mirror of
https://github.com/EasyTier/astral.git
synced 2025-05-19 10:30:24 +00:00
更换为官方服务器,提升稳定性。 移除模拟延迟 改为直接检测连接,优化体验。 修复延迟计算 从 peer 获取最小延迟(μs→ms),无效时用路由延迟。 修复管理员权限 解决管理员操作无权限问题。 配置存储位置调整 将配置信息改为运行目录,方便管理。 查看 NAT 类型 添加功能检测并显示 NAT 类型。 修复页面状态丢失 解决缩放导致导航栏移动时页面状态丢失问题。 优化延迟检测 始终检测延迟,移除暂停/开始功能,简化逻辑。 最小化通知 应用最小化时提供通知,提醒用户状态。 增加客户端搜索功能 添加客户端搜索功能,支持快速查找内容或设备。
956 lines
28 KiB
Dart
956 lines
28 KiB
Dart
// 导入必要的包
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import 'package:flutter/services.dart'; // 添加这一行导入剪贴板服务
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import 'package:astral/utils/kv_state.dart';
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../widgets/card.dart';
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/// 玩家信息模型类
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class PlayerInfo {
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final String name;
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final String ip;
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final int latency; // 延迟(ms)
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final String connectionType; // 连接类型:直链、中转、本机
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final int uploadSpeed; // 上传速度(KB/s)
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final int downloadSpeed; // 下载速度(KB/s)
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final int sentPackets; // 发送包数量
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final int receivedPackets; // 接收包数量
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final double packetLossRate; // 丢包率(%)
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final String etVersion; // ET版本
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final String natType; // 添加NAT类型
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PlayerInfo({
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required this.name,
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required this.ip,
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required this.latency,
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required this.connectionType,
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required this.uploadSpeed,
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required this.downloadSpeed,
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required this.sentPackets,
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required this.receivedPackets,
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required this.packetLossRate,
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required this.etVersion,
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required this.natType, // 添加NAT类型参数
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});
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}
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/// 房间页面组件
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/// 用于显示所有玩家的信息
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class RoomPage extends StatefulWidget {
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const RoomPage({super.key});
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@override
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State<RoomPage> createState() => _RoomPageState();
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}
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class _RoomPageState extends State<RoomPage> {
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List<PlayerInfo> players = [];
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List<PlayerInfo> filteredPlayers = []; // 添加过滤后的玩家列表
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bool isLoading = true;
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String searchQuery = ''; // 添加搜索查询字符串
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TextEditingController searchController = TextEditingController(); // 添加搜索控制器
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@override
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void initState() {
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super.initState();
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isLoading = true;
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searchController.addListener(_onSearchChanged); // 添加搜索监听器
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}
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@override
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void dispose() {
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searchController.removeListener(_onSearchChanged); // 移除搜索监听器
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searchController.dispose(); // 释放控制器资源
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super.dispose();
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}
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// 搜索变化处理函数
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void _onSearchChanged() {
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setState(() {
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searchQuery = searchController.text;
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_filterPlayers(); // 过滤玩家列表
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});
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}
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// 过滤玩家列表
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void _filterPlayers() {
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if (searchQuery.isEmpty) {
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filteredPlayers = List.from(players); // 如果搜索为空,显示所有玩家
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} else {
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filteredPlayers = players
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.where((player) =>
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player.name.toLowerCase().contains(searchQuery.toLowerCase()))
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.toList(); // 根据名称过滤玩家
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}
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}
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@override
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Widget build(BuildContext context) {
