合并 内核外工具 到 增强工具窗口, 新增防火墙关闭 跃点修改 ping测试功能

This commit is contained in:
黑先森
2024-11-11 16:01:41 +08:00
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commit 9413449c8e
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# EasyiterGame
基于easytier的简易游戏联机客户端
# [EasyTier游戏联机启动器](https://github.com/EasyTier/EasytierGame)
1. 开发环境如何运行
拉取仓库,使用命令行 pnpm install 安装包
安装完成后, 使用 pnpm tauri dev 进行rust编译 等待启动
## 简介
EasyTierGame游戏联机启动器,由`nuxt3` `typescript` `rust` `tauri` 开发
具有简易的界面,附带最新版easytier内核,联机游玩的时候无论是心理上和使用上都能给予您最舒服的体验,同时支持自定义配置文件启动,满足各种需求
## 下载
Github
Releases [https://github.com/EasyTier/EasytierGame/releases](https://github.com/EasyTier/EasytierGame/releases)
- 只有绿色zip包,个人不喜欢安装包各种写注册表,解压即用就行,目录清爽干净
![game-step1](/assets/game-step1.png)
## 使用教程
- 第一次使用,输入一个“主机名”点击启动联机即可,后续可以自建服务器或者使用爱心群友提供的服务器
![game-step2](/assets/game-step2.png)
![game-step3](/assets/game-step3.png)
- 高级选项里有一些特殊配置,可以自行选择
![game-step4](/assets/game-step4.png)
- 如果还是无法满足您的需求,可以使用配置文件进行启动,具体如何配置,可以查看文档[配置文件](/guide/network/config-file.html)
![game-step5](/assets/game-step5.png)
- easytier内核升级后,可以点击更新插件按钮就可以进行更新,但是需要出国,如果无法更新,可以在群里获取
![game-step6](/assets/game-step6.png)
- 1.1.4更新了 配置分享功能 可以与朋友之间分享配置,方便联机
![game-step7](/assets/game-step7.png)
- 1.1.5 合并额外插件于 "增强工具" 窗口 新增了网卡跃点设置 关闭防火墙功能 ping功能
![game-step8](/assets/game-step8.png)
![game-step9](/assets/game-step9.png)
## 特性
- 基于easytier组网工具开发,界面清晰简单
- 自带“更新”按钮,在easytier组网工具发布新版本时,点击更新即可(需要出国工具)
- 第一次使用,输入一个“主机名”点击启动联机即可,后续可以自建服务器或者使用群友的服务器
- 配置简单,也含有高级功能,同时也支持自定义配置文件启动
- 默认开启 **WinIPBroadcast** 不再怕联机找不到房间(例如:无主之地3)
- 已经测试 **艾尔登法环学习版**,**无主之地3**,**深岩银河**,**怪物猎人世界** 等都可稳定联机游玩
## 系统支持
支持Windows 11 、Windows 10 、 Windows 7
## 请不要将本程序和仓库代码用于任何违法用途,由此产生的一切后果,仓库所有者和参与开发的人员不承担任何责任
2. 生产环境发布
执行 pnpm tauri build
产物位于 src-tauri/target/release 下 easytier-game.exe
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import { invoke } from "@tauri-apps/api/core";
import { Command } from "@tauri-apps/plugin-shell";
import { ElMessage, type TabPaneName } from "element-plus";
import useMainStore from "@/stores/index";
const getWinIpBroadcastPid = async () => {
const mainStore = useMainStore();
const pid = await invoke("search_pid_by_pname", { target_process_name: "WinIPBroadcast" });
mainStore.winipBcPid = (pid as number) || 0;
if (mainStore.winipBcPid && mainStore.winipBcPid > 0) {
mainStore.winipBcStart = true;
mainStore.winIpBcAutoStart = true;
} else {
mainStore.winipBcStart = false;
mainStore.winIpBcAutoStart = false;
}
};
export const handleWinipBcStart = async () => {
const mainStore = useMainStore();
if (!mainStore.winipBcStart) {
try {
await invoke("stop_command", { child_id: mainStore.winipBcPid || 0 });
const child = await Command.create("WinIPBroadcast", ["run"]).spawn();
mainStore.winipBcPid = child.pid || 0;
if (mainStore.winipBcPid) {
mainStore.winipBcStart = true;
} else {
ElMessage.error(`启动失败`);
}
} catch (err) {
ElMessage.error(`启动失败`);
console.log(err);
}
} else {
await invoke("stop_command", { child_id: mainStore.winipBcPid || 0 });
await getWinIpBroadcastPid();
}
};
export const initStartWinIpBroadcast = async () => {
const mainStore = useMainStore();
await getWinIpBroadcastPid();
// console.log(mainStore.winipBcStart, mainStore.winIpBcAutoStart)
