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<template>
<div class="relative flex h-full flex-col flex-wrap gap-[0] overflow-hidden">
<div class="flex h-[40px] w-full flex-nowrap items-center gap-[0_5px]">
<div class="ml-[5px] mr-auto flex flex-1">
<ElInput
size="small"
v-model="searchValue"
placeholder="请输入游戏名进行查询"
></ElInput>
</div>
<div>
<ElButton
:icon="Plus"
size="small"
type="primary"
class="mr-[5px]"
@click="handleCreate"
>
新增游戏
</ElButton>
<ElButton
size="small"
class="!ml-[0px] mr-[5px]"
@click="openCoverDir"
>
封面目录
</ElButton>
</div>
</div>
<div class="flex flex-1 flex-wrap gap-[0] overflow-auto">
<div
v-for="(item, idx) in computedGameList"
:key="item.id"
class="w-[25%] p-[4px]"
>
<div class="group/card relative">
<ElCard>
<template #header>
<div class="flex flex-nowrap gap-[0_8px]">
<ElTooltip :content="item.name" placement="top">
<p class="ml-auto flex-1 truncate">
<ElText
size="default"
type="info"
>
{{ item.name }}
</ElText>
</p>
</ElTooltip>
</div>
</template>
<img
:src="showImgConvertFileSrc(item.showImg)"
@error="handleImgError(item, idx)"
class="aspect-[1] w-full object-cover"
/>
</ElCard>
<div
class="absolute left-0 top-[61px] z-[1] hidden h-[calc(100%-61px)] w-full flex-col items-center justify-center rounded-[5px] bg-[var(--el-mask-color)] group-hover/card:flex"
>
<ElButton
size="large"
type="success"
:icon="VideoPlay"
@click.stop="handleStartGame(item)"
>
启动游戏
</ElButton>
<div class="pt-[5px]">
<ElButton
size="small"
type="info"
:icon="EditPen"
title="修改"
@click.stop="handleEditItem(item)"
/>
<ElButton
size="small"
type="danger"
:icon="DeleteFilled"
title="删除"
@click.stop="handleDeleteItem(item)"
/>
</div>
</div>
</div>
</div>
<div class="w-[25%] p-[4px]">
<ElTooltip content="新增本地游戏">
<ElCard
@click.stop="handleCreate"
shadow="hover"
>
<div class="group/plus flex cursor-pointer flex-col items-center justify-center py-[25px]">
<ElIcon class="!text-[80px] transition-all group-hover/plus:text-[color:var(--el-color-primary)]">
<Plus></Plus>
</ElIcon>
<div>
<ElText>支持从桌面拖放新增</ElText>
</div>
</div>
</ElCard>
</ElTooltip>
</div>
</div>
<ElDialog
width="95%"
top="30px"
append-to-body
:z-index="10"
class="!mb-0"
v-model="createGameData.visible"
:close-on-press-escape="false"
:title="`${createGameData.isEdit ? '编辑' : '新建'}本地游戏`"
>
<ElForm
hide-required-asterisk
label-position="left"
:model="createGameData.form"
:rules="createGameData.rules"
ref="formRef"
>
<ElFormItem
label="游戏名字"
prop="name"
>
<ElInput
v-model="createGameData.form.name"
placeholder="请输入游戏名字"
></ElInput>
</ElFormItem>
<ElFormItem
label="执行文件"
prop="exePath"
>
<ElInput
v-model="createGameData.form.exePath"
placeholder="请选择游戏执行文件"
>
<template #append>
<ElButton
size="small"
type="primary"
@click.stop="handleBrowser('exePath')"
>
浏览
</ElButton>
</template>
</ElInput>
</ElFormItem>
<ElFormItem
label="游戏封面"
prop="showImg"
>
<ElBadge :hidden="createGameData.form.showImg == defaultPng">
<template #content="{ value }">
<div
class="cursor-pointer"
@click.stop="handleBadgeDeleteCover"
>
<ElIcon>
<DeleteFilled />
</ElIcon>
</div>
</template>
<img
@click.stop="handleBrowser('showImg')"
:src="showImgConvertFileSrc(createGameData.form.showImg)"
class="aspect-[1] w-[120px] cursor-pointer object-cover"
/>
</ElBadge>
</ElFormItem>
</ElForm>
<template #footer>
<div><ElText type="warning">除了默认封面以外自定义封面会集中保存在封面目录里</ElText></div>
<ElButton
size="default"
type="primary"
@click="handleSave"
>
保存
</ElButton>
<ElButton
size="default"
@click="createGameData.visible = false"
>
关闭
</ElButton>
</template>
</ElDialog>
</div>
</template>
<script lang="ts" setup>
import { VideoPlay, DeleteFilled, EditPen, Plus, Delete } from "@element-plus/icons-vue";
import { dataSubscribe } from "~/composables/windows";
import { BaseDirectory, basename, extname, resourceDir as getResourceDir, join } from "@tauri-apps/api/path";
import { convertFileSrc, Resource } from "@tauri-apps/api/core";
import { computed, nextTick, onBeforeUnmount, onMounted, reactive, ref, useTemplateRef } from "vue";
import useMainStore from "@/stores/index";
import { uniqueId } from "lodash-es";
import { open as dialogOpen } from "@tauri-apps/plugin-dialog";
import { ElMessage, type FormInstance } from "element-plus";
import { ATJ, bounce } from "~/utils";
