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8 Commits
18 changed files with 964 additions and 348 deletions
+10
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@@ -49,6 +49,9 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
- 1.2.3新增了帮助.txt 位于“easytier/帮助.txt" 内含 无法打开界面和卸载EasytierGame的办法,新增 "easytier/clear_local_data.bat" 用于清除easytierGame的本地缓存数据(需要管理员模式运行) - 1.2.3新增了帮助.txt 位于“easytier/帮助.txt" 内含 无法打开界面和卸载EasytierGame的办法,新增 "easytier/clear_local_data.bat" 用于清除easytierGame的本地缓存数据(需要管理员模式运行)
![game-step11](/assets/game-step11.png) ![game-step11](/assets/game-step11.png)
- 1.2.5新增 自建服务器功能,可以自行搭建服务器,但是需要一些网络知识,具体可以查看文档[自建服务器](https://www.easytier.top/guide/network/host-public-server.html)
![game-step12](/assets/game-step12.png)
## 特性 ## 特性
- 基于easytier组网工具开发,界面清晰简单 - 基于easytier组网工具开发,界面清晰简单
@@ -62,6 +65,13 @@ Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.c
支持Windows 11 、Windows 10 、 Windows 7 支持Windows 11 、Windows 10 、 Windows 7
## 群聊交流
- 主群 EasyTier 支持
### 949700262
- EasyTier游戏联机交流群
### 596667137
## 请不要将本程序和仓库代码用于任何违法用途,由此产生的一切后果,仓库所有者和参与开发的人员不承担任何责任 ## 请不要将本程序和仓库代码用于任何违法用途,由此产生的一切后果,仓库所有者和参与开发的人员不承担任何责任
+10
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@@ -27,6 +27,9 @@ html.dark body {
} }
#__easytier { #__easytier {
display: flex;
flex-direction: column;
flex-wrap: nowrap;
height: 100%; height: 100%;
overflow: hidden; overflow: hidden;
box-sizing: border-box; box-sizing: border-box;
@@ -36,4 +39,11 @@ html.dark body {
.full-label .el-form-item__label { .full-label .el-form-item__label {
width: 100%; width: 100%;
padding-right: 0; padding-right: 0;
}
.full-content .el-form-item__content {
/* height: 100%; */
align-items: flex-start;
overflow: auto;
flex: 1;
} }
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@@ -3,10 +3,11 @@
"private": true, "private": true,
"author": "leizi97", "author": "leizi97",
"description": "A simple network initiator based on Easytier", "description": "A simple network initiator based on Easytier",
"version": "1.2.4", "version": "1.2.6",
"scripts": { "scripts": {
"dev": "nuxt dev --dotenv env/.env.dev --host 0.0.0.0", "dev": "nuxt dev --dotenv env/.env.dev --host 0.0.0.0",
"build": "nuxt generate --dotenv env/.env.prod" "build": "nuxt generate --dotenv env/.env.prod",
"release": "node zip.js"
}, },
"devDependencies": { "devDependencies": {
"@element-plus/icons-vue": "^2.3.1", "@element-plus/icons-vue": "^2.3.1",
@@ -26,10 +27,11 @@
"@types/lodash-es": "^4.17.12", "@types/lodash-es": "^4.17.12",
"@vitejs/plugin-vue-jsx": "^4.1.0", "@vitejs/plugin-vue-jsx": "^4.1.0",
"@vueuse/core": "^11.2.0", "@vueuse/core": "^11.2.0",
"archiver": "^7.0.1",
"element-plus": "^2.8.7", "element-plus": "^2.8.7",
"less": "^4.2.0", "less": "^4.2.0",
"lodash-es": "^4.17.21", "lodash-es": "^4.17.21",
"nuxt": "^3.13.2", "nuxt": "^3.14.1592",
"pinia": "^2.2.6", "pinia": "^2.2.6",
"pinia-plugin-persistedstate": "^4.1.3", "pinia-plugin-persistedstate": "^4.1.3",
"postcss": "^8.4.38", "postcss": "^8.4.38",
+1 -1
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@@ -77,7 +77,7 @@
<ElDivider /> <ElDivider />