if (!mainStore.winipBcStart && mainStore.winIpBcAutoStart) {
await handleWinipBcStart();
}
};
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@@ -3,7 +3,7 @@
"private": true,
"author": "leizi97",
"description": "A simple network initiator based on Easytier",
"version": "1.1.4",
"version": "1.1.5",
"scripts": {
"dev": "nuxt dev --dotenv env/.env.dev --host 0.0.0.0",
"build": "nuxt generate --dotenv env/.env.prod"
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@@ -22,7 +22,7 @@
v-if="!data.coreVersion"
@click="getCoreVersion(true)"
>
获取工具版本
获取内核版本
</ElButton>
<ElTag
v-else
@@ -37,7 +37,7 @@
@click="handleUpdateCore"
size="small"
>
{{ data.coreVersion ? "更新插件" : "下载插件" }}
{{ data.coreVersion ? "更新内核" : "下载内核" }}
</ElButton>
</div>
</template>
@@ -261,34 +261,23 @@
</div>
<div class="flex items-center gap-[0_5px]">
<div>
<ElLink
class="!text-[11px]"
type="info"
:underline="false"
@click="open('https://github.com/dechamps/WinIPBroadcast/releases/tag/winipbroadcast-1.6')"
>
WinIPBroadcast
<ElTooltip content="找不到游戏房间时,就开启它后再刷新尝试(默认开启)">
<ElIcon class="ml-[3px]"><QuestionFilled /></ElIcon>
</ElTooltip>
</ElLink>
<ElSwitch
inline-prompt
:model-value="data.winipBcStart"
@change="handleWinipBcStart"
<ElButton
plain
type="primary"
size="small"
label="WinIPBroadcast"
active-text="开启"
inactive-text="关闭"
></ElSwitch>
:icon="MagicStick"
@click="handleShowToolDialog"
>
增强工具
</ElButton>
</div>
<ElLink
class="!text-[11px] pb-[2px] ml-[15px]"
class="!text-[10px] pb-[2px] ml-[8px]"
type="info"
:underline="false"
@click="open('https://github.com/EasyTier/EasytierGame')"
>
主页
EasytierGame主页
</ElLink>
</div>
</div>
@@ -383,9 +372,10 @@
import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event";
import { open, Command } from "@tauri-apps/plugin-shell";
import { QuestionFilled, Delete, List, UserFilled, Setting, Share, RefreshRight, Link, Tools } from "@element-plus/icons-vue";
import { QuestionFilled, Delete, List, UserFilled, Setting, Share, RefreshRight, Link, Tools, MagicStick } from "@element-plus/icons-vue";
import { reactive, onBeforeUnmount, onMounted } from "vue";
import { useTray, setTrayRunState, setTrayTooltip } from "~/composables/tray";
import { initStartWinIpBroadcast } from "~/composables/netcard";
import useMainStore from "@/stores/index";
import { ElDropdownMenu, ElMessage, ElMessageBox } from "element-plus";
import { getCurrentWindow } from "@tauri-apps/api/window";
@@ -412,6 +402,7 @@
logVisible: false,
cidrVisible: false,
advanceVisible: false,
toolVisible: false,
winipBcPid: 0, //WinIPBroadcast进程id
winipBcStart: false,
memberVisible: false,
@@ -575,44 +566,6 @@
data.releaseList = list as never[];
};
const getWinIpBroadcastPid = async () => {
const pid = await invoke("search_pid_by_pname", { target_process_name: "WinIPBroadcast" });
data.winipBcPid = (pid as number) || 0;
if (data.winipBcPid && data.winipBcPid > 0) {
data.winipBcStart = true;
} else {
data.winipBcStart = false;
}
};
const handleWinipBcStart = async () => {
if (!data.winipBcStart) {
try {
await invoke("stop_command", { child_id: data.winipBcPid || 0 });
const child = await Command.create("WinIPBroadcast", ["run"]).spawn();
data.winipBcPid = child.pid || 0;