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final colorScheme = Theme.of(context).colorScheme;
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return Scaffold(
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appBar: AppBar(
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title: const Text('房间成员'),
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actions: [
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// 添加搜索按钮
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IconButton(
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icon: const Icon(Icons.search),
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onPressed: () {
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showSearch(
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context: context,
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delegate: _PlayerSearchDelegate(
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players: players,
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colorScheme: colorScheme,
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buildPlayerListItem: _buildPlayerListItem,
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),
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);
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},
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),
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],
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),
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body: Consumer<KM>(
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builder: (context, km, child) {
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// 当 KM 更新时,这个 builder 会被重新调用
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// 异步处理数据
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_processNodeData(km);
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if (isLoading) {
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return Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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CircularProgressIndicator(
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color: colorScheme.primary,
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),
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const SizedBox(height: 16),
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Text(
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'加载玩家信息...',
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style: TextStyle(
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color: colorScheme.primary,
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fontWeight: FontWeight.bold,
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),
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),
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],
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),
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);
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} else if (players.isEmpty) {
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// 添加空数据状态显示
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return Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Icon(
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Icons.people_outline,
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size: 64,
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color: colorScheme.primary.withOpacity(0.6),
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),
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const SizedBox(height: 16),
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Text(
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'暂无房间成员',
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style: TextStyle(
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fontSize: 18,
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fontWeight: FontWeight.bold,
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color: colorScheme.primary,
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),
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),
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const SizedBox(height: 8),
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Text(
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'当前没有其他玩家连接到房间',
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style: TextStyle(
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color: colorScheme.onSurface.withOpacity(0.7),
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),
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),
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],
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),
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);
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} else {
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return CustomScrollView(
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physics: const AlwaysScrollableScrollPhysics(),
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slivers: [
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SliverPadding(
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padding: const EdgeInsets.all(16.0),
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sliver: SliverList(
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delegate: SliverChildBuilderDelegate(
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(context, index) {
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return Padding(
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padding: const EdgeInsets.only(bottom: 16.0),
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child:
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_buildPlayerListItem(players[index], colorScheme),
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);
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},
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childCount: players.length,
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),
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),
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),
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],
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);
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}
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},
