (type === "text") {
|
||||
return ["editor", null];
|
||||
return ["editor", { mime }];
|
||||
} else if (mime === "application/pdf") {
|
||||
return ["pdf", { mime }];
|
||||
} else if (type === "image") {
|
||||
@@ -26,6 +26,8 @@ export function opener(file = "", mimes) {
|
||||
return ["video", { mime }];
|
||||
} else if(["application/epub+zip"].indexOf(mime) !== -1) {
|
||||
return ["ebook", { mime }];
|
||||
} else if (type === "model" || ["application/object", "application/fbx"].indexOf(mime) !== -1) {
|
||||
return ["3d", { mime }];
|
||||
} else if (type === "application") {
|
||||
return ["download", { mime }];
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user