<div><ElCheckbox v-model="mainStore.config.enablExitNode">允许此节点成为出口节点</ElCheckbox></div> <div><ElCheckbox v-model="mainStore.config.enablExitNode">允许此节点成为出口节点</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.disableEncryption">禁用对等节点通信的加密默认为启用必须与对等节点相同</ElCheckbox></div> <div><ElCheckbox v-model="mainStore.config.disableEncryption">禁用对等节点通信的加密默认为启用必须与对等节点相同</ElCheckbox></div>
<div><ElCheckbox v-model="mainStore.config.multiThread">使用多线程运行默认为单线程</ElCheckbox></div> <div><ElCheckbox v-model="mainStore.config.multiThread">用多线程运行</ElCheckbox></div>
<ElDivider /> <ElDivider />
<div><ElCheckbox v-model="mainStore.config.useSmoltcp">为子网代理启用smoltcp堆栈</ElCheckbox></div> <div><ElCheckbox v-model="mainStore.config.useSmoltcp">为子网代理启用smoltcp堆栈</ElCheckbox></div>
+266 -147
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@@ -1,14 +1,10 @@
<template> <template>
<ElForm <ElForm
v-if="!mainStore.enableCreateServer"
size="small" size="small"
label-position="top" label-position="top"
:model="config" :model="config"
> >
<!-- element-loading-custom-class="config-start"
v-loading="mainStore.configStartEnable"
:element-loading-spinner="'<path />'"
element-loading-text="-------已经启用配置文件,界面配置不再生效-------" -->
<!-- <div> -->
<ElFormItem <ElFormItem
label="服务器" label="服务器"
prop="serverUrl" prop="serverUrl"
@@ -40,16 +36,6 @@
</ElTag> </ElTag>
</ElTooltip> </ElTooltip>
</div> </div>
<!-- <ElPopconfirm
width="325"
cancel-button-text="取消"
confirm-button-text="继续"
title="内核从github下载,需要出国工具,可能下载缓慢或失败,是否继续?
也可以从官方群里手动下载后解压到easytier-game.exe同级目录下的easytier目录里,全部覆盖即可"
@confirm="handleCoreManagement"
>
<template #reference> -->
<ElButton <ElButton
class="ml-auto" class="ml-auto"
:disabled="data.isStart" :disabled="data.isStart"
@@ -59,10 +45,7 @@
size="small" size="small"
> >
内核管理 内核管理
<!-- {{ data.coreVersion ? "更新内核" : "下载内核" }} -->
</ElButton> </ElButton>
<!-- </template>
</ElPopconfirm> -->
</div> </div>
</template> </template>
<ElSelect <ElSelect
@@ -196,129 +179,223 @@
></ElInput> ></ElInput>
</ElFormItem> </ElFormItem>
</div> </div>
<!-- </div> --> </ElForm>
<div class="flex items-start"> <ElForm
<div> v-else
<div> size="small"
<ElDropdown label-position="top"
@command="handleStartCommand" class="flex-1 overflow-hidden pb-[5px]"
split-button :model="config"
trigger="click" >
size="default" <ElFormItem
:type="!data.isStart ? 'primary' : 'danger'" label="白名单"
:disabled="data.startLoading || !data.coreVersion || data.update" prop="ServerWhiteList"
@click="handleConnection" class="full-label full-content overflow-hidden !flex flex-col h-full !mb-[0]"
>
<template #label>
<div class="flex items-center flex-nowrap gap-[0_5px]">
<div>白名单</div>
<span>-</span>
<ElTag
effect="dark"
:type="data.isStart ? 'success' : 'info'"
> >
{{ !data.isStart ? "启动联机" : "停止联机" }} {{ data.isSuccessGetIp ? "运行成功" : data.isStart && !data.isSuccessGetIp ? "运行中" : "未启动" }}
<template #dropdown> </ElTag>
<ElDropdownMenu> <ElButton
<ElDropdownItem v-if="!data.coreVersion"
command="import_config" @click="getCoreVersion(true)"
:icon="Link"
>
导入配置
</ElDropdownItem>
<ElDropdownItem
command="share_config"
:icon="Share"
>
分享配置
</ElDropdownItem>
<ElDropdownItem
:icon="Tools"
command="toml"
:disabled="data.isStart"
>
使用外部配置文件
</ElDropdownItem>
</ElDropdownMenu>
</template>
</ElDropdown>
</div>
<div class="mt-[6px] pl-[2px]">
<ElTooltip
placement="left"
content="日志"
> >
<ElButton 获取内核版本
:type="!data.logVisible ? 'info' : 'warning'" </ElButton>
@click="handleShowLogDialog" <div
