Files
astral/lib/screens/kvroom.dart
T
会做饭的二哈 567b3518e8 ​切换官方服务器
更换为官方服务器,提升稳定性。

​移除模拟延迟
改为直接检测连接,优化体验。

​修复延迟计算
从 peer 获取最小延迟(μs→ms),无效时用路由延迟。

​修复管理员权限
解决管理员操作无权限问题。

​配置存储位置调整
将配置信息改为运行目录,方便管理。

​查看 NAT 类型
添加功能检测并显示 NAT 类型。

​修复页面状态丢失
解决缩放导致导航栏移动时页面状态丢失问题。

​优化延迟检测
始终检测延迟,移除暂停/开始功能,简化逻辑。

​最小化通知
应用最小化时提供通知,提醒用户状态。

​增加客户端搜索功能
添加客户端搜索功能,支持快速查找内容或设备。
2025-03-16 21:15:38 +08:00

956 lines
28 KiB
Dart

// 导入必要的包
import 'package:flutter/services.dart'; // 添加这一行导入剪贴板服务
import 'package:astral/utils/kv_state.dart';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../widgets/card.dart';
/// 玩家信息模型类
class PlayerInfo {
final String name;
final String ip;
final int latency; // 延迟(ms)
final String connectionType; // 连接类型:直链、中转、本机
final int uploadSpeed; // 上传速度(KB/s)
final int downloadSpeed; // 下载速度(KB/s)
final int sentPackets; // 发送包数量
final int receivedPackets; // 接收包数量
final double packetLossRate; // 丢包率(%)
final String etVersion; // ET版本
final String natType; // 添加NAT类型
PlayerInfo({
required this.name,
required this.ip,
required this.latency,
required this.connectionType,
required this.uploadSpeed,
required this.downloadSpeed,
required this.sentPackets,
required this.receivedPackets,
required this.packetLossRate,
required this.etVersion,
required this.natType, // 添加NAT类型参数
});
}
/// 房间页面组件
/// 用于显示所有玩家的信息
class RoomPage extends StatefulWidget {
const RoomPage({super.key});
@override
State<RoomPage> createState() => _RoomPageState();
}
class _RoomPageState extends State<RoomPage> {
List<PlayerInfo> players = [];
List<PlayerInfo> filteredPlayers = []; // 添加过滤后的玩家列表
bool isLoading = true;
String searchQuery = ''; // 添加搜索查询字符串
TextEditingController searchController = TextEditingController(); // 添加搜索控制器
@override
void initState() {
super.initState();
isLoading = true;
searchController.addListener(_onSearchChanged); // 添加搜索监听器
}
@override
void dispose() {
searchController.removeListener(_onSearchChanged); // 移除搜索监听器
searchController.dispose(); // 释放控制器资源
super.dispose();
}
// 搜索变化处理函数
void _onSearchChanged() {
setState(() {
searchQuery = searchController.text;
_filterPlayers(); // 过滤玩家列表
});
}
// 过滤玩家列表
void _filterPlayers() {
if (searchQuery.isEmpty) {
filteredPlayers = List.from(players); // 如果搜索为空,显示所有玩家
} else {
filteredPlayers = players
.where((player) =>
player.name.toLowerCase().contains(searchQuery.toLowerCase()))
.toList(); // 根据名称过滤玩家
}
}
@override
Widget build(BuildContext context) {
final colorScheme = Theme.of(context).colorScheme;
return Scaffold(
appBar: AppBar(
title: const Text('房间成员'),
actions: [
// 添加搜索按钮
IconButton(
icon: const Icon(Icons.search),
onPressed: () {
showSearch(
context: context,
delegate: _PlayerSearchDelegate(
players: players,
colorScheme: colorScheme,
buildPlayerListItem: _buildPlayerListItem,
),
);
},
),
],
),
body: Consumer<KM>(
builder: (context, km, child) {
// 当 KM 更新时,这个 builder 会被重新调用
// 异步处理数据
_processNodeData(km);
if (isLoading) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
CircularProgressIndicator(
color: colorScheme.primary,
),
const SizedBox(height: 16),
Text(
'加载玩家信息...',
style: TextStyle(
color: colorScheme.primary,
fontWeight: FontWeight.bold,
),
),
],
),
);
} else if (players.isEmpty) {
// 添加空数据状态显示
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
Icons.people_outline,
size: 64,
color: colorScheme.primary.withOpacity(0.6),
),
const SizedBox(height: 16),
Text(
'暂无房间成员',
style: TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
color: colorScheme.primary,
),
),
const SizedBox(height: 8),
Text(
'当前没有其他玩家连接到房间',
style: TextStyle(
