diff --git a/code/client/tunnel/vnc/assets.go b/code/client/tunnel/vnc/assets.go deleted file mode 100644 index e538511..0000000 --- a/code/client/tunnel/vnc/assets.go +++ /dev/null @@ -1,221 +0,0 @@ -// Code generated by go-bindata. (@generated) DO NOT EDIT. - - //Package vnc generated by go-bindata.// sources: -package vnc - -import ( - "bytes" - "compress/gzip" - "fmt" - "io" - "io/ioutil" - "os" - "path/filepath" - "strings" - "time" -) - -func bindataRead(data []byte, name string) ([]byte, error) { - gz, err := gzip.NewReader(bytes.NewBuffer(data)) - if err != nil { - return nil, fmt.Errorf("read %q: %v", name, err) - } - - var buf bytes.Buffer - _, err = io.Copy(&buf, gz) - clErr := gz.Close() - - if err != nil { - return nil, fmt.Errorf("read %q: %v", name, err) - } - if clErr != nil { - return nil, err - } - - return buf.Bytes(), nil -} - -type asset struct { - bytes []byte - info os.FileInfo -} - -type bindataFileInfo struct { - name string - size int64 - mode os.FileMode - modTime time.Time -} - -// Name return file name -func (fi bindataFileInfo) Name() string { - return fi.name -} - -// Size return file size -func (fi bindataFileInfo) Size() int64 { - return fi.size -} - -// Mode return file mode -func (fi bindataFileInfo) Mode() os.FileMode { - return fi.mode -} - -// ModTime return file modify time -func (fi bindataFileInfo) ModTime() time.Time { - return fi.modTime -} - -// IsDir return file whether a directory -func (fi bindataFileInfo) IsDir() bool { - return fi.mode&os.ModeDir != 0 -} - -// Sys return file is sys mode -func (fi bindataFileInfo) Sys() interface{} { - return nil -} - -// Asset loads and returns the asset for the given name. -// It returns an error if the asset could not be found or -// could not be loaded. -func Asset(name string) ([]byte, error) { - cannonicalName := strings.Replace(name, "\\", "/", -1) - if f, ok := _bindata[cannonicalName]; ok { - a, err := f() - if err != nil { - return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) - } - return a.bytes, nil - } - return nil, fmt.Errorf("Asset %s not found", name) -} - -// MustAsset is like Asset but panics when Asset would return an error. -// It simplifies safe initialization of global variables. -func MustAsset(name string) []byte { - a, err := Asset(name) - if err != nil { - panic("asset: Asset(" + name + "): " + err.Error()) - } - - return a -} - -// AssetInfo loads and returns the asset info for the given name. -// It returns an error if the asset could not be found or -// could not be loaded. -func AssetInfo(name string) (os.FileInfo, error) { - cannonicalName := strings.Replace(name, "\\", "/", -1) - if f, ok := _bindata[cannonicalName]; ok { - a, err := f() - if err != nil { - return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) - } - return a.info, nil - } - return nil, fmt.Errorf("AssetInfo %s not found", name) -} - -// AssetNames returns the names of the assets. -func AssetNames() []string { - names := make([]string, 0, len(_bindata)) - for name := range _bindata { - names = append(names, name) - } - return names -} - -// _bindata is a table, holding each asset generator, mapped to its name. -var _bindata = map[string]func() (*asset, error){ -} - -// AssetDir returns the file names below a certain -// directory embedded in the file by go-bindata. -// For example if you run go-bindata on data/... and data contains the -// following hierarchy: -// data/ -// foo.txt -// img/ -// a.png -// b.png -// then AssetDir("data") would return []string{"foo.txt", "img"} -// AssetDir("data/img") would return []string{"a.png", "b.png"} -// AssetDir("foo.txt") and AssetDir("notexist") would return an error -// AssetDir("") will return []string{"data"}. -func AssetDir(name string) ([]string, error) { - node := _bintree - if len(name) != 0 { - cannonicalName := strings.Replace(name, "\\", "/", -1) - pathList := strings.Split(cannonicalName, "/") - for _, p := range pathList { - node = node.Children[p] - if node == nil { - return nil, fmt.Errorf("Asset %s not found", name) - } - } - } - if node.Func != nil { - return nil, fmt.Errorf("Asset %s not found", name) - } - rv := make([]string, 0, len(node.Children)) - for childName := range node.Children { - rv = append(rv, childName) - } - return rv, nil -} - -type bintree struct { - Func func() (*asset, error) - Children map[string]*bintree -} - -var _bintree = &bintree{nil, map[string]*bintree{}} - -// RestoreAsset restores an asset under the given directory -func RestoreAsset(dir, name string) error { - data, err := Asset(name) - if err != nil { - return err - } - info, err := AssetInfo(name) - if err != nil { - return err - } - err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) - if err != nil { - return err - } - err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) - if err != nil { - return err - } - err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) - if err != nil { - return err - } - return nil -} - -// RestoreAssets restores an asset under the given directory recursively -func RestoreAssets(dir, name string) error { - children, err := AssetDir(name) - // File - if err != nil { - return RestoreAsset(dir, name) - } - // Dir - for _, child := range children { - err = RestoreAssets(dir, filepath.Join(name, child)) - if err != nil { - return err - } - } - return nil -} - -func _filePath(dir, name string) string { - cannonicalName := strings.Replace(name, "\\", "/", -1) - return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) -}