:icon="List" v-else
size="small" class="flex-1 truncate"
plain
></ElButton>
</ElTooltip>
<ElTooltip
placement="left"
content="成员"
> >
<ElButton <ElTooltip :content="data.coreVersion">
@click="handleShowMemberDialog" <ElTag type="info">
:icon="UserFilled" {{ data.coreVersion }}
plain </ElTag>
type="success" </ElTooltip>
size="small" </div>
></ElButton> <ElButton
</ElTooltip> class="ml-auto"
</div> :disabled="data.isStart"
</div> @click="handleCoreManagement"
<div class="ml-auto"> :loading="data.update"
<ElCheckbox type="primary"
v-model="config.disbleP2p"
size="small"
>
强制中转
</ElCheckbox>
<ElTooltip
placement="top-start"
content="自启后隐藏于托盘,不显示界面"
>
<ElCheckbox
@change="handleAutoStartByTask"
:model-value="config.autoStart"
size="small" size="small"
> >
开机自启 内核管理
</ElCheckbox>
</ElTooltip>
<div>
<ElButton
@click="handleShowCidrDialog"
:icon="Share"
>
子网代理
</ElButton>
<ElButton
@click="handleShowAdvanceDialog"
:icon="Setting"
>
高级选项
</ElButton> </ElButton>
</div> </div>
<div class="flex items-center gap-[0_5px]"> </template>
<div> <div class="h-full w-full flex flex-col overflow-hidden">
<ElButton <div class="flex-1 overflow-auto">
plain <ElInput
type="primary" :disabled="!mainStore.enableWhiteList"
size="small" placeholder="一行一个,支持通配符列表,如(ab*)。当该参数的列表为空时,就不会为所有其他网络提供转发服务。"
:icon="MagicStick" :maxlength="1000"
@click="handleShowToolDialog" v-model="mainStore.ServerWhiteList"
> type="textarea"
增强工具 :autosize="{
</ElButton> minRows: 9
</div> }"
<ElLink resize="none"
class="!text-[9px] pb-[2px] ml-[8px] truncate" ></ElInput>
type="info" </div>
:underline="false" <div class="text-center">
@click="open('https://github.com/EasyTier/EasytierGame')" <ElCheckbox v-model="mainStore.enableWhiteList">启用白名单</ElCheckbox>
> <ElCheckbox v-model="mainStore.config.relayAllPeerrpc">转发所有对等节点的RPC数据包</ElCheckbox>
EasytierGame主页 <ElTooltip content="帮助其他虚拟网建立P2P链接">
</ElLink> <ElIcon><QuestionFilled /></ElIcon>
</ElTooltip>
</div> </div>
</div> </div>
</div> </ElFormItem>
</ElForm> </ElForm>
<div class="flex items-start mt-auto">
<div>
<div>
<ElDropdown
@command="handleStartCommand"
split-button
trigger="click"
size="default"
:type="!data.isStart ? 'primary' : 'danger'"
:disabled="data.startLoading || !data.coreVersion || data.update"
@click="handleConnection"
>
{{
!data.isStart
? mainStore.enableCreateServer
? "启动服务"
: "启动联机"
: mainStore.enableCreateServer
? "停止服务"
: "停止联机"
}}
<template #dropdown>
<ElDropdownMenu>
<ElDropdownItem
command="import_config"
:icon="Link"
>
导入配置
</ElDropdownItem>
<ElDropdownItem
command="share_config"
:icon="Share"
>
分享联机相关配置
</ElDropdownItem>
<ElDropdownItem
disabled
>
<ElDivider class="!h-[2px] !m-0" />
</ElDropdownItem>
<ElDropdownItem
:icon="SetUp"
command="create_server"
>
{{ mainStore.enableCreateServer ? "我要联机" : "我要开服(自建)" }}
</ElDropdownItem>
<ElDropdownItem
:icon="Tools"
command="toml"
:disabled="data.isStart"
>
使用外部配置文件
</ElDropdownItem>
</ElDropdownMenu>
</template>
</ElDropdown>
</div>
<div class="mt-[6px] pl-[2px]">
<ElTooltip
placement="left"
content="日志"
>
<ElButton
:type="!data.logVisible ? 'info' : 'warning'"
@click="handleShowLogDialog"
:icon="List"
size="small"
plain
></ElButton>
</ElTooltip>
<ElTooltip
placement="left"
content="成员"
>
<ElButton
@click="handleShowMemberDialog"