color: colorScheme.onSurface.withOpacity(0.7),
),
),
],
),
);
} else {
return CustomScrollView(
physics: const AlwaysScrollableScrollPhysics(),
slivers: [
SliverPadding(
padding: const EdgeInsets.all(16.0),
sliver: SliverList(
delegate: SliverChildBuilderDelegate(
(context, index) {
return Padding(
padding: const EdgeInsets.only(bottom: 16.0),
child:
_buildPlayerListItem(players[index], colorScheme),
);
},
childCount: players.length,
),
),
),
],
);
}
},
),
);
}
int _getColumnCount(BuildContext context) {
final width = MediaQuery.of(context).size.width;
if (width < 600) {
return 1; // 手机屏幕显示1列
} else if (width < 900) {
return 2; // 平板或小屏幕显示2列
} else {
return 3; // 大屏幕显示3列
}
}
// 处理节点数据 - 合并了原来的两个相似方法
Future<void> _processNodeData(KM km) async {
try {
final nodes = await km.nodes; // 获取最新的节点信息
// 将节点数据转换为PlayerInfo对象
List<PlayerInfo> nodePlayerInfos = [];
for (var node in nodes) {
// 计算上传下载速度和包数量总和
int uploadSpeed = 0;
int downloadSpeed = 0;
int sentPackets = 0;
int receivedPackets = 0;
String connectionType =
_mapConnectionType(node.cost, node.ipv4, km.virtualIP);
// 如果有连接信息,计算网络统计数据
if (node.connections.isNotEmpty) {
for (var conn in node.connections) {
uploadSpeed += conn.txBytes.toInt() ~/ 1024; // 转换为KB
downloadSpeed += conn.rxBytes.toInt() ~/ 1024; // 转换为KB
sentPackets += conn.txPackets.toInt();
receivedPackets += conn.rxPackets.toInt();
}
}
// 计算丢包率 (简单估算)
double packetLossRate = 0.0;
if (sentPackets > 0 && receivedPackets > 0) {
packetLossRate = (1.0 - (receivedPackets / sentPackets)).abs() * 100;
if (packetLossRate > 100) packetLossRate = 100.0;
packetLossRate = double.parse(packetLossRate.toStringAsFixed(1));
}
// 获取NAT类型
String natType = _mapNatType(node.nat);
// 创建PlayerInfo对象
nodePlayerInfos.add(
PlayerInfo(
name: node.hostname,
ip: node.ipv4, // 临时IP,实际应从节点信息中获取
latency: (node.latencyMs).toInt(), // 转换为毫秒
connectionType: connectionType,
uploadSpeed: uploadSpeed,
downloadSpeed: downloadSpeed,
sentPackets: sentPackets,
receivedPackets: receivedPackets,
packetLossRate: packetLossRate,
etVersion: node.version, // 获取版本信息
natType: natType, // 添加NAT类型
),
);
}
if (!mounted) return; // 检查组件是否仍然挂载
setState(() {
players = nodePlayerInfos;
_filterPlayers(); // 更新过滤后的玩家列表
isLoading = false;
});
} catch (e) {
print("加载节点数据失败: $e");
if (mounted) {
setState(() {
isLoading = false;
});
}
}
}
// 构建列表项视图
Widget _buildPlayerListItem(PlayerInfo player, ColorScheme colorScheme) {
// 根据延迟值确定颜色
Color latencyColor = _getLatencyColor(player.latency);
// 根据连接类型选择图标
IconData connectionIcon = _getConnectionIcon(player.connectionType);
// 检测是否为小屏幕设备
final isSmallScreen = MediaQuery.of(context).size.width < 600;
return FloatingCard(
colorScheme: colorScheme,
maxWidth: double.infinity,
child: isSmallScreen
? _buildMobilePlayerListItem(
player, colorScheme, latencyColor, connectionIcon)
: _buildDesktopPlayerListItem(
player, colorScheme, latencyColor, connectionIcon),
);
}
// 为移动设备优化的列表项布局
Widget _buildMobilePlayerListItem(PlayerInfo player, ColorScheme colorScheme,
Color latencyColor, IconData connectionIcon) {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 玩家名称和连接类型
Row(
children: [
Icon(Icons.person, color: colorScheme.primary, size: 22),
const SizedBox(width: 8),
Expanded(
child: Text(
player.name,
style:
const TextStyle(fontSize: 18, fontWeight: FontWeight.bold),
overflow: TextOverflow.ellipsis,
),
),
Container(
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
decoration: BoxDecoration(
color:
_getConnectionTypeColor(player.connectionType, colorScheme),