import { ElConfirmDanger } from "~/utils/element";
import { copyFile, exists, mkdir, readDir, remove } from "@tauri-apps/plugin-fs";
import { Command, open } from "@tauri-apps/plugin-shell";
import { listen, type UnlistenFn } from "@tauri-apps/api/event";
const resourceDir = await getResourceDir();
const gameListResourceDir = await join(resourceDir, import.meta.env.VITE_GAME_LIST_PATH);
// const defaultLocalIconPath = await join(configPath, "icon.png");
// const tauriPath = convertFileSrc(defaultLocalIconPath);
const mainStore = useMainStore();
const formEl = useTemplateRef<FormInstance>("formRef");
const searchValue = ref("");
const defaultPng = "/default.png";
// const b = bounce(600);
type gameItemType = { name: string; exePath: string; id: string; showImg: string };
const createGameData = reactive({
visible: false,
isEdit: false,
form: {
id: "",
name: "",
exePath: "",
showImg: defaultPng
},
rules: {
name: [{ required: true, message: "请输入游戏名", trigger: "blur" }],
exePath: [{ required: true, message: "请选择游戏执行文件", trigger: "blur" }]
}
});
const computedGameList = computed(() => {
if (!searchValue.value.trim()) return mainStore.gameList;
return mainStore.gameList.filter(item => {
return item.name.includes(searchValue.value); // 过滤
});
});
const handleCreate = async () => {
createGameData.isEdit = false;
createGameData.form = {
id: "",
name: "",
exePath: "",
showImg: defaultPng
};
await nextTick();
createGameData.visible = true;
};
const handleBrowser = async (type: "showImg" | "exePath") => {
const filters = type === "showImg" ? [{ name: "", extensions: ["png", "jpg", "jpeg"] }] : [{ name: "", extensions: ["exe"] }];
const file = await dialogOpen({
multiple: false,
directory: false,
filters
});
if (file) {
if (type === "showImg") {
if (file) {
if (!createGameData.form.id) {
const time = new Date().getTime();
createGameData.form.id = uniqueId(`${time}`);
}
let showImg = file;
const game_list_path = import.meta.env.VITE_GAME_LIST_PATH;
const isExists = await exists(game_list_path, { baseDir: BaseDirectory.Resource });
if (!isExists) {
try {
await mkdir(game_list_path, { baseDir: BaseDirectory.Resource });
} catch (err) {}
}
const toPath = await join(gameListResourceDir, createGameData.form.id);
const suffix = showImg.split(".").pop();
const toPathFileName = `${toPath}.${suffix}`;
if (showImg != toPathFileName) {
await copyFile(showImg, toPathFileName);
}
// console.log(toPathFileName);
const isExistsToPath = await exists(toPathFileName);
if (isExistsToPath) {
const baseName = await basename(toPathFileName);
createGameData.form = { ...createGameData.form, showImg: `${baseName}` }; // 如果复制正确,那就存储文件名即可
}
}
}
if (type === "exePath") {
createGameData.form.exePath = file;
}
} else {
ElMessage.error("获取文件路径失败");
}
};
const openCoverDir = async () => {
const game_list_path = import.meta.env.VITE_GAME_LIST_PATH;
const isExists = await exists(game_list_path, { baseDir: BaseDirectory.Resource });
if (!isExists) {
try {
await mkdir(game_list_path, { baseDir: BaseDirectory.Resource });
} catch (err) {}
}
await Command.create("explorer", [gameListResourceDir]).execute();
};
const handleSave = async () => {
const [error, _] = await ATJ(formEl.value?.validate() as Promise<boolean>);
if (!error) {
if (createGameData.form.showImg == defaultPng) {
//删除本地封面图
// const toPath = await join(gameListResourceDir, createGameData.form.id);
// const imgPath = `${toPath}.${suffix}`;
// await remove(imgPath);
}
const idx = mainStore.gameList.findIndex(i => i.id == createGameData.form.id);
if (idx >= 0) {
mainStore.gameList[idx] = { ...createGameData.form };
mainStore.$patch({
gameList: [...mainStore.gameList]
});
} else {
mainStore.$patch({
gameList: [...mainStore.gameList, createGameData.form]
});
}
ElMessage.success("保存成功");
createGameData.visible = false;
// await Command.create("explorer", [gameListResourceDir]).execute();
}
};
const handleBadgeDeleteCover = async () => {
await removeFileById(createGameData.form.id);
createGameData.form = { ...createGameData.form, showImg: defaultPng };
};
const removeFileById = async (id: string) => {
if (!id) return;
const isExists = await exists(gameListResourceDir);
if (!isExists) return;
const entries = await readDir(gameListResourceDir);
if (entries.length > 0) {