:icon="UserFilled"
plain
type="success"
size="small"
></ElButton>
</ElTooltip>
</div>
</div>
<div class="ml-auto">
<ElCheckbox
v-model="config.disbleP2p"
size="small"
>
强制中转
</ElCheckbox>
<ElTooltip
placement="top-start"
content="自启后隐藏于托盘,不显示界面"
>
<ElCheckbox
@change="handleAutoStartByTask"
:model-value="config.autoStart"
size="small"
>
开机自启
</ElCheckbox>
</ElTooltip>
<div>
<ElButton
@click="handleShowCidrDialog"
:icon="Share"
size="small"
>
子网代理
</ElButton>
<ElButton
@click="handleShowAdvanceDialog"
:icon="Setting"
size="small"
>
高级选项
</ElButton>
</div>
<div class="flex items-center gap-[0_5px]">
<div>
<ElButton
plain
type="primary"
size="small"
:icon="MagicStick"
@click="handleShowToolDialog"
>
增强工具
</ElButton>
</div>
<ElLink
class="!text-[9px] pb-[2px] ml-[8px] truncate"
type="info"
:underline="false"
@click="open('https://github.com/EasyTier/EasytierGame')"
>
EasytierGame主页
</ElLink>
</div>
</div>
</div>
<ElDialog <ElDialog
width="95%" width="95%"
top="10px" top="10px"
@@ -485,7 +562,7 @@
import { invoke } from "@tauri-apps/api/core"; import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event"; import { listen } from "@tauri-apps/api/event";
import { open, Command } from "@tauri-apps/plugin-shell"; import { open, Command } from "@tauri-apps/plugin-shell";
import { QuestionFilled, Delete, List, UserFilled, Setting, Share, RefreshRight, Link, Tools, MagicStick } from "@element-plus/icons-vue"; import { QuestionFilled, Delete, List, UserFilled, Setting, Share, RefreshRight, Link, Tools, MagicStick, SetUp } from "@element-plus/icons-vue";
import { reactive, onBeforeUnmount, onMounted } from "vue"; import { reactive, onBeforeUnmount, onMounted } from "vue";
import { useTray, setTrayRunState, setTrayTooltip } from "~/composables/tray"; import { useTray, setTrayRunState, setTrayTooltip } from "~/composables/tray";
import { initStartWinIpBroadcast } from "~/composables/netcard"; import { initStartWinIpBroadcast } from "~/composables/netcard";
@@ -501,17 +578,22 @@
import { writeText, readText } from "@tauri-apps/plugin-clipboard-manager"; import { writeText, readText } from "@tauri-apps/plugin-clipboard-manager";
import { sortedUniq, uniq } from "lodash-es"; import { sortedUniq, uniq } from "lodash-es";
import { bounce, addQQGroup } from "~/utils"; import { bounce, addQQGroup } from "~/utils";
import { ElConfirmDanger, ElConfirmPrimary } from "~/utils/element";
let is_close = false; let is_close = false;
const tray = await useTray(true, async () => { const tray = await useTray(
is_close = true; true,
await invoke("stop_command", { child_id: listenObj.thread_id || 0 }); async () => {
await invoke("stop_command", { child_id: data.winipBcPid || 0 }); is_close = true;
}, async () => { await invoke("stop_command", { child_id: listenObj.thread_id || 0 });
await handleConnection(); await invoke("stop_command", { child_id: data.winipBcPid || 0 });
return data.isStart },
}); async () => {
await handleConnection();
return data.isStart;
}
);
const mainStore = useMainStore(); const mainStore = useMainStore();
const config = mainStore.config; const config = mainStore.config;
@@ -934,6 +1016,25 @@
return []; return [];
} }
} }
if (mainStore.enableCreateServer) {
if (config.relayAllPeerrpc) {
args.push("--relay-all-peer-rpc");
}