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),
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);
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}
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int _getColumnCount(BuildContext context) {
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final width = MediaQuery.of(context).size.width;
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if (width < 600) {
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return 1; // 手机屏幕显示1列
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} else if (width < 900) {
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return 2; // 平板或小屏幕显示2列
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} else {
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return 3; // 大屏幕显示3列
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}
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}
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// 处理节点数据 - 合并了原来的两个相似方法
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Future<void> _processNodeData(KM km) async {
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try {
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final nodes = await km.nodes; // 获取最新的节点信息
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// 将节点数据转换为PlayerInfo对象
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List<PlayerInfo> nodePlayerInfos = [];
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for (var node in nodes) {
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// 计算上传下载速度和包数量总和
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int uploadSpeed = 0;
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int downloadSpeed = 0;
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int sentPackets = 0;
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int receivedPackets = 0;
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String connectionType =
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_mapConnectionType(node.cost, node.ipv4, km.virtualIP);
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// 如果有连接信息,计算网络统计数据
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if (node.connections.isNotEmpty) {
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for (var conn in node.connections) {
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uploadSpeed += conn.txBytes.toInt() ~/ 1024; // 转换为KB
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downloadSpeed += conn.rxBytes.toInt() ~/ 1024; // 转换为KB
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sentPackets += conn.txPackets.toInt();
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receivedPackets += conn.rxPackets.toInt();
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}
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}
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// 计算丢包率 (简单估算)
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double packetLossRate = 0.0;
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if (sentPackets > 0 && receivedPackets > 0) {
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packetLossRate = (1.0 - (receivedPackets / sentPackets)).abs() * 100;
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if (packetLossRate > 100) packetLossRate = 100.0;
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packetLossRate = double.parse(packetLossRate.toStringAsFixed(1));
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}
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// 获取NAT类型
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String natType = _mapNatType(node.nat);
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// 创建PlayerInfo对象
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nodePlayerInfos.add(
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PlayerInfo(
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name: node.hostname,
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ip: node.ipv4, // 临时IP,实际应从节点信息中获取
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latency: (node.latencyMs).toInt(), // 转换为毫秒
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connectionType: connectionType,
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uploadSpeed: uploadSpeed,
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downloadSpeed: downloadSpeed,
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sentPackets: sentPackets,
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receivedPackets: receivedPackets,
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packetLossRate: packetLossRate,
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etVersion: node.version, // 获取版本信息
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natType: natType, // 添加NAT类型
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),
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);
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}
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if (!mounted) return; // 检查组件是否仍然挂载
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setState(() {
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players = nodePlayerInfos;
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_filterPlayers(); // 更新过滤后的玩家列表
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isLoading = false;
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});
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} catch (e) {
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print("加载节点数据失败: $e");
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if (mounted) {
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setState(() {
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isLoading = false;
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});
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}
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}
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}
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// 构建列表项视图
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Widget _buildPlayerListItem(PlayerInfo player, ColorScheme colorScheme) {
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// 根据延迟值确定颜色
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Color latencyColor = _getLatencyColor(player.latency);
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// 根据连接类型选择图标
