升级内核为2.2.2,本地游戏列表支持拖拽添加

This commit is contained in:
heixiansen
2025-02-17 14:33:49 +08:00
parent 2383178a61
commit e598f3806b
5 changed files with 125 additions and 8 deletions
+114 -7
View File
@@ -16,14 +16,14 @@
class="mr-[5px]"
@click="handleCreate"
>
新增本地游戏
新增游戏
</ElButton>
<ElButton
size="small"
class="mr-[5px]"
class="!ml-[0px] mr-[5px]"
@click="openCoverDir"
>
打开封面目录
封面目录
</ElButton>
</div>
</div>
@@ -92,10 +92,13 @@
@click.stop="handleCreate"
shadow="hover"
>
<div class="group/plus flex cursor-pointer items-center justify-center py-[25px]">
<div class="group/plus flex cursor-pointer flex-col items-center justify-center py-[25px]">
<ElIcon class="!text-[80px] transition-all group-hover/plus:text-[color:var(--el-color-primary)]">
<Plus></Plus>
</ElIcon>
<div>
<ElText>支持从桌面拖放新增</ElText>
</div>
</div>
</ElCard>
</ElTooltip>
@@ -191,9 +194,9 @@
<script lang="ts" setup>
import { VideoPlay, DeleteFilled, EditPen, Plus, Delete } from "@element-plus/icons-vue";
import { dataSubscribe } from "~/composables/windows";
import { BaseDirectory, resourceDir as getResourceDir, join } from "@tauri-apps/api/path";
import { convertFileSrc } from "@tauri-apps/api/core";
import { computed, nextTick, reactive, ref, useTemplateRef } from "vue";
import { BaseDirectory, basename, extname, resourceDir as getResourceDir, join } from "@tauri-apps/api/path";
import { convertFileSrc, Resource } from "@tauri-apps/api/core";
import { computed, nextTick, onMounted, reactive, ref, useTemplateRef } from "vue";
import useMainStore from "@/stores/index";
import { uniqueId } from "lodash-es";
import { open as dialogOpen } from "@tauri-apps/plugin-dialog";
@@ -202,6 +205,8 @@
import { ElConfirmDanger } from "~/utils/element";
import { copyFile, exists, mkdir, readDir, remove } from "@tauri-apps/plugin-fs";
import { Command, open } from "@tauri-apps/plugin-shell";
import { listen } from "@tauri-apps/api/event";
const resourceDir = await getResourceDir();
const gameListResourceDir = await join(resourceDir, import.meta.env.VITE_GAME_LIST_PATH);
// const defaultLocalIconPath = await join(configPath, "icon.png");
@@ -338,11 +343,15 @@
const removeFileById = async (id: string) => {
if (!id) return;
const isExists = await exists(gameListResourceDir);
if (!isExists) return;
const entries = await readDir(gameListResourceDir);
if (entries.length > 0) {
for (const entry of entries) {
if (entry.name.includes(id + ".")) {
const imgPath = await join(gameListResourceDir, entry.name);
const isExists = await exists(imgPath);
if (!isExists) continue;
await remove(imgPath);
}
}
@@ -393,5 +402,103 @@
const showImgConvertFileSrc = (showImg: string) => {
return showImg != defaultPng ? `${convertFileSrc(showImg)}?${new Date().getTime()}` : defaultPng;
};
onMounted(() => {
listen<{ paths: string[]; position: { x: number; y: number } }>("tauri://drag-drop", async e => {
const AllFiles = e.payload.paths;
let result: Array<gameItemType> = [];
const date = new Date().getTime();
const showImg = defaultPng;
const coverImg = "";
const extUrls = [];
const lnkFiles = [];
for (const item of AllFiles) {
if (item.endsWith(".url")) {
extUrls.push(item);
} else {
lnkFiles.push(item);
}
}
if (lnkFiles.length > 0) {
console.log(lnkFiles)
let lnkFilesstr = "$lnkFiles = @(";
for (let i = 0; i < lnkFiles.length; i++) {
lnkFilesstr = lnkFilesstr + `\"${lnkFiles[i]}\"`;
if (i == lnkFiles.length - 1) {
lnkFilesstr = lnkFilesstr + ");";
} else {
lnkFilesstr = lnkFilesstr + ",";
}
}
let forstr =
lnkFilesstr +
`
$shell = New-Object -ComObject WScript.Shell;
$results = @();
foreach ($lnkFile in $lnkFiles) {
$shortcut = $shell.CreateShortcut($lnkFile);
$targetPath = $shortcut.TargetPath;
$iconLocation = $shortcut.IconLocation;
$results += [PSCustomObject]@{
TargetPath = $targetPath
LinkFile = $lnkFile
};
};
$results | ConvertTo-Json
`;
let outputtarget = await Command.create("powershell", [`${forstr}`], {
encoding: "GBK"
}).execute();
let res: {
TargetPath: string;
LinkFile: string;
}[] = JSON.parse(outputtarget.stdout);
if(res && !Array.isArray(res)) {
res = [res];
}
if (res.length > 0) {
for (const idx in res) {
const item = res[idx];
console.log(item);
const id = `${date}-${idx}`;
const exePath = item.TargetPath ||item.LinkFile
const namePath = item.LinkFile || item.TargetPath
const allName = await basename(namePath);
const extName = await extname(namePath);
result.push({
exePath: exePath,
name: allName.replace(`.${extName}`, ""),
id,
showImg,
coverImg
});
}
}
}
if (extUrls.length > 0) {
for (const idx in extUrls) {
const TargetPath = extUrls[idx];
const id = `${date}-${idx}-url`;
const allName = await basename(TargetPath);
const extName = await extname(TargetPath);
result.push({
exePath: TargetPath,
name: allName.replace(`.${extName}`, ""),
id,
showImg,
coverImg
});
}
}
if (result.length > 0) {
mainStore.$patch({
gameList: [...mainStore.gameList, ...result]
});
}
});
});
dataSubscribe();
</script>
+2
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@@ -1091,6 +1091,7 @@
};
const handleAutoStartByTask = async () => {
if (import.meta.env.DEV) return ElMessage.warning("开发环境不支持开机自启");
await invoke("spawn_autostart", { enabled: !config.autoStart });
const is_enable_by_task = (await invoke("autostart_is_enabled")) as boolean;
config.autoStart = is_enable_by_task;
@@ -1101,6 +1102,7 @@
let is_enable_by_task = (await invoke("autostart_is_enabled")) as boolean;
if (is_enable_by_task) {
// 每次打开Exe重新加载一次开机自启,因为可能路径变了
if (import.meta.env.DEV) return ElMessage.warning("开发环境不支持开机自启");
await invoke("spawn_autostart", { enabled: false });
await invoke("spawn_autostart", { enabled: true });
}
+9 -1
View File
@@ -88,11 +88,19 @@
"args": true,
"cmd": "ping",
"name": "ping"
},
{
"args": true,
"cmd": "powershell",
"name": "powershell"
}
]
},
"fs:default",
"fs:allow-read-dir",
{
"identifier": "fs:allow-read-dir",
"allow": [{ "path": "$DESKTOP" }, { "path": "$DESKTOP/*" }, { "path": "**/*" }, { "path": "**" }]
},
"fs:allow-exists",
"fs:allow-open",
"fs:allow-resource-read",
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