if (data.winipBcPid) {
data.winipBcStart = true;
} else {
ElMessage.error(`启动失败`);
}
} catch (err) {
ElMessage.error(`启动失败`);
console.log(err);
}
} else {
await invoke("stop_command", { child_id: data.winipBcPid || 0 });
await getWinIpBroadcastPid();
}
};
const initStartWinIpBroadcast = async () => {
await getWinIpBroadcastPid();
if (!data.winipBcStart) {
await handleWinipBcStart();
}
};
const handleAutoStart = async () => {
let is_enable = await tauriAutoStart.isEnabled();
if (!config.autoStart && !is_enable) {
@@ -982,4 +935,23 @@
}
);
};
const handleShowToolDialog = async () => {
await etWindows(
"tool",
{
title: "增强工具",
width: 460,
height: 480,
resizable: true,
url: "#/tool"
},
(_, appWindow) => {
data.toolVisible = true;
},
() => {
data.toolVisible = false;
}
);
};
</script>
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<span v-if="!data.member || data.member.length <= 0">{{ "等待成员信息中..." }}</span>
<ElTable
stripe
border
:data="data.member"
v-else>
<ElTableColumn
v-for="prop in showTableHeader"
sortable
:prop="prop[0]"
:label="prop[1]"
:key="prop[0]">
<template #default="{ row }">
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@@ -0,0 +1,323 @@
<template>
<div class="h-full overflow-auto">
<ElTabs
v-model="data.activeTab"
@tab-change="handleTabsChange"
class="h-full"
>
<ElTabPane
label="联机失败解决办法"
name="netcard"
class="flex flex-col h-full"
>
<div>
<div>
<ElTooltip
content="找不到游戏房间时,就开启它后再尝试搜索房间(默认开启)
例如: 一个游戏玩家,有时通过本地局域网联机,有时通过某些联机工具进行联机,但是他只能在其中一个联机方式里看到朋友的游戏房间,而另一个里看不到,这时就可以使用这个工具,让他在两个地方都能看到游戏房间"
>
<ElText>
方案1
<ElIcon class="ml-[3px]"><QuestionFilled /></ElIcon>
</ElText>
</ElTooltip>
</div>
<ElLink
class="!text-[15px] mr-[10px]"
type="info"
:underline="false"
@click="open('https://github.com/dechamps/WinIPBroadcast/releases/tag/winipbroadcast-1.6')"
>
WinIPBroadcast
</ElLink>
<ElSwitch
inline-prompt
:model-value="mainStore.winipBcStart"
@change="handleWinipBcStart"
size="small"
label="WinIPBroadcast"
active-text="已开启"
inactive-text="已关闭"
></ElSwitch>
</div>
<div>
<ElTooltip content="设置网卡的跃点,提升网卡优先级,尝试将您联机使用的网卡跃点设置为最小,请先查询网卡信息">
<ElText>
方案2
<ElIcon class="ml-[3px]"><QuestionFilled /></ElIcon>
</ElText>
</ElTooltip>
</div>
<div class="flex items-center mt-[5px]">
<ElButton
@click="initNetCardInfo"
size="small"
type="primary"
>
查询网卡信息
</ElButton>
<div
v-if="data.row.name"
class="ml-auto flex items-center flex-nowrap gap-[10px]"
>
<ElTooltip content="跃点越小,网卡优先级越高,范围(1-9999)">
<ElInput
class="!w-[80px]"
autofocus
size="small"
v-model="data.row.metric"
placeholder="请输入跃点"
/>
</ElTooltip>
<ElButton
type="success"
size="small"
@click="handleSaveMetric"
>
保存
</ElButton>
</div>
</div>
<div class="flex-1 overflow-auto mt-[5px]">
<ElTable
height="100%"
empty-text="暂无数据"
highlight-current-row
:data="data.netcardList"
@row-click="handleRowClick"
border
>
<ElTableColumn
sortable
label="网卡名"
prop="name"
></ElTableColumn>
<ElTableColumn
sortable
label="跃点"
prop="metric"
></ElTableColumn>
</ElTable>
</div>
</ElTabPane>
<ElTabPane
label="防火墙"
name="firewall"
class="flex flex-col h-full"
>
<div class="flex flex-col items-center">
<div class="mb-[10px]">
<ElButton
type="warning"
size="small"
>
一键关闭防火墙
</ElButton>
</div>
<div class="mb-[10px]">