const whiteList = mainStore.ServerWhiteList.trim()
.split("\n")
.map(el => el.trim())
.filter(el => el)
.join(" ");
if (whiteList && mainStore.enableWhiteList) {
args.push("--relay-network-whitelist", whiteList);
}
if (!whiteList && mainStore.enableWhiteList) {
args.push("--relay-network-whitelist");
}
return args;
}
if (config.dhcp) { if (config.dhcp) {
args.push("-d"); args.push("-d");
} }
@@ -1103,14 +1204,32 @@
importConfigData.data = ""; importConfigData.data = "";
importConfigData.visible = true; importConfigData.visible = true;
} }
if (command === "create_server") {
if (data.isStart) {
const [error] = await ElConfirmDanger("切换会停止{action},是否继续?", "提示", {
action: "`联机/服务`",
confirmButtonText: "继续",
cancelButtonText: "取消"
});
if (!error) await reset();
}
mainStore.enableCreateServer = !mainStore.enableCreateServer;
if (mainStore.config.relayAllPeerrpc && !mainStore.enableCreateServer) {
const [error] = await ElConfirmPrimary("是否关闭RPC流量转发?", "提示", {
confirmButtonText: "关闭",
cancelButtonText: "取消"
});
if (!error) mainStore.config.relayAllPeerrpc = false;
}
}
}; };
const handleStartImport = async () => { const handleStartImport = async () => {
try { const [err] = await ElConfirmPrimary("确定导入?", "提示", {
await ElMessageBox.confirm("确定导入?", "提示", { confirmButtonText: "确定",
confirmButtonText: "确定", cancelButtonText: "取消"
cancelButtonText: "取消" });
}); if (!err) {
const payload = JSON.parse(decodeURIComponent(atob(importConfigData.data))); const payload = JSON.parse(decodeURIComponent(atob(importConfigData.data)));
mainStore.$patch({ mainStore.$patch({
config: { config: {
@@ -1121,7 +1240,7 @@
ElMessage.success("导入成功"); ElMessage.success("导入成功");
importConfigData.visible = false; importConfigData.visible = false;
mainStore.basePeers = uniq([config.serverUrl, ...mainStore.basePeers]); mainStore.basePeers = uniq([config.serverUrl, ...mainStore.basePeers]);
} catch (err) { } else {
console.error(err); console.error(err);
if (err !== "cancel") { if (err !== "cancel") {
ElMessage.error("导入失败"); ElMessage.error("导入失败");
@@ -1190,7 +1309,7 @@
logsTimer && clearInterval(logsTimer); logsTimer && clearInterval(logsTimer);
logsTimer = setInterval(() => { logsTimer = setInterval(() => {
appWindow.emitTo("log", "logs", data.log); appWindow.emitTo("log", "logs", data.log);
}, 600); }, 650);
}, },
() => { () => {
data.logVisible = false; data.logVisible = false;
+30 -14
View File
@@ -6,21 +6,25 @@
stripe stripe
border border
:data="data.member" :data="data.member"
v-else> v-else
>
<ElTableColumn <ElTableColumn
sortable sortable
width="140" width="140"
label="主机名" label="主机名"
prop="hostname"></ElTableColumn> prop="hostname"
></ElTableColumn>
<ElTableColumn <ElTableColumn
sortable sortable
width="90" width="90"
prop="cost" prop="cost"
label="路由"> label="路由"
>
<template #default="{ row }"> <template #default="{ row }">
<ElTag <ElTag
effect="dark" effect="dark"
:type="row.cost == 'p2p' ? 'success' : 'info'"> :type="row.cost == 'p2p' ? 'success' : 'info'"
>
{{ row.cost }} {{ row.cost }}
</ElTag> </ElTag>
</template> </template>
@@ -29,17 +33,20 @@
sortable sortable
width="120" width="120"
prop="ipv4" prop="ipv4"
label="虚拟网IP"></ElTableColumn> label="虚拟网IP"
></ElTableColumn>
<ElTableColumn <ElTableColumn
sortable sortable
prop="lat_ms" prop="lat_ms"