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IconData connectionIcon = _getConnectionIcon(player.connectionType);
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// 检测是否为小屏幕设备
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final isSmallScreen = MediaQuery.of(context).size.width < 600;
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return FloatingCard(
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colorScheme: colorScheme,
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maxWidth: double.infinity,
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child: isSmallScreen
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? _buildMobilePlayerListItem(
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player, colorScheme, latencyColor, connectionIcon)
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: _buildDesktopPlayerListItem(
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player, colorScheme, latencyColor, connectionIcon),
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);
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}
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// 为移动设备优化的列表项布局
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Widget _buildMobilePlayerListItem(PlayerInfo player, ColorScheme colorScheme,
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Color latencyColor, IconData connectionIcon) {
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return Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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// 玩家名称和连接类型
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Row(
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children: [
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Icon(Icons.person, color: colorScheme.primary, size: 22),
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const SizedBox(width: 8),
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Expanded(
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child: Text(
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player.name,
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style:
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const TextStyle(fontSize: 18, fontWeight: FontWeight.bold),
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overflow: TextOverflow.ellipsis,
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),
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),
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Container(
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padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
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decoration: BoxDecoration(
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color:
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_getConnectionTypeColor(player.connectionType, colorScheme),
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borderRadius: BorderRadius.circular(12),
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),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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connectionIcon,
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size: 14,
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color: Colors.white,
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),
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const SizedBox(width: 4),
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Text(
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player.connectionType,
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style: const TextStyle(
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color: Colors.white,
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fontSize: 12,
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fontWeight: FontWeight.bold,
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),
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),
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],
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),
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),
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],
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),
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const SizedBox(height: 12),
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// IP地址
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_buildInfoRow(
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Icons.lan,
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'IP地址',
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player.ip,
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colorScheme,
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showCopyButton: true,
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),
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const SizedBox(height: 8),
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// 延迟信息
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_buildInfoRow(
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Icons.speed,
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'延迟',
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'${player.latency} ms',
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colorScheme,
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valueColor: latencyColor,
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),
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const SizedBox(height: 8),
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// ET版本
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_buildInfoRow(
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Icons.memory,
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'ET版本',
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player.etVersion,
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colorScheme,
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),
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const SizedBox(height: 8),
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// NAT类型
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_buildInfoRow(
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_getNatTypeIcon(player.natType),
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'NAT类型',