for (const entry of entries) {
if (entry.name.includes(id + ".")) {
const imgPath = await join(gameListResourceDir, entry.name);
const isExists = await exists(imgPath);
if (!isExists) continue;
await remove(imgPath);
}
}
}
};
const handleDeleteItem = async ({ id }: gameItemType) => {
if (id) {
const [error, _] = await ElConfirmDanger("确定要删除吗?");
if (!error) {
await removeFileById(id);
mainStore.$patch({
gameList: mainStore.gameList.filter(i => i.id !== id)
});
}
}
};
const handleEditItem = async (item: gameItemType) => {
createGameData.isEdit = true;
createGameData.form = { ...item };
createGameData.visible = true;
};
const handleStartGame = async (item: gameItemType) => {
try {
const isExists = await exists(item.exePath);
if (!isExists) {
return ElMessage.error("执行文件不存在");
}
} catch (err) {
return ElMessage.error("执行文件不存在");
}
ElMessage.info("正在启动游戏,请稍后...");
const _child = await open(item.exePath);
};
const handleImgError = (item: gameItemType, idx: number) => {
item.showImg = defaultPng;
mainStore.gameList[idx] = { ...item };
mainStore.$patch({
gameList: [...mainStore.gameList]
});
};
const showImgConvertFileSrc = (showImg: string) => {
if (showImg == defaultPng) return defaultPng;
showImg = /^[a-z]\:/g.test(showImg.toLowerCase())
? `${convertFileSrc(showImg)}?${new Date().getTime()}`
: `${convertFileSrc(`${gameListResourceDir}\\${showImg}`)}?${new Date().getTime()}`;
return showImg;
};
let unlistenDragDrop: UnlistenFn | null = null;
const listenDragDrop = async () => {
unlistenDragDrop = await listen<{ paths: string[]; position: { x: number; y: number } }>("tauri://drag-drop", async e => {
const AllFiles = e.payload.paths;
let result: Array<gameItemType> = [];
const date = new Date().getTime();
const showImg = defaultPng;
const extUrls = [];
const lnkFiles = [];
for (const item of AllFiles) {
if (item.endsWith(".url")) {
extUrls.push(item);
} else {
lnkFiles.push(item);
}
}
if (lnkFiles.length > 0) {
// console.log(lnkFiles)
let lnkFilesstr = "$lnkFiles = @(";
for (let i = 0; i < lnkFiles.length; i++) {
lnkFilesstr = lnkFilesstr + `\"${lnkFiles[i]}\"`;
if (i == lnkFiles.length - 1) {
lnkFilesstr = lnkFilesstr + ");";
} else {
lnkFilesstr = lnkFilesstr + ",";
}
}
let forstr =
lnkFilesstr +
`
$shell = New-Object -ComObject WScript.Shell;
$results = @();
foreach ($lnkFile in $lnkFiles) {
$shortcut = $shell.CreateShortcut($lnkFile);
$targetPath = $shortcut.TargetPath;
$iconLocation = $shortcut.IconLocation;
$results += [PSCustomObject]@{
TargetPath = $targetPath
LinkFile = $lnkFile
};
};
$results | ConvertTo-Json
`;
let outputtarget = await Command.create("powershell", [`${forstr}`], {
encoding: "GBK"
}).execute();
let res: {
TargetPath: string;
LinkFile: string;
}[] = JSON.parse(outputtarget.stdout);
if (res && !Array.isArray(res)) {
res = [res];
}
if (res.length > 0) {
for (const idx in res) {
const item = res[idx];
// console.log(item);
const id = `${date}-${idx}`;
const exePath = item.TargetPath || item.LinkFile;
const namePath = item.LinkFile || item.TargetPath;
const allName = await basename(namePath);
const extName = await extname(namePath);
result.push({
exePath: exePath,
name: allName.replace(`.${extName}`, ""),
id,
showImg
});
}
}
}
if (extUrls.length > 0) {
for (const idx in extUrls) {
const TargetPath = extUrls[idx];
const id = `${date}-${idx}-url`;
const allName = await basename(TargetPath);
const extName = await extname(TargetPath);
result.push({
exePath: TargetPath,
name: allName.replace(`.${extName}`, ""),
id,
showImg
});
}
}
if (result.length > 0) {
mainStore.$patch({
gameList: [...mainStore.gameList, ...result]
});
}
});
};
// 兼容新的存储方式
const compatibleGameList = async () => {
const gameList = [...mainStore.gameList];
if(gameList.length <= 0) return;
const newGameList = [];
for(const item of gameList) {
const newItem = {...item}
if(newItem.showImg != defaultPng && /^[a-z]\:/g.test(newItem.showImg.toLowerCase())) {
newItem.showImg = await basename(item.showImg);
if(Reflect.has(newItem, "coverImg")) {
delete newItem['coverImg'];
}
}
newGameList.push(newItem);
}
mainStore.$patch({
gameList: newGameList
})
}
onMounted(async () => {
await compatibleGameList();
listenDragDrop(); //监听拖放
});
onBeforeUnmount(() =>{
unlistenDragDrop && unlistenDragDrop();
})
dataSubscribe();
</script>