width="130" width="130"
label="延迟/ms"></ElTableColumn> label="延迟/ms"
></ElTableColumn>
<ElTableColumn <ElTableColumn
sortable sortable
width="120" width="120"
prop="loss_rate" prop="loss_rate"
label="丢包率"> label="丢包率"
>
<template #default="{ row }"> <template #default="{ row }">
{{ row.loss_rate && row.loss_rate != "-" ? Number(row.loss_rate * 100).toFixed(2) + "%" : row.loss_rate }} {{ row.loss_rate && row.loss_rate != "-" ? Number(row.loss_rate * 100).toFixed(2) + "%" : row.loss_rate }}
</template> </template>
@@ -48,15 +55,23 @@
sortable sortable
width="120" width="120"
label="nat_type" label="nat_type"
prop="NAT类型"> prop="NAT类型"
>
<template #default="{ row }"> <template #default="{ row }">
{{ natMaps[row.nat_type.toLowerCase() as natKyes] || row.nat_type || "-" }} {{ natMaps[row.nat_type.toLowerCase() as natKyes] || row.nat_type || "-" }}
</template> </template>
</ElTableColumn> </ElTableColumn>
<ElTableColumn <ElTableColumn
sortable sortable
width="120"
prop="version" prop="version"
label="版本"></ElTableColumn> label="版本"
></ElTableColumn>
<ElTableColumn
sortable
prop="tunnel_proto"
label="隧道协议"
></ElTableColumn>
</ElTable> </ElTable>
</div> </div>
</div> </div>
@@ -86,14 +101,14 @@
restricted: "nat2", restricted: "nat2",
portrestricted: "nat3", portrestricted: "nat3",
symmetric: "nat4", symmetric: "nat4",
SymmetricEasyDec: "nat4-easydec", symmetriceasydec: "nat4-easydec",
SymmetricEasyInc: "nat4-easyinc", symmetriceasyinc: "nat4-easyinc",
SymUdpFirewall: "nat4-udpfirewall", symUdpfirewall: "nat4-udpfirewall"
}; };
type natKyes = keyof typeof natMaps; type natKyes = keyof typeof natMaps;
const data = reactive<{ member: any[] }>({ const data = reactive<{ member: any[] }>({
member: [], member: []
}); });
const _showTableHeader = [ const _showTableHeader = [
@@ -104,12 +119,13 @@
["loss_rate", "丢包率"], ["loss_rate", "丢包率"],
["nat_type", "NAT类型"], ["nat_type", "NAT类型"],
["version", "版本"], ["version", "版本"],
["tunnel_proto", "隧道协议"]
]; ];
const listenOutput = async () => { const listenOutput = async () => {
const member = await invoke<string>("get_members_by_cli"); const member = await invoke<string>("get_members_by_cli");
const peerInfo = parsePeerInfo(member); const peerInfo = parsePeerInfo(member);
peerInfo.forEach((value) => { peerInfo.forEach(value => {
if (value.cost === "Local") { if (value.cost === "Local") {
value.cost = "本机"; value.cost = "本机";
} }
+485 -153
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+1 -1
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@@ -1176,7 +1176,7 @@ checksum = "0d6ef0072f8a535281e4876be788938b528e9a1d43900b82c2569af7da799125"
[[package]] [[package]]
name = "easytier-game" name = "easytier-game"
version = "1.2.4" version = "1.2.6"
dependencies = [ dependencies = [
"log", "log",
"planif", "planif",
+1 -1
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@@ -1,6 +1,6 @@
[package] [package]
name = "easytier-game" name = "easytier-game"
version = "1.2.4" version = "1.2.6"
homepage = "https://github.com/EasyTier/EasyTier" homepage = "https://github.com/EasyTier/EasyTier"
repository = "https://github.com/EasyTier/EasytierGame" repository = "https://github.com/EasyTier/EasytierGame"
description = "A simple network initiator based on Easytier" description = "A simple network initiator based on Easytier"