<ElText class="!mx-[10px]">域防火墙</ElText>
<ElTag :type="data.firewallStatus.domain ? 'danger' : 'success'">
{{ data.firewallStatus.domain ? "已开启" : "已关闭" }}
</ElTag>
</div>
<div class="mb-[10px]">
<ElText class="!mx-[10px]">公用防火墙</ElText>
<ElTag :type="data.firewallStatus.public ? 'danger' : 'success'">
{{ data.firewallStatus.public ? "已开启" : "已关闭" }}
</ElTag>
</div>
<div>
<ElText class="!mx-[10px]">专用防火墙</ElText>
<ElTag :type="data.firewallStatus.dedicated ? 'danger' : 'success'">
{{ data.firewallStatus.dedicated ? "已开启" : "已关闭" }}
</ElTag>
</div>
</div>
<ElDivider>Ping测试</ElDivider>
<div class="flex items-center gap-[10px]">
<ElInput
style="width: 150px"
size="small"
v-model="data.pingIp"
placeholder="请输入IP地址"
/>
<ElInputNumber
controls-position="right"
size="small"
:precision="0"
v-model="data.pingNum"
:min="1"
:max="10"
>
<template #suffix>
<span></span>
</template>
</ElInputNumber>
<ElButton
size="small"
@click="handleTestPing"
>
Ping一下
</ElButton>
</div>
<div class="mt-[5px] flex-1 overflow-auto">
<ElInput
placeholder="日志信息"
type="textarea"
:autosize="{ minRows: 9 }"
resize="none"
v-model="data.pingLog"
/>
</div>
</ElTabPane>
</ElTabs>
</div>
</template>
<script setup lang="ts">
import { open, Command } from "@tauri-apps/plugin-shell";
import { ElMessage, type TabPaneName } from "element-plus";
import { QuestionFilled } from "@element-plus/icons-vue";
import { onMounted, reactive } from "vue";
import useMainStore from "@/stores/index";
import { handleWinipBcStart, initStartWinIpBroadcast } from "@/composables/netcard";
import { getCurrentWindow } from "@tauri-apps/api/window";
const mainStore = useMainStore();
const data = reactive({
activeTab: "netcard",
winipBcPid: 0,
pingNum: 1,
winipBcStart: false,
pingIp: "",
pingLog: "",
firewallStatus: {
domain: false,
public: false,
dedicated: false
},
row: {
name: "",
metric: ""
},
netcardList: []
});
const handleTabsChange = async (tabPaneName: TabPaneName) => {
if (tabPaneName === "netcard") {
// await initNetCardInfo();
} else if (tabPaneName == "firewall") {
await initFirewall();
}
};
const handleRowClick = async (row: any, column: any, event: Event) => {
data.row = { ...row };
};
const handleSaveMetric = async () => {
if (data.row.metric && data.row.name) {
try {
const output = await Command.create("netsh", ["interface", "ipv4", "set", "interface", data.row.name, "metric=", data.row.metric], {
encoding: "gb2312"
}).execute();
ElMessage.success("设置成功");
await initNetCardInfo();
} catch (err) {
console.log(err);
}
}
};
const handleTestPing = async () => {
/^((\d|[1-9]\d|1\d\d|2[0-4]\d|25[0-5])\.){3}(\d|[1-9]\d|1\d\d|2[0-4]\d|25[0-5])(?::(?:[0-9]|[1-9][0-9]{1,3}|[1-5][0-9]{4}|6[0-4][0-9]{3}|65[0-4][0-9]{2}|655[0-2][0-9]|6553[0-5]))?$/;
if (data.pingIp) {
data.pingLog = "";
try {
for (let i = 0; i < data.pingNum; i++) {
const output = await Command.create("ping", ["-n", "1", data.pingIp], {
encoding: "gb2312"
}).execute();
data.pingLog = data.pingLog.slice(-1000);
if (output.stdout) {
data.pingLog += output.stdout.split("\n")[2];
}
if (output.stderr) {
data.pingLog += output.stderr;
}
}
} catch (err) {
ElMessage.error("Ping发生错误");
console.log(err);
}
}
};
const initNetCardInfo = async () => {
try {
