Files
EasytierGame/pages/member.vue
T

201 lines
4.7 KiB
Vue

<template>
<div class="overflow-auto h-full">
<div class="w-[1200px]">
<span v-if="!data.member || data.member.length <= 0">{{ "等待成员信息中..." }}</span>
<ElTable
stripe
border
:data="data.member"
v-else
>
<ElTableColumn
sortable
width="140"
label="主机名"
prop="hostname"
>
<template #default="{row}">
{{ (row.hostname || "").toLowerCase().includes('publicserver') ? (row.hostname || "").replace("PublicServer", "服务器") : (row.hostname || "-") }}
</template>
</ElTableColumn>
<ElTableColumn
sortable
width="90"
prop="cost"
label="路由"
>
<template #default="{ row }">
<ElTag
effect="dark"
:type="row.cost == 'p2p' ? 'success' : 'info'"
>
{{ row.cost }}
</ElTag>
</template>
</ElTableColumn>
<ElTableColumn
sortable
width="120"
prop="ipv4"
label="虚拟网IP"
></ElTableColumn>
<ElTableColumn
sortable
prop="lat_ms"
width="130"
label="延迟/ms"
></ElTableColumn>
<ElTableColumn
sortable
width="120"
prop="loss_rate"
label="丢包率"
>
<template #default="{ row }">
{{ row.loss_rate && row.loss_rate != "-" ? Number(row.loss_rate * 100).toFixed(2) + "%" : row.loss_rate }}
</template>
</ElTableColumn>
<ElTableColumn
sortable
width="120"
label="NAT类型"
prop="nat_type"
>
<template #default="{ row }">
{{ natMaps[row.nat_type.toLowerCase() as natKyes] || row.nat_type || "-" }}
</template>
</ElTableColumn>
<ElTableColumn
sortable
width="120"
prop="version"
label="版本"
></ElTableColumn>
<ElTableColumn
sortable
prop="tunnel_proto"
label="隧道协议"
></ElTableColumn>
<ElTableColumn
sortable
prop="rx_bytes"
label="接收"
></ElTableColumn>
<ElTableColumn
sortable
prop="tx_bytes"
label="传输"
></ElTableColumn>
</ElTable>
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { reactive, onMounted, onBeforeUnmount } from "vue";
import { ATJ, parsePeerInfo } from "@/utils";
import { ElConfirmDanger } from "~/utils/element";
import { getCurrentWindow } from "@tauri-apps/api/window";
// enum NatType {
// // has NAT; but own a single public IP, port is not changed
// Unknown = 0;
// OpenInternet = 1;
// NoPAT = 2;
// FullCone = 3;
// Restricted = 4;
// PortRestricted = 5;
// Symmetric = 6;
// SymUdpFirewall = 7;
// SymmetricEasyInc = 8;
// SymmetricEasyDec = 9;
// }
const natMaps = {
unknown: "未知",
OpenInternet: "nat0-openinternet",
nopat: "nat0-nopat",
fullcone: "nat1",
restricted: "nat2",
portrestricted: "nat3",
symmetric: "nat4",
symmetriceasydec: "nat4-easydec",
symmetriceasyinc: "nat4-easyinc",
symUdpfirewall: "nat4-udpfirewall"
};
type natKyes = keyof typeof natMaps;
const data = reactive<{ member: {hostname: string, cost: string, ipv4: string, lat_msg: string, loss_rate: string, nat_type: string}[] }>({
member: []
});
const _showTableHeader = [
["hostname", "主机名"],
["cost", "路由"],
["ipv4", "虚拟网IP"],
["lat_ms", "延迟/ms"],
["loss_rate", "丢包率"],
["nat_type", "NAT类型"],
["version", "版本"],
["tunnel_proto", "隧道协议"],
['rx_bytes', '接收'],
['tx_bytes', '传输']
];
let timer: NodeJS.Timeout | null = null;
const listenOutput = async () => {
const [error, member] = await ATJ(invoke<string>("get_members_by_cli"));
// if(!member) return;
if (error) {
data.member = [];
return "";
}
if (member === "_EasytierGameCliFailedToConnect_") {
data.member = [];
stopTimer();
const [error] = await ElConfirmDanger("连接已断开,是否重新尝试?", "警告", {
confirmButtonText: "重试",
cancelButtonText: "关闭窗口"
});
if (!error) {
await listenOutput();
} else {
const appWindow = getCurrentWindow();
await appWindow.close();
}
return;
}
const peerInfo = parsePeerInfo(member);
peerInfo.forEach(value => {
if (value.cost === "Local") {
value.cost = "本机";
}
if (value.ipv4 && value.ipv4.includes("/")) {
value.ipv4 = value.ipv4.split("/")[0];
}
});
// console.log(peerInfo)
data.member = peerInfo;
startTimer();
};
const startTimer = () => {
timer && clearTimeout(timer);
timer = setTimeout(() => {
listenOutput();
}, 1000);
};
const stopTimer = () => {
timer && clearTimeout(timer);
timer = null;
}
onMounted(async () => {
await listenOutput();
});
onBeforeUnmount(() => {
stopTimer();
});
</script>