@@ -0,0 +1,77 @@
# 实例名称,用于在同一台机器上标识此节点
instance_name = ""
# 主机名,用于标识此设备的主机名
hostname = ""
# 实例 ID,一般为 UUID,在同一个虚拟网络中唯一
instance_id = ""
# 此节点的虚拟网 IPv4 地址,如果为空,则此节点将仅转发数据包,不会创建 TUN 设备
ipv4 = ""
# 由 Easytier 自动确定并设置IP地址,默认从10.0.0.1开始。警告:在使用 DHCP 时,如果网络中出现 IP 冲突,IP 将自动更改
dhcp = false
# 监听器列表,用于接受连接
listeners = [
"tcp://0.0.0.0:11010",
"udp://0.0.0.0:11010",
"wg://0.0.0.0:11011",
"ws://0.0.0.0:11011/",
"wss://0.0.0.0:11012/",
]
# 退出节点列表
exit_nodes = [
]
# 用于管理的 RPC 门户地址
rpc_portal = "127.0.0.1:15888"
[network_identity]
# 网络名称,用于标识虚拟网络
network_name = ""
# 网络密钥,用于验证此节点属于虚拟网络
network_secret = ""
# 这里是对等连接节点配置,可以多段配置
[[peer]]
uri = "tcp://public.easytier.top:11010"
[[peer]]
uri = "udp://public.easytier.top:11010"
# 这里是子网代理节点配置,可以有多段配置
[[proxy_network]]
cidr = "10.0.1.0/24"
[[proxy_network]]
cidr = "10.0.2.0/24"
# WireGuard 配置信息
[vpn_portal_config]
# WireGuard 客户端所在的网段,下面为示例
client_cidr = "10.14.14.0/24"
#wg所监听的端口(请勿和listeners的wg冲突)
wireguard_listen = "0.0.0.0:11012"
[flags]
# 连接到对等节点使用的默认协议
default_protocol = "tcp"
# TUN 设备名称,如果为空,则使用默认名称
dev_name = ""
# 禁用p2p
disable_p2p = false
# 是否启用加密
enable_encryption = true
# 是否启用 IPv6 支持
enable_ipv6 = true
# TUN 设备的 MTU
mtu = 1380
# 延迟优先模式,将尝试使用最低延迟路径转发流量,默认使用最短路径
latency_first = false
# 将本节点配置为退出节点
enable_exit_node = false
# 禁用 TUN 设备
no_tun = false
# 为子网代理启用 smoltcp 堆栈
use_smoltcp = false
# 仅转发白名单网络的流量,支持通配符字符串。多个网络名称间可以使用英文空格间隔。如果该参数为空,则禁用转发。默认允许所有网络。例如:'*'(所有网络),'def*'(以def为前缀的网络),'net1 net2'(只允许net1和net2
foreign_network_whitelist = "*"
-23
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@@ -1,23 +0,0 @@
hostname = "Test1"
instance_name = "default"
instance_id = "8803362c-e4f1-4df1-93e8-721653945f77"
dhcp = true
listeners = [
"tcp://0.0.0.0:11010",
"udp://0.0.0.0:11010",
"wg://0.0.0.0:11011",
"ws://0.0.0.0:11011/",
"wss://0.0.0.0:11012/",
]
exit_nodes = []
rpc_portal = "0.0.0.0:15888"
[network_identity]
network_name = "default"
network_secret = ""
[[peer]]
uri = "tcp://public.easytier.top:11010"
[[peer]]
uri = "udp://public.easytier.top:11010"
+3 -3
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@@ -1,7 +1,7 @@
{ {
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json", "$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "easytier-game", "productName": "easytier-game",
"version": "1.2.4", "version": "1.2.6",
"identifier": "com.tauri.easytier-game", "identifier": "com.tauri.easytier-game",
"build": { "build": {
@@ -13,7 +13,7 @@
"app": { "app": {
"windows": [ "windows": [
{ {
"title": "easytier-game 1.2.4", "title": "easytier-game 1.2.6",
"label": "main", "label": "main",
"minWidth": 340, "minWidth": 340,
"width": 340, "width": 340,
@@ -49,7 +49,7 @@
"easytier/Packet.dll", "easytier/Packet.dll",
"easytier/wintun.dll", "easytier/wintun.dll",
"easytier/clear_local_data.bat", "easytier/clear_local_data.bat",
"easytier/帮助.txt" "帮助.txt"
], ],
"windows": { "windows": {
"webviewInstallMode": { "webviewInstallMode": {
+9 -2
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@@ -14,7 +14,7 @@ export default defineStore("main", {
connectAfterStart: false, //软件打开后,是否自动连接 connectAfterStart: false, //软件打开后,是否自动连接
disableIpv6: false, // 是否禁用IPv6 disableIpv6: false, // 是否禁用IPv6
disbleListenner: false, // 是否禁用监听 disbleListenner: false, // 是否禁用监听