borderRadius: BorderRadius.circular(12),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
connectionIcon,
size: 14,
color: Colors.white,
),
const SizedBox(width: 4),
Text(
player.connectionType,
style: const TextStyle(
color: Colors.white,
fontSize: 12,
fontWeight: FontWeight.bold,
),
),
],
),
),
],
),
const SizedBox(height: 12),
// IP地址
_buildInfoRow(
Icons.lan,
'IP地址',
player.ip,
colorScheme,
showCopyButton: true,
),
const SizedBox(height: 8),
// 延迟信息
_buildInfoRow(
Icons.speed,
'延迟',
'${player.latency} ms',
colorScheme,
valueColor: latencyColor,
),
const SizedBox(height: 8),
// ET版本
_buildInfoRow(
Icons.memory,
'ET版本',
player.etVersion,
colorScheme,
),
const SizedBox(height: 8),
// NAT类型
_buildInfoRow(
_getNatTypeIcon(player.natType),
'NAT类型',
player.natType,
colorScheme,
valueColor: _getNatTypeColor(player.natType),
),
const SizedBox(height: 8),
// 丢包率信息
_buildInfoRow(
Icons.error_outline,
'丢包率',
'${player.packetLossRate}%',
colorScheme,
valueColor: _getPacketLossColor(player.packetLossRate),
),
// 网络数据部分
const Divider(height: 16),
// 网络数据信息 - 移动设备上使用紧凑布局
Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: Column(
children: [
Row(
children: [
Expanded(
child: _buildNetworkDataItem(
'上传',
'${player.uploadSpeed} KB/s',
Icons.upload,
colorScheme.primary,
),
),
Expanded(
child: _buildNetworkDataItem(
'下载',
'${player.downloadSpeed} KB/s',
Icons.download,
colorScheme.secondary,
),
),
],
),
const SizedBox(height: 8),
Row(
children: [
Expanded(
child: _buildNetworkDataItem(
'发送包',
'${player.sentPackets}',
Icons.send,
colorScheme.primary,
),
),
Expanded(
child: _buildNetworkDataItem(
'接收包',
'${player.receivedPackets}',
Icons.call_received,
colorScheme.secondary,
),
),
],
),
],
),
),
],
);
}
// 为桌面设备优化的列表项布局
Widget _buildDesktopPlayerListItem(PlayerInfo player, ColorScheme colorScheme,
Color latencyColor, IconData connectionIcon) {
return Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 左侧玩家基本信息
Expanded(
flex: 3,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 玩家名称和连接类型
Row(
children: [
Icon(Icons.person, color: colorScheme.primary, size: 22),
const SizedBox(width: 8),
Expanded(
child: Text(
player.name,
style: const TextStyle(
fontSize: 18, fontWeight: FontWeight.bold),
overflow: TextOverflow.ellipsis,
),
),
Container(
padding:
const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
decoration: BoxDecoration(
color: _getConnectionTypeColor(
player.connectionType, colorScheme),
borderRadius: BorderRadius.circular(12),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
connectionIcon,
size: 14,
color: Colors.white,
),
const SizedBox(width: 4),
Text(
player.connectionType,
style: const TextStyle(
color: Colors.white,
fontSize: 12,
fontWeight: FontWeight.bold,
),
),
],
),
),
],
),
const SizedBox(height: 12),
// IP地址
_buildInfoRow(
Icons.lan,
'IP地址',
player.ip,
colorScheme,
showCopyButton: true,
),
const SizedBox(height: 8),
// ET版本
_buildInfoRow(
Icons.memory,
'ET版本',
player.etVersion,
colorScheme,
),
const SizedBox(height: 8),
// NAT类型
_buildInfoRow(
_getNatTypeIcon(player.natType),
'NAT类型',
player.natType,
colorScheme,
valueColor: _getNatTypeColor(player.natType),
),
],
),
),
// 中间网络状态信息
Expanded(
flex: 2,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 延迟信息
_buildInfoRow(
Icons.speed,
'延迟',
'${player.latency} ms',
colorScheme,
valueColor: latencyColor,
),
const SizedBox(height: 8),
// 丢包率信息
_buildInfoRow(
Icons.error_outline,
'丢包率',
'${player.packetLossRate}%',
colorScheme,
valueColor: _getPacketLossColor(player.packetLossRate),
),
const SizedBox(height: 8),
// 上传下载速度
Row(
children: [
Expanded(
child: _buildNetworkDataItem(