const output = await Command.create("netsh", ["interface", "ipv4", "show", "interface"], {
encoding: "gb2312"
}).execute();
data.netcardList = output.stdout
.split("\n")
.map(el => el.trim().replace(/\s+/g, " "))
.filter(el => el)
.slice(2)
.map(el => {
const [idx, Met, MTU, status, ...rest] = el.split(" ");
return {
index: idx,
metric: Met,
MTU,
status,
name: rest.join(" ")
};
}) as any;
} catch (err) {
ElMessage.error("网卡获取失败");
console.log(err);
}
};
const initFirewall = async () => {
try {
const output = await Command.create("netsh", ["advfirewall", "show", "allprofiles", "state"], {
encoding: "gb2312"
}).execute();
const state = output.stdout
.trim()
.replace(/[\-]+/g, "")
.split("\n")
.map(el => el.trim())
.filter(el => el)
.slice(0, -1);
for (let idx = 0; idx < state.length; idx += 2) {
const status = state[idx + 1].replace(/状态\s+/, "");
const matchName = /域|公用|专用/.exec(state[idx]);
if (matchName) {
const name = matchName[0];
if (name == "域") {
data.firewallStatus.domain = status != "关闭";
} else if (name == "公用") {
data.firewallStatus.public = status != "关闭";
} else if (name == "专用") {
data.firewallStatus.dedicated = status != "关闭";
}
}
}
} catch (err) {
ElMessage.error("获取防火墙状态失败");
console.log(err);
}
};
const appWindow = getCurrentWindow();
mainStore.$subscribe((...a) => {
// console.log("subscribe", a);
appWindow.emitTo("main", "config", { winIpBcAutoStart: mainStore.winIpBcAutoStart });
});
onMounted(() => {
initStartWinIpBroadcast();
});
</script>
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@@ -1236,7 +1236,7 @@ checksum = "0d6ef0072f8a535281e4876be788938b528e9a1d43900b82c2569af7da799125"
[[package]]
name = "easytier-game"
version = "1.1.4"
version = "1.1.5"
dependencies = [
"log",
"planif",
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "easytier-game"
version = "1.1.4"
version = "1.1.5"
homepage = "https://github.com/EasyTier/EasyTier"
repository = "https://github.com/EasyTier/EasytierGame"
description = "A simple network initiator based on Easytier"
+12 -1
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@@ -7,7 +7,8 @@
"log",
"member",
"cidr",
"advance"
"advance",
"tool"
],
"permissions": [
"core:default",
@@ -64,6 +65,16 @@
"args": true,
"cmd": "explorer",
"name": "explorer"
},
{
"args": true,
"cmd": "netsh",
"name": "netsh"
},
{
"args": true,
"cmd": "ping",
"name": "ping"
}
]
},
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@@ -1,7 +1,7 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "easytier-game",
"version": "1.1.4",
"version": "1.1.5",
"identifier": "com.tauri.easytier-game",
"build": {
@@ -13,7 +13,7 @@
"app": {
"windows": [
{
"title": "easytier-game 1.1.4",
"title": "easytier-game 1.1.5",
"width": 335,
"height": 305,
"resizable": false,
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@@ -33,6 +33,9 @@ export default defineStore("main", {
configStartEnable: false, //使用配置文件启动
configPath: "", //配置文件路径
cidrEnable: false,
winipBcPid: 0,
winipBcStart: false,
winIpBcAutoStart: true,
basePeers: ["public.easytier.top:11010"],
};
},
@@ -41,6 +44,7 @@ export default defineStore("main", {
"basePeers",
"cidrEnable",
"theme",
"winIpBcAutoStart",
"config.proxyNetworks",
"config.serverUrl",
"config.networkName",