disableEncryption: false, // 是否禁用加密 disableEncryption: true, // 是否禁用加密
multiThread: false, //使用多线程 multiThread: false, //使用多线程
enablExitNode: false, // 是否启用退出节点 enablExitNode: false, // 是否启用退出节点
noTun: false, // 是否使用TUN noTun: false, // 是否使用TUN
@@ -39,6 +39,9 @@ export default defineStore("main", {
winIpBcAutoStart: true, winIpBcAutoStart: true,
createConfigInEasytier: false, //在easytier目录生成config.json文件吗 createConfigInEasytier: false, //在easytier目录生成config.json文件吗
githubFastUrl: "https://ghproxy.cc/", githubFastUrl: "https://ghproxy.cc/",
enableCreateServer: false, // 自建服务器
enableWhiteList: true, // 是否启用白名单
ServerWhiteList: "", // 服务器流量转发白名单
winipBcPid: 0, winipBcPid: 0,
winipBcStart: false winipBcStart: false
@@ -82,7 +85,11 @@ export default defineStore("main", {
"configPath", "configPath",
"winIpBcAutoStart", "winIpBcAutoStart",
"createConfigInEasytier", "createConfigInEasytier",
"githubFastUrl" "githubFastUrl",
"enableCreateServer",
"enableWhiteList",
"ServerWhiteList"
], ],
// // 除了这些,其他都要存下来 // // 除了这些,其他都要存下来
// omit: ["winipBcPid", "winipBcStart"] // omit: ["winipBcPid", "winipBcStart"]
+66
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@@ -0,0 +1,66 @@
/**
* 生成 release 发布包 zip 文件
*/
const releaseDir = "./src-tauri/target/release";
const releaseDirEasytier = `${releaseDir}/easytier/`;
const releaseExe = `${releaseDir}/easytier-game.exe`;
const releaseHelp = `${releaseDir}/帮助.txt`;
const deleteEasytierFiles = ["logs/", "guiLogs/"];
const pkg = require("./package.json");
const fileName = `easytier-game_windows_x86_64_${pkg.version}.zip`; // 发布包格式
const releaseZipDir = "./release";
const releaseZip = `${releaseZipDir}/${fileName}`;
const fs = require("fs");
const path = require("path");
const archiver = require("archiver");
const output = fs.createWriteStream(path.join(__dirname, releaseZip));
const archive = archiver("zip", {
zlib: { level: 8 } // Sets the compression level.
});
// listen for all archive data to be written
// 'close' event is fired only when a file descriptor is involved
output.on("close", function () {
console.log(archive.pointer() + " total bytes");
console.log(`archiver has been finalized and the output ${releaseZip}`);
});
// This event is fired when the data source is drained no matter what was the data source.
// It is not part of this library but rather from the NodeJS Stream API.
// @see: https://nodejs.org/api/stream.html#stream_event_end
output.on("end", function () {
console.log("Data has been drained");
});
// good practice to catch warnings (ie stat failures and other non-blocking errors)
archive.on("warning", function (err) {
if (err.code === "ENOENT") {
// log warning
} else {
// throw error
throw err;
}
});
archive.on("error", function (err) {
throw err;
});
for (const f of deleteEasytierFiles) {
fs.rmSync(path.join(__dirname, releaseDirEasytier + f), { recursive: true, force: true });
}
const r = path.join(__dirname, releaseZipDir);
if (!fs.existsSync(r)) {
fs.mkdirSync(r);
}
// pipe archive data to the file
archive.pipe(output);
archive
.append(fs.createReadStream(path.join(__dirname, releaseExe)), { name: "easytier-game.exe" })
.append(fs.createReadStream(path.join(__dirname, releaseHelp)), { name: "帮助.txt" })
.directory(path.join(__dirname, releaseDirEasytier), "easytier")
.finalize();