'上传',
'${player.uploadSpeed} KB/s',
Icons.upload,
colorScheme.primary,
),
),
Expanded(
child: _buildNetworkDataItem(
'下载',
'${player.downloadSpeed} KB/s',
Icons.download,
colorScheme.secondary,
),
),
],
),
],
),
),
// 右侧包数据信息
Expanded(
flex: 1,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
_buildNetworkDataItem(
'发送包',
'${player.sentPackets}',
Icons.send,
colorScheme.primary,
),
const SizedBox(height: 8),
_buildNetworkDataItem(
'接收包',
'${player.receivedPackets}',
Icons.call_received,
colorScheme.secondary,
),
],
),
),
],
);
}
// 更紧凑的网络数据项
Widget _buildNetworkDataItem(
String label,
String value,
IconData icon,
Color color,
) {
return Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(icon, size: 18, color: color),
const SizedBox(width: 4),
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
label,
style: const TextStyle(fontSize: 12),
),
Text(
value,
style: TextStyle(
fontWeight: FontWeight.bold,
color: color,
fontSize: 13,
),
),
],
),
],
);
}
// 构建信息行
Widget _buildInfoRow(
IconData icon,
String label,
String value,
ColorScheme colorScheme, {
Color? valueColor,
bool showCopyButton = false,
}) {
return Row(
children: [
Icon(icon, size: 20, color: colorScheme.primary),
const SizedBox(width: 12),
Text(
'$label:',
style: const TextStyle(fontWeight: FontWeight.bold),
),
const SizedBox(width: 8),
// 添加复制按钮到标签和值之间
if (showCopyButton)
IconButton(
icon: const Icon(Icons.copy, size: 18),
padding: EdgeInsets.zero,
constraints: const BoxConstraints(),
tooltip: '复制$label',
onPressed: () {
// 复制到剪贴板
Clipboard.setData(ClipboardData(text: value));
// 显示提示
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text('已复制: $value'),
duration: const Duration(seconds: 2),
behavior: SnackBarBehavior.floating,
),
);
},
),
const SizedBox(width: 8),
Expanded(
child: Text(
value,
style: TextStyle(
color: valueColor ?? colorScheme.secondary,
fontWeight: FontWeight.w500,
),
overflow: TextOverflow.ellipsis,
),
),
],
);
}
// 根据延迟值获取颜色
Color _getLatencyColor(int latency) {
if (latency < 50) {
return Colors.green;
} else if (latency < 100) {
return Colors.orange;
} else {
return Colors.red;
}
}
// 根据丢包率获取颜色
Color _getPacketLossColor(double lossRate) {
if (lossRate < 1.0) {
return Colors.green;
} else if (lossRate < 5.0) {
return Colors.orange;
} else {
return Colors.red;
}
}
// 如果传入数值=1就是p2p 否则是relay 最后判断是不是等于本机IP如果等于就是direct 本机ip传入
String _mapConnectionType(int connType, String ip, String thisip) {
// 新增服务器IP判断
if (ip == "0.0.0.0") {
return '服务器';
}
// 如果是本机IP,返回direct
if (ip == thisip) {
return '本机';
}
// 根据连接成本判断连接类型
if (connType == 1) {
return '直链';
} else if (connType >= 2) {
return '中转';
}
return '未知';
}
// 根据连接类型获取图标
IconData _getConnectionIcon(String connectionType) {
// 将连接类型转为小写并进行匹配
String lowerType = connectionType.toLowerCase();
// 新增服务器图标
if (lowerType.contains('server') || lowerType.contains('服务器')) {
return Icons.dns;
} else if (lowerType.contains('p2p') || lowerType.contains('直链')) {
return Icons.link;
} else if (lowerType.contains('relay') || lowerType.contains('中转')) {
return Icons.swap_horiz;
} else if (lowerType.contains('direct') || lowerType.contains('本机')) {
return Icons.computer;
} else {
return Icons.device_unknown;
}
}
// 根据连接类型获取颜色
Color _getConnectionTypeColor(
String connectionType, ColorScheme colorScheme) {
// 将连接类型转为小写并进行匹配
String lowerType = connectionType.toLowerCase();
if (lowerType.contains('server') || lowerType.contains('服务器')) {
return Colors.deepPurple;
} else if (lowerType.contains('p2p') || lowerType.contains('直链')) {
return Colors.green;