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player.natType,
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colorScheme,
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valueColor: _getNatTypeColor(player.natType),
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),
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const SizedBox(height: 8),
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// 丢包率信息
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_buildInfoRow(
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Icons.error_outline,
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'丢包率',
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'${player.packetLossRate}%',
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colorScheme,
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valueColor: _getPacketLossColor(player.packetLossRate),
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),
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// 网络数据部分
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const Divider(height: 16),
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// 网络数据信息 - 移动设备上使用紧凑布局
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: Column(
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children: [
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Row(
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children: [
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Expanded(
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child: _buildNetworkDataItem(
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'上传',
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'${player.uploadSpeed} KB/s',
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Icons.upload,
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colorScheme.primary,
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),
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),
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Expanded(
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child: _buildNetworkDataItem(
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'下载',
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'${player.downloadSpeed} KB/s',
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Icons.download,
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colorScheme.secondary,
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),
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),
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],
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),
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const SizedBox(height: 8),
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Row(
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children: [
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Expanded(
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child: _buildNetworkDataItem(
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'发送包',
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'${player.sentPackets}',
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Icons.send,
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colorScheme.primary,
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),
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),
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Expanded(
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child: _buildNetworkDataItem(
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'接收包',
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'${player.receivedPackets}',
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Icons.call_received,
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colorScheme.secondary,
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),
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),
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],
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),
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],
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),
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),
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],
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);
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}
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// 为桌面设备优化的列表项布局
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Widget _buildDesktopPlayerListItem(PlayerInfo player, ColorScheme colorScheme,
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Color latencyColor, IconData connectionIcon) {
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return Row(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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// 左侧玩家基本信息
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Expanded(
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flex: 3,
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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// 玩家名称和连接类型
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Row(
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children: [
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Icon(Icons.person, color: colorScheme.primary, size: 22),
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const SizedBox(width: 8),
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Expanded(
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child: Text(
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player.name,
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style: const TextStyle(
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fontSize: 18, fontWeight: FontWeight.bold),
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overflow: TextOverflow.ellipsis,
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),
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),
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Container(
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padding:
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const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
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decoration: BoxDecoration(
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color: _getConnectionTypeColor(
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player.connectionType, colorScheme),
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borderRadius: BorderRadius.circular(12),
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),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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connectionIcon,
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size: 14,
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color: Colors.white,
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),
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const SizedBox(width: 4),
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Text(
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player.connectionType,
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style: const TextStyle(
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color: Colors.white,
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fontSize: 12,
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fontWeight: FontWeight.bold,
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),
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),
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],
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),
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),
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],
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),
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const SizedBox(height: 12),
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// IP地址
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_buildInfoRow(
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Icons.lan,
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'IP地址',
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player.ip,
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colorScheme,
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showCopyButton: true,
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),
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const SizedBox(height: 8),
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// ET版本
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_buildInfoRow(
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Icons.memory,
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'ET版本',
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player.etVersion,
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colorScheme,
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),
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const SizedBox(height: 8),
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// NAT类型
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_buildInfoRow(
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_getNatTypeIcon(player.natType),
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'NAT类型',
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player.natType,
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colorScheme,
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valueColor: _getNatTypeColor(player.natType),
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),
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],
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),
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),
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|
|
|
// 中间网络状态信息
|
|
Expanded(
|
|
flex: 2,
|
|
child: Column(
|
|
crossAxisAlignment: CrossAxisAlignment.start,
|
|
children: [
|
|
// 延迟信息
|
|
_buildInfoRow(
|
|
Icons.speed,
|
|
'延迟',
|
|
'${player.latency} ms',
|
|
colorScheme,
|
|
valueColor: latencyColor,
|
|
),
|
|
const SizedBox(height: 8),
|
|
|
|
// 丢包率信息
|
|
_buildInfoRow(
|
|
Icons.error_outline,
|
|
'丢包率',
|
|
'${player.packetLossRate}%',
|
|
colorScheme,
|
|
valueColor: _getPacketLossColor(player.packetLossRate),
|
|
),
|
|
const SizedBox(height: 8),
|
|
|
|
// 上传下载速度
|
|
Row(
|
|
children: [
|
|
Expanded(
|
|
child: _buildNetworkDataItem(
|
|
'上传',
|
|
'${player.uploadSpeed} KB/s',
|
|
Icons.upload,
|
|
colorScheme.primary,
|
|
),
|
|
),
|
|
Expanded(
|
|
child: _buildNetworkDataItem(
|
|
'下载',
|
|
'${player.downloadSpeed} KB/s',
|
|
Icons.download,
|
|
colorScheme.secondary,
|
|
),
|
|
),
|
|
],
|
|
),
|
|
],
|
|
),
|
|
),
|
|
|
|
// 右侧包数据信息
|
|
Expanded(
|
|
flex: 1,
|
|
child: Column(
|
|
crossAxisAlignment: CrossAxisAlignment.start,
|
|
children: [
|
|
_buildNetworkDataItem(
|
|
'发送包',
|
|
'${player.sentPackets}',
|
|
Icons.send,
|
|
colorScheme.primary,
|
|
),
|
|
const SizedBox(height: 8),
|
|
_buildNetworkDataItem(
|
|
'接收包',
|
|
'${player.receivedPackets}',
|
|
Icons.call_received,
|
|
colorScheme.secondary,
|
|
),
|
|
],
|
|
),
|
|
),
|
|
],
|
|
);
|
|
}
|
|
|
|
// 更紧凑的网络数据项
|
|
Widget _buildNetworkDataItem(
|
|
String label,
|
|
String value,
|
|
IconData icon,
|
|
Color color,
|
|
) {
|
|
return Row(
|
|
mainAxisSize: MainAxisSize.min,
|
|
children: [
|
|
Icon(icon, size: 18, color: color),
|
|
const SizedBox(width: 4),
|
|
Column(
|
|
crossAxisAlignment: CrossAxisAlignment.start,
|
|
children: [
|
|
Text(
|
|
label,
|
|
style: const TextStyle(fontSize: 12),
|
|
),
|
|
Text(
|
|
value,
|
|
style: TextStyle(
|
|
fontWeight: FontWeight.bold,
|
|
color: color,
|
|
fontSize: 13,
|
|
),
|
|
),
|
|
],
|
|
),
|
|
],
|
|
);
|
|
}
|
|
|
|
// 构建信息行
|
|
Widget _buildInfoRow(
|
|
IconData icon,
|
|
String label,
|
|
String value,
|
|
ColorScheme colorScheme, {
|
|
Color? valueColor,
|
|
bool showCopyButton = false,
|
|
}) {
|
|
return Row(
|
|
children: [
|
|
Icon(icon, size: 20, color: colorScheme.primary),
|
|
const SizedBox(width: 12),
|
|
Text(
|
|
'$label:',
|
|
style: const TextStyle(fontWeight: FontWeight.bold),
|
|
),
|
|
const SizedBox(width: 8),
|
|
// 添加复制按钮到标签和值之间
|
|
if (showCopyButton)
|
|
IconButton(
|
|
icon: const Icon(Icons.copy, size: 18),
|
|
padding: EdgeInsets.zero,
|
|
constraints: const BoxConstraints(),
|
|
tooltip: '复制$label',
|
|
onPressed: () {
|
|
// 复制到剪贴板
|
|
Clipboard.setData(ClipboardData(text: value));
|
|
// 显示提示
|
|
ScaffoldMessenger.of(context).showSnackBar(
|
|
SnackBar(
|
|
content: Text('已复制: $value'),
|
|
duration: const Duration(seconds: 2),
|
|
behavior: SnackBarBehavior.floating,
|
|
),
|
|
);
|
|
},
|
|
),
|
|
const SizedBox(width: 8),
|
|
Expanded(
|
|
child: Text(
|
|
value,
|
|
style: TextStyle(
|
|