} else if (lowerType.contains('relay') || lowerType.contains('中转')) {
return Colors.orange;
} else if (lowerType.contains('direct') || lowerType.contains('本机')) {
return colorScheme.primary;
} else {
return Colors.grey;
}
}
// 将NAT类型转换为中文
String _mapNatType(String natType) {
switch (natType) {
case 'Unknown':
return '未知';
case 'OpenInternet':
return '开放网络';
case 'NoPat':
return '无PAT';
case 'FullCone':
return '全锥形';
case 'Restricted':
return '受限锥形';
case 'PortRestricted':
return '端口受限锥形';
case 'Symmetric':
return '对称型';
case 'SymUdpFirewall':
return '对称UDP防火墙';
case 'SymmetricEasyInc':
return '对称递增型';
case 'SymmetricEasyDec':
return '对称递减型';
default:
return '未知';
}
}
// 根据NAT类型获取图标
IconData _getNatTypeIcon(String natType) {
if (natType.contains('开放') || natType.contains('全锥形')) {
return Icons.public;
} else if (natType.contains('受限')) {
return Icons.shield;
} else if (natType.contains('端口受限')) {
return Icons.security;
} else if (natType.contains('对称')) {
return Icons.sync_alt;
} else if (natType.contains('防火墙')) {
return Icons.fireplace;
} else if (natType.contains('递增')) {
return Icons.trending_up;
} else if (natType.contains('递减')) {
return Icons.trending_down;
} else if (natType.contains('无PAT')) {
return Icons.router;
} else {
return Icons.help_outline;
}
}
// 根据NAT类型获取颜色
Color _getNatTypeColor(String natType) {
if (natType.contains('开放') ||
natType.contains('全锥形') ||
natType.contains('无PAT')) {
return Colors.green;
} else if (natType.contains('受限') || natType.contains('端口受限')) {
return Colors.orange;
} else if (natType.contains('对称') || natType.contains('防火墙')) {
return Colors.red;
} else {
return Colors.grey;
}
}
}
// 玩家搜索委托类
class _PlayerSearchDelegate extends SearchDelegate<String> {
final List<PlayerInfo> players;
final ColorScheme colorScheme;
final Function(PlayerInfo, ColorScheme) buildPlayerListItem;
_PlayerSearchDelegate({
required this.players,
required this.colorScheme,
required this.buildPlayerListItem,
});
@override
List<Widget> buildActions(BuildContext context) {
return [
IconButton(
icon: const Icon(Icons.clear),
onPressed: () {
// 如果搜索框为空,直接返回
if (query.isEmpty) {
close(context, '');
} else {
// 否则清空搜索内容
query = '';
showSuggestions(context);
}
},
),
];
}
@override
Widget buildLeading(BuildContext context) {
return IconButton(
icon: const Icon(Icons.arrow_back),
onPressed: () {
close(context, '');
},
);
}
@override
Widget buildResults(BuildContext context) {
return _buildSearchResults(context);
}
@override
Widget buildSuggestions(BuildContext context) {
return _buildSearchResults(context);
}
// 修改方法签名,添加 BuildContext 参数
Widget _buildSearchResults(BuildContext context) {
final filteredPlayers = query.isEmpty
? players
: players
.where((player) =>
player.name.toLowerCase().contains(query.toLowerCase()))
.toList();
if (filteredPlayers.isEmpty) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
Icons.search_off,
size: 64,
color: colorScheme.primary.withOpacity(0.6),
),
const SizedBox(height: 16),
Text(
'未找到匹配的玩家',
style: TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
color: colorScheme.primary,
),
),
const SizedBox(height: 8),
Text(
'尝试使用其他搜索关键词',
style: TextStyle(
color: colorScheme.onSurface.withOpacity(0.7),
),
),
],
),
);
}
// 添加对屏幕宽度的检测
return LayoutBuilder(
builder: (context, constraints) {
// 使用约束条件获取当前宽度
return ListView.builder(
padding: const EdgeInsets.all(16.0),
itemCount: filteredPlayers.length,
itemBuilder: (context, index) {
return Padding(
padding: const EdgeInsets.only(bottom: 16.0),
child: buildPlayerListItem(filteredPlayers[index], colorScheme),
);
},
);
},
);
}
}