color: valueColor ?? colorScheme.secondary,
|
|
fontWeight: FontWeight.w500,
|
|
),
|
|
overflow: TextOverflow.ellipsis,
|
|
),
|
|
),
|
|
],
|
|
);
|
|
}
|
|
|
|
// 根据延迟值获取颜色
|
|
Color _getLatencyColor(int latency) {
|
|
if (latency < 50) {
|
|
return Colors.green;
|
|
} else if (latency < 100) {
|
|
return Colors.orange;
|
|
} else {
|
|
return Colors.red;
|
|
}
|
|
}
|
|
|
|
// 根据丢包率获取颜色
|
|
Color _getPacketLossColor(double lossRate) {
|
|
if (lossRate < 1.0) {
|
|
return Colors.green;
|
|
} else if (lossRate < 5.0) {
|
|
return Colors.orange;
|
|
} else {
|
|
return Colors.red;
|
|
}
|
|
}
|
|
|
|
// 如果传入数值=1就是p2p 否则是relay 最后判断是不是等于本机IP如果等于就是direct 本机ip传入
|
|
String _mapConnectionType(int connType, String ip, String thisip) {
|
|
// 新增服务器IP判断
|
|
if (ip == "0.0.0.0") {
|
|
return '服务器';
|
|
}
|
|
// 如果是本机IP,返回direct
|
|
if (ip == thisip) {
|
|
return '本机';
|
|
}
|
|
// 根据连接成本判断连接类型
|
|
if (connType == 1) {
|
|
return '直链';
|
|
} else if (connType >= 2) {
|
|
return '中转';
|
|
}
|
|
return '未知';
|
|
}
|
|
|
|
// 根据连接类型获取图标
|
|
IconData _getConnectionIcon(String connectionType) {
|
|
// 将连接类型转为小写并进行匹配
|
|
String lowerType = connectionType.toLowerCase();
|
|
// 新增服务器图标
|
|
if (lowerType.contains('server') || lowerType.contains('服务器')) {
|
|
return Icons.dns;
|
|
} else if (lowerType.contains('p2p') || lowerType.contains('直链')) {
|
|
return Icons.link;
|
|
} else if (lowerType.contains('relay') || lowerType.contains('中转')) {
|
|
return Icons.swap_horiz;
|
|
} else if (lowerType.contains('direct') || lowerType.contains('本机')) {
|
|
return Icons.computer;
|
|
} else {
|
|
return Icons.device_unknown;
|
|
}
|
|
}
|
|
|
|
// 根据连接类型获取颜色
|
|
Color _getConnectionTypeColor(
|
|
String connectionType, ColorScheme colorScheme) {
|
|
// 将连接类型转为小写并进行匹配
|
|
String lowerType = connectionType.toLowerCase();
|
|
if (lowerType.contains('server') || lowerType.contains('服务器')) {
|
|
return Colors.deepPurple;
|
|
} else if (lowerType.contains('p2p') || lowerType.contains('直链')) {
|
|
return Colors.green;
|
|
} else if (lowerType.contains('relay') || lowerType.contains('中转')) {
|
|
return Colors.orange;
|
|
} else if (lowerType.contains('direct') || lowerType.contains('本机')) {
|
|
return colorScheme.primary;
|
|
} else {
|
|
return Colors.grey;
|
|
}
|
|
}
|
|
|
|
// 将NAT类型转换为中文
|
|
String _mapNatType(String natType) {
|
|
switch (natType) {
|
|
case 'Unknown':
|
|
return '未知';
|
|
case 'OpenInternet':
|
|
return '开放网络';
|
|
case 'NoPat':
|
|
return '无PAT';
|
|
case 'FullCone':
|
|
return '全锥形';
|
|
case 'Restricted':
|
|
return '受限锥形';
|
|
case 'PortRestricted':
|
|
return '端口受限锥形';
|
|
case 'Symmetric':
|
|
return '对称型';
|
|
case 'SymUdpFirewall':
|
|
return '对称UDP防火墙';
|
|
case 'SymmetricEasyInc':
|
|
return '对称递增型';
|
|
case 'SymmetricEasyDec':
|
|
return '对称递减型';
|
|
default:
|
|
return '未知';
|
|
}
|
|
}
|
|
|
|
// 根据NAT类型获取图标
|
|
IconData _getNatTypeIcon(String natType) {
|
|
if (natType.contains('开放') || natType.contains('全锥形')) {
|
|
return Icons.public;
|
|
} else if (natType.contains('受限')) {
|
|
return Icons.shield;
|
|
} else if (natType.contains('端口受限')) {
|
|
return Icons.security;
|
|
} else if (natType.contains('对称')) {
|
|
return Icons.sync_alt;
|
|
} else if (natType.contains('防火墙')) {
|
|
return Icons.fireplace;
|
|
} else if (natType.contains('递增')) {
|
|
return Icons.trending_up;
|
|
} else if (natType.contains('递减')) {
|
|
return Icons.trending_down;
|
|
} else if (natType.contains('无PAT')) {
|
|
return Icons.router;
|
|
} else {
|
|
return Icons.help_outline;
|
|
}
|
|
}
|
|
|
|
// 根据NAT类型获取颜色
|
|
Color _getNatTypeColor(String natType) {
|
|
if (natType.contains('开放') ||
|
|
natType.contains('全锥形') ||
|
|
natType.contains('无PAT')) {
|
|
return Colors.green;
|
|
} else if (natType.contains('受限') || natType.contains('端口受限')) {
|
|
return Colors.orange;
|
|
} else if (natType.contains('对称') || natType.contains('防火墙')) {
|
|
return Colors.red;
|
|
} else {
|
|
return Colors.grey;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 玩家搜索委托类
|
|
class _PlayerSearchDelegate extends SearchDelegate<String> {
|
|
final List<PlayerInfo> players;
|
|
final ColorScheme colorScheme;
|
|
final Function(PlayerInfo, ColorScheme) buildPlayerListItem;
|
|
|
|
_PlayerSearchDelegate({
|
|
required this.players,
|
|
required this.colorScheme,
|
|
required this.buildPlayerListItem,
|
|
});
|
|
|
|
@override
|
|
List<Widget> buildActions(BuildContext context) {
|
|
return [
|
|
IconButton(
|
|
icon: const Icon(Icons.clear),
|
|
onPressed: () {
|
|
// 如果搜索框为空,直接返回
|
|
if (query.isEmpty) {
|
|
close(context, '');
|
|
} else {
|
|
// 否则清空搜索内容
|
|
query = '';
|
|
showSuggestions(context);
|
|
}
|
|
},
|
|
),
|
|
];
|
|
}
|
|
|
|
@override
|
|
Widget buildLeading(BuildContext context) {
|
|
return IconButton(
|
|
icon: const Icon(Icons.arrow_back),
|
|
onPressed: () {
|
|
close(context, '');
|
|
},
|
|
);
|
|
}
|
|
|
|
@override
|
|
Widget buildResults(BuildContext context) {
|
|
return _buildSearchResults(context);
|
|
}
|
|
|
|
@override
|
|
Widget buildSuggestions(BuildContext context) {
|
|
return _buildSearchResults(context);
|
|
}
|
|
|
|
// 修改方法签名,添加 BuildContext 参数
|
|
Widget _buildSearchResults(BuildContext context) {
|
|
final filteredPlayers = query.isEmpty
|
|
? players
|
|
: players
|
|
.where((player) =>
|
|
player.name.toLowerCase().contains(query.toLowerCase()))
|
|
.toList();
|
|
|
|
if (filteredPlayers.isEmpty) {
|
|
return Center(
|
|
child: Column(
|
|
mainAxisAlignment: MainAxisAlignment.center,
|
|
children: [
|
|
Icon(
|
|
Icons.search_off,
|
|
size: 64,
|
|
color: colorScheme.primary.withOpacity(0.6),
|
|
),
|
|
const SizedBox(height: 16),
|
|
Text(
|
|
'未找到匹配的玩家',
|
|
style: TextStyle(
|
|
fontSize: 18,
|
|
fontWeight: FontWeight.bold,
|
|
color: colorScheme.primary,
|
|
),
|
|
),
|
|
const SizedBox(height: 8),
|
|
Text(
|
|
'尝试使用其他搜索关键词',
|
|
style: TextStyle(
|
|
color: colorScheme.onSurface.withOpacity(0.7),
|
|
),
|
|
),
|
|
],
|
|
),
|
|
);
|
|
}
|
|
|
|
// 添加对屏幕宽度的检测
|
|
return LayoutBuilder(
|
|
builder: (context, constraints) {
|
|
// 使用约束条件获取当前宽度
|
|
return ListView.builder(
|
|
padding: const EdgeInsets.all(16.0),
|
|
itemCount: filteredPlayers.length,
|
|
itemBuilder: (context, index) {
|
|
return Padding(
|
|
padding: const EdgeInsets.only(bottom: 16.0),
|
|
child: buildPlayerListItem(filteredPlayers[index], colorScheme),
|
|
);
|
|
},
|
|
);
|
|
},
|
|
);
|
|
}